- Joined
- Jul 18, 2016
I think it's because of the Engine they're using. Evolution Engine optimizes really well. If that was Cryengine, Unity Engine or Unreal Engine it would be a bitch to optimize for all systems and still look good.
That makes sense. They picked the tools for what they needed.
Maybe that's part of John's problem. He never ever sat down with a set of parameters and had to figure out what tools to use to make it work. You don't use a bowling pin to paint, but John grabbed that bowling pin, slammed it against the canvas, and went "THIS IS FINE!"
Hell, most game devs-the good ones at least-will tell you the worst thing that could happen is if they were given no limits.