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- Dec 17, 2019
While I liked the reveals in act 3, they are way too meta to the point it really ruins your emotional connection to the characters. Before that events like Gustav's death hit pretty hard.I actually felt something for sophie. You only spend 30 minutes with her, but between the dialog and various events (talking to other people, doing the paint brush duel) I was invested enough in her to feel bad when she got erased. The scene at the sirene boss and some of lune's moments were also pretty good. I also thought the moment when maelle gives gustave's students his diary, and they realize he didn't make it back, was quite touching. The family story left me cold though.
It's not a 10/10 but at the same time most of the modern games leave me completely cold, E33 might win because its competition is so pathetic.
Yep, if you are good enough to parry everything then you might as well kill the boss quickly, if you aren't good enough to parry everything then kill the boss quickly since attrition doesn't matter when bosses constantly attack your entire front line. Would be interesting to see a no-dodge/parry challenges, there are a lot of pictos which give you buffs on death so you can have one sacrifical character to die mid-combo to restore your party.Honestly I think that's a problem with the parry/dodge system. If a player can avoid all damage with correct timing, how can you kill them except by making the patterns convoluted and extremely damaging. You also stimulate people just going 100% offensive since that makes the fight last shorter, and the damage is so high HP/def barely helps.
You can argue that it's kind of aesop that is common sense, but you can't write it well without making the inside world likable and giving the player a stake in it, otherwise it just comes out as preachy. I think the devs did an overall good job, otherwise people wouldn't have cared so much to discuss it.The game pushes the renoir ending hard. The entire story is about letting go and going forward. It starts with you seeing Sophie off. The Renoir ending has color and shows the family together. The Maelle ending is black and white and shows a sad Verso, and Maelle struggling to maintain her connection to the canvas. The only part that doesn't support Verso is that it seems that till the end you're fighting against the erasure of the canvas. Although I disagree with the Lumeire denizens being soulless. They reproduce, have their own culture and community and have their own dreams. Even at the end they didn't show them behaving like puppets. Renoir during the final confrontation also seems to accept they are complex people. He is just willing to sacrifice them if that fixes his family. If he believed they were illusions he would say so. Instead he says something along the lines of "I want my family back, even if that means destroying this canvas".
Honestly, I'm disappointed with how black and white (hah) it is. Instead of making the hard choice of saving the people you fought with, the people that also deserve a tomorrow. The future they fought for for 67 expeditions, or mending a broken family, they say "either Maelle lives in a broken world that refuses to feed her escapism, or you mend the family.".
Thinking about it more, it's less puppets/AI and more that everyone holds a fragment of Verso's original soul, which is basically what Chroma is. The struggle of Lumiere is the struggle of Verso between moving on to the great beyond and sticking around with his loved ones for their detriment.I agree. If the people in the canvas are an illusion, automatons brought to life, the story is rather limp. It turns the ending into "do you want maelle to self-destruct on these fake people or move on", as well as turning the entire struggle of the Lumieres meaningless. If they are really complex people then the choice becomes more interesting. Are you willing to genocide the Lumieres for the Dessieres. I get the feeling that is the choice they want to make the players make, but then using the language of film to imply the Maelle ending is bad and the Verso ending is good. I think it would be a lot better if Maelle's ending had the warm colors. Everything seems warm and happy, everything went well and you see your party members back. Even Gustave is back with Sophie, but somewhere you know Alicia can't stay here forever. While the Verso ending is sad but shows Alicia outside the canvas.
Holy shit spoilering within text box is completely broken.
Also on a lighter note, if I understood it correctly, Expedition 60 was entirely made of naked men and women who basically swam all the way to the Paintress, rip mad lads.