Civvie 11 - Retro FPS Boomer

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That's my angle. They didn't need any cutscenes or shit like that. Give us audiologs and text entries like in 2016 if you really wanted to tell a story, but don't take us out of the action for a cutscene or a pointless setpiece. It's Doom. We're here to kill large amounts of demons with a wide variety of weapons in increasingly elaborate maps. Focus on that.
Ironically enough if this was Quake, they could maybe get away with this. Sure, the original Quake wasn't big on the story, but Quake 2 had some dialogue and Quake 4 was a borderline COD campaign worth of characters, story and cinematics. If they wanted to reboot the franchise with a Quake 1 paintjob but a Quake 4 method of storytelling, so be it, but trying to turn Doomguy into a superhero and Doom as a franchise into some modern day slop indistinguishable from the other games is retarded. They missed their big opportunity here, I mean wasn't Quake 1 remastered a few years back, with a brand new expansion pack as well? You had the excuse, and a brand new audience too.
 
Ironically enough if this was Quake, they could maybe get away with this. Sure, the original Quake wasn't big on the story, but Quake 2 had some dialogue and Quake 4 was a borderline COD campaign worth of characters, story and cinematics. If they wanted to reboot the franchise with a Quake 1 paintjob but a Quake 4 method of storytelling, so be it, but trying to turn Doomguy into a superhero and Doom as a franchise into some modern day slop indistinguishable from the other games is retarded. They missed their big opportunity here, I mean wasn't Quake 1 remastered a few years back, with a brand new expansion pack as well? You had the excuse, and a brand new audience too.
I've been hearing some people talking about how Doom: The Dark Ages would have worked much better as a reboot of Quake instead. Basically, take it back to its Quake 1 origins and tell the devs to go fucking wild with the lessons learned in 2016 and Eternal. Quake 1 had multiple varied environments, tons of fantasy elements, lots of monsters that weren't just variations on "Dude With Gun, Esquire", and those Lovecraftian influences everybody loves these days. And nobody would care if John Quake got turned into a goofy-ass superhero like Doomguy was.

Hell, if they had done Quake: The Dark Ages instead, we'd have people clamoring for a NuDoom-NuQuake crossover now.
 
I've been hearing some people talking about how Doom: The Dark Ages would have worked much better as a reboot of Quake instead. Basically, take it back to its Quake 1 origins and tell the devs to go fucking wild with the lessons learned in 2016 and Eternal. Quake 1 had multiple varied environments, tons of fantasy elements, lots of monsters that weren't just variations on "Dude With Gun, Esquire", and those Lovecraftian influences everybody loves these days. And nobody would care if John Quake got turned into a goofy-ass superhero like Doomguy was.

Hell, if they had done Quake: The Dark Ages instead, we'd have people clamoring for a NuDoom-NuQuake crossover now.
At the end of the day, Doom 2016 wasn't that much different from Serious Sam, which is just a spiritual successor to Quake 1. It was modernized, sure, but at it's heart it was a classic shooter. Eternal went in a completely different direction, but TDA(minus the mandated modern day slop that every game has to have) seems to be going back to it's roots. The shield and parrying looks like it works well with moment to moment action and the game plays well enough like a Quake-clone already. Honestly, you don't need more than that, cut all the turret/dragon/mech sections and keep these in for a Quake 2 reboot like game instead(replace dragons with space dogfighting, I dunno). I am all for it, but doing this with Doom is fucking stupid.
I hoped they would cross streams and Quake-guy would show up through a dimensional gateway. "...even more powerful than you *helmet gets thrown through portal*"
They could tie the same things together in a way and continue with Quake.
Ranger just doesn't have the same staying power as The Doom Guy(Doomslayer is a dumb fucking name). I can see why they went with a Doom IP, but I still don't like it. You're right, this was a perfect opportunity to introduce him and Quake to the modern audience, but I guess they went with the safe and easy route(which involves giving Doom turret and vehicle sections for some reason) that would be more easy to market to the masses. I blame Civvie partially for this, since iD knew they pretty much had a guaranteed good review from him as long as they had all the Doom memberberries ready for him.
 
You're right, this was a perfect opportunity to introduce him and Quake to the modern audience
I would have liked it. Quake-guy faced tougher enemies(hitpoints, you know) and jumped dimensions to fight... Demons I guess?
A 1v1 boss fight (to a standstill) in this game would have been fun if it followed the concept of CAGs where you understand the weapons and abilities of your opponent. They're just better at it than you.
 
Devs have to pander to 30-somethings who still didn't grew up and don't want to feel like they're wasting their lives on videogames, so it has to have cutscenes and other useless shit to pretend it's something more.
That seems plausible. I noticed most modern vidyagays have too much noise in their graphics. All these overstimulating visuals and deep theorybait lore and fast pace are not only for ADHD zoomers and trannies, but also for childless failed-to-launch "men."

Here's a quest for all of you insufferable manchildren: become a decent human being, keep your political views on the backburner and marry a (cis) woman. Get a 100% percentage in raising your children and being a loving husband.
 
That's why his old, unknown or forgotten game reviews are the best since he doesn't have to have an astroturfed opinion on them that his tranny fans or his bluesky loony supporters will crucify him for.
Speak of the devil:

He should play Legend of the Seven Paladins next.
There's also more fun from the creators of Mars:
 
So Chinkjank is a whole new bottomless barrel to dig through after Slavjank and the Capstone library, huh.
I'm absolutely ok with this TBH. This game looks like it was made last month by some one mocking the CCP but no it's really just that kinda poorly done knock off everything pirated for no rhyme or reason. Reminds me of that picture of a chinese flea market back pack with a red sonic the hedge hog and it had lettering OBAMA. Just "oh these are american things put em together it's fine"
 
Nah

Asiajank

but most of those titles come from either China or South Korea anyway, - but with that said, may I interest you in some

https://youtube.com/watch?v=KKoDdPKcN3o:2003
Dunno, "Asiajank" doesn't have the right flow. Too many syllables.
I can also offer Gookjank, Japjank, and Slopejank.

I'm sure the whole "Chinese knockoff video games" is a massive rabbit hole and I sure hope that the proliferation of AI translation tools will open it up to the West to enjoy.
 
By the way, the video on Tough Guy has a timestamp to... probably the most funny final boss in a video game ever, you'll see why.

Also, we might need a chinkjank thread. Might. Not sure how many people will post in there, but that will absolutely be a goldmine of content.
 

It's kind of sad that this video feels like it has more effort and interest put into it than the Doom TDA. Sort of makes me feel like Civvie was just doing the Doom video out of an obligation as someone who got big doing Doom and retro FPS videos. I had my suspicions that perhaps he didn't enjoy TDA as much as he would have liked to and it reflects in his editing and scripting. I know I'm definitely in the camp of "wasn't bad, didn't hate it, but wasn't great", which is a hard pill to swallow coming off two Doom games that were almost universally praised.

Civvie videos are cozy when there's a good blend of informative backstory on studios and development with his brand of humor. The reason his older videos did so well was because you could tell he genuinely enjoyed and had fond memories with those games, as well as being knowledgeable enough of the respective game engines and the people that made them. The Doom TDA video also didn't follow his usual structure of doing a light playthrough instead of treating it like a "review".
 
It's kind of sad that this video feels like it has more effort and interest put into it than the Doom TDA. Sort of makes me feel like Civvie was just doing the Doom video out of an obligation as someone who got big doing Doom and retro FPS videos. I had my suspicions that perhaps he didn't enjoy TDA as much as he would have liked to and it reflects in his editing and scripting. I know I'm definitely in the camp of "wasn't bad, didn't hate it, but wasn't great", which is a hard pill to swallow coming off two Doom games that were almost universally praised.

Civvie videos are cozy when there's a good blend of informative backstory on studios and development with his brand of humor. The reason his older videos did so well was because you could tell he genuinely enjoyed and had fond memories with those games, as well as being knowledgeable enough of the respective game engines and the people that made them. The Doom TDA video also didn't follow his usual structure of doing a light playthrough instead of treating it like a "review".
It’s also a function of him chasing the algorithm. He didn’t give himself enough time to make a more substantial video.

It also just isn’t that good of a game. I remember when he showed the Hell Knight trap and he tried to hype it up while effortlessly dismantling it. He got excited that it was just a little closer to Classic Doom, even though the footage really doesn’t hold a candle to a proper Classic Doom trap.

That is to say, he likes Classic Doom a lot more than Nu Doom. And its hard to muster energy for something very far away from it.
 
It's kind of sad that this video feels like it has more effort and interest put into it than the Doom TDA. Sort of makes me feel like Civvie was just doing the Doom video out of an obligation as someone who got big doing Doom and retro FPS videos. I had my suspicions that perhaps he didn't enjoy TDA as much as he would have liked to and it reflects in his editing and scripting. I know I'm definitely in the camp of "wasn't bad, didn't hate it, but wasn't great", which is a hard pill to swallow coming off two Doom games that were almost universally praised.
He did complain about quite a few things in Doom TDA, like the dragon and mech sections - so it's not like it's an outright glowing review, so uh...

...I'd argue it still has more effort put into it than his shovelware videos though, namely the DUKE!ZONE/Plug 'n Pray one.

That one was all bones, no meat and delivered with the swiftness of a fast food joint. At this point, I would rather watch a dumb French-Canadian (Psychedelic Eyeball) trudge through DUKE!ZONE for an hour or two, since that one is at least funny. And gives a better understanding of what those WizardWorks level compilations were like.
 
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