Clair Obscur: Expedition 33 - Final Fantasy/Persona inspired FRPG

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fuck that fucking
ultimate paint beast
faggot
Oh, that one was a real nigger, I agree.
Best way to deal with it, is to pay attention at his lamp ritual and shoot those in order.
It really makes the fight a lot easier.

Thinking about it more, it's less puppets/AI and more that everyone holds a fragment of Verso's original soul, which is basically what Chroma is. The struggle of Lumiere is the struggle of Verso between moving on to the great beyond and sticking around
with his loved ones for their detriment.

Chroma is not Verso's soul.
It's a form of primordial essence specific to Canvas words.
So, your last statement is fundamentally flawed.

Tbf, it's more a choice between a broken family and a family comprised of different AI that raised you for the last 16 years. And going back might have you die from an infection in the next decade.

I believe such a perspective is wrong.
From the start, Artificial Intelligence (AI), emphasises the fake aspect of it. They aren't fake, they are real, only from a lower reality compared to the Painters one. First half of the game and good portions of the second, focus on this key aspect.
The moment you see them as fake, from any angle, even comparison, is the moment you think like Clea and justify all her actions.
She literally brain washed the painted version of her, because she didn't like it's portrayal (all the Painted Family members are made how Aline sees her Painter family). Simon's log and Flying Manor boy dialogue highlight how cruel this action was.
 
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Well, Clea has clearly demonstrated that I am a fucking loser that can't time parries. Going to fix my pictos so I'm not using dog shit stat'd ones, fix my lumina, and just brute force her. I was close, she was down to her last quarter.

I also refuse to setup any of the turbo broken lumina to one shot her.
 
I wanted to add another thing, about Verso.

Again, I'll criticize the inconsistency in how the story developed him.
At the end of Act 2 and start of Act 3, Verso, who's lies and hidden agenda got out, is trying to find forgiveness and redemption with his party members. Lots of camp scenes revolve around this. We even have him coming out and telling he let Gustave die because he just didn't want obstacles in his way and with the whole relationship development system, we're told, via text, that their friendship and trust is unbrokable.
Then, at the end, this nigger flips and betrays everyone again, basically telling the Canvas people "I want to die and I'm willing to sacrifice you all for this".
Now, if we add in the mix Julie's and Verso's journal entries, we learn that he betrayed previous expeditions, but somehow with the intent to save them, since he thought back then that they deserve to live, all of them.
So, I'm left to conclude this nigger is some schizophrenic serial betrayal, doing whatever at the drop of the hat.
If I'm wrong, please correct me, but his story arc is very inconsistent and I'll blame it again on several writers doing bits and pieces and nobody to tard wrangle them in the editorial phase.
RE: Verso's Journal: it's obvious that at the time of Expedition Zero that Verso believed there was some way for everyone to win. They could find a way to remove Renoir and then his mother could bring everyone back. The details of the past 67 years are murky, but he said it himself. Burying all your friends tends to wear you down. There was no way to compromise at this point. Aline was lost in her grief, Renoir wanted nothing but to erase the Canvas and save his wife, and now Alicia was reborn as one of Aline's creations (and Clea is still a massive bitch.) Somewhere along the way, Verso realizes the futility of maintaining the Canvas and is mostly only concerned with the well-being of both versions of his younger sister. I wish they had some more journal entries to expand upon his nihilistic spiral.
 
RE: Verso's Journal: it's obvious that at the time of Expedition Zero that Verso believed there was some way for everyone to win. They could find a way to remove Renoir and then his mother could bring everyone back. The details of the past 67 years are murky, but he said it himself. Burying all your friends tends to wear you down. There was no way to compromise at this point. Aline was lost in her grief, Renoir wanted nothing but to erase the Canvas and save his wife, and now Alicia was reborn as one of Aline's creations (and Clea is still a massive bitch.) Somewhere along the way, Verso realizes the futility of maintaining the Canvas and is mostly only concerned with the well-being of both versions of his younger sister. I wish they had some more journal entries to expand upon his nihilistic spiral.
On the other hand, it does seem like time flows differently in the canvas than it does in real life- based on Renoir and Clea's comments, this whole spat isn't even the longest family members have been in canvases.
 
Regarding the ending(s)
One thing I really like about Versos ending is that it actually makes sense he would want to die. Normally the whole "boohoo I'm sad I get to live forever" things completely falls flat. But with Verso it actually makes sense because him living not only involves seeing everyone he knows die but it's actively killing Alicia, Clea, Aline, and Renoir. He's basically a sentient everlasting crack pipe and his whole family are Bossmanjack

The thing that killed me in that ending was him begging to be unpainted and hearing the anger and sadness in his voice moments before he started playing piano. I was expecting him to play the song he performed for Maelle at a camp interaction that she wanted him to play at the opera house back in Lumiere. When the first notes started playing and I heard it was a more somber version of Lumiere instead, it made me tear up. I initially felt more aligned to the Maelle ending for the sake of preserving the world, but it makes you wonder how long it would be before Renoir and Aline returned for their daughter and another form of the Gommage would start. Even more so assuming Verso wouldn't grow tired and bitter of living as a husk of a memory and take on a more antagonist role in the way Renoir did. Both ending sting in their own way and I feel they leave a little little room if Sandfall chooses to expand on this universe.

Overall, a great experience that I thoroughly enjoyed from start to finish. The few minor gripes I have with this game (blur behind dialogue bubble, occasionally getting snagged on weird geometry, a lack of journal to track things you've run across) barely detract from the experience as a whole. The gameplay is fun, the writing is well thought-out, the art direction is gorgeous, the soundtrack is a masterpiece and the voice cast put their hearts into their performances. I honestly like Ben Starr more as Verso than Clive and Andy Serkis absolutely fucking killed it as Renoir. Easily my game of the year. I can't remember the last time a game made me have such an intense emotional reaction to the experience as a whole.

Just ran across this video in my YouTube feed. Seeing how far the game came visually from the initial pitch is wild. It truly helps when you can develop games in an environment where you can pretty much yell across the room for an aye or nay on a decision. Sandfall truly did outstanding work here. Putting it in a spoiler because there's things that could be considered visual spoilers.

 
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So… Simon is buttfucking me :story:

With my current verso build with auto death team I can two turn phase 1. But phase 2… lmao. Farthest I’ve managed to get is around 50%. I was doing these attempts without a max weapon and missing a few good luminas that would scale my damage even more. So I will try again when I can.
 
Garmers losing their shit about concord, a fantasy game in space having black people, but somehow being "this is actually historically accurate" about 20th century france looking like south africa is why I think gamers deserve to be taken advanced of by big companies both financially and ideologically.
It's funny to watch people sperg out over it tbh, France is a EU country that has diversity laws that would require your cast by percentage to be Non-White, be it film, TV or games even if it's a historical piece. The game just does the bare minimum to satisfy that law rather than running afoul of it. It's stupid I know but diversity lovers often are.
 
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This was an article that hyped me. And normally I dont care for previews at all. But these guys actually seemed to look like they knew what they were doing.

still cant believe only 30 people made this game
Turns out 30 passionate devs with minimal pressure from suits can do better than a focus group based, pajeet coded, 300 man AAAA team

I'm surprised neither the devs nor any player discussion, review or article I've seen online brought up The Order: 1886 as a comparison. It's aesthetically very close to E33, and I'm happy a game followed its impeccable art design but with actual gameplay and not cover based QTE visual novel nonsense. Man, what a waste that game was.
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These designers had a game in mind. They love JRPGs and FF. They wanted to make a game like that, but with altered combat. All the promotional work of 1886 seemed to talk about the setting, graphics and style. I don't remember them ever going in-depth about gameplay and how they were going to make the game fun.
 
Chroma is not Verso's soul.
It's a form of primordial essence specific to Canvas words.
So, your last statement is fundamentally flawed.
But it derives from Verso's soul, being the thing who's existence keep the painting running. I don't think it's a stretch.

I believe such a perspective is wrong.
From the start, Artificial Intelligence (AI), emphasises the fake aspect of it. They aren't fake, they are real, only from a lower reality compared to the Painters one. First half of the game and good portions of the second, focus on this key aspect.
The moment you see them as fake, from any angle, even comparison, is the moment you think like Clea and justify all her actions.
She literally brain washed the painted version of her, because she didn't like it's portrayal (all the Painted Family members are made how Aline sees her Painter family). Simon's log and Flying Manor boy dialogue highlight how cruel this action was.
The game explicitly use the term soul. It's a pretty strong implication that things within the painting has no soul, otherwise painting Verso would be equivalent in some original Verso (not to mention is will lead to a lot of implications considering painters can seemingly make everything in a painting).
 
I felt like re-watching the endings today and I noticed something...

In Maelle's ending, there isn't a single black character or NPC present. She brought back everyone in Lumière minus the niggers. Fucking based.
 
The few minor gripes I have with this game (blur behind dialogue bubble,
I don't know if anyone has mentioned this earlier in the thread and I'm far too lazy to look, but there is a pack of fixes that will allow you to disable that if you're playing the PC version. For my tastes, it was also extremely nice to disable the overly aggressive sharpening filter being applied in game.


 
So whats the time difference between the real world and the painted world? It seems like years in the painted world is like minutes in the real world.
 
So whats the time difference between the real world and the painted world? It seems like years in the painted world is like minutes in the real world.
I think it's purposely left nebulous so they don't have to try and explain any sort of timeline right now. I expect it's a fairly reasonable difference in time, like one hour is one year. It would definitely be hard on a body to go without sleep or food for 67-ish hours. But then you have to wonder; if that's true, then what's so bad about Maelle getting some more time in the Canvas? At least, ignoring the Verso situation. She spends another five "years" in there getting over it, she's probably not in any worse shape than when she was going to be removed anyways. It's hard to say exactly, but who knows? It might be addressed in DLC or a sequel.
 
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