"Experimenting with drugs" usually implies that you smoked a bunch of harmless pot and maybe MAYBE tried something a little harder once like maybe a tiny little thing of acid or whatever. Not, you know, became a fucking junkie.
This would be a totally epic own if Rand Paul had ever said something like that, but has he? I can't find any instances where Paul has even mentioned "cancel culture" at all. I can find other instances of him calling for boycotts of business for not doing things he likes. I don't want to defend Rand Paul inherently but it seems like he's not actually a hypocrite on this. There certainly are conservatives who are hypocrites about this (Trump notably) but Paul doesn't appear to be one of them after a brief Google search. I wonder how John could have gotten this wrong, it seems so unlike him.
I said I was going to do it, and with some downtime today, I decided it was as good a time as any. Here’s a deep dive into John’s defunct website, briannawu.net.
Much like many of his other ventures, briannawu.net got its start around when GamerGate was in full swing. The Wayback Machine first crawled it on February 24, 2015, and a WHOIS search shows the domain was registered on February 13 or 14. I guess John figured he needed a personal site to catalog all his success in fighting off those dirty internet trolls and badgered Frank to register a domain for him.
In what shouldn't be a surprise to anyone, the site from the start was just a basic Squarespace template, and that’s how it remained throughout its existence. I’m not going to knock people using templates in general because web design is usually outside the layman’s wheelhouse, but I will note the irony of the self-proclaimed Godzilla of Tech Feminism doing so.
The homepage consisted of giant square buttons leading to other pages. Initially, there were six: About, Revolution 60, Speaking, Writing, Press, and Blog. Within a couple months, he’d added two more, Contact and Interviews. Another couple months and he’d added a Photos page. Finally, he added a Videos page around September 2015, and that’s the last time the homepage was updated, as can be seen in the final capture in June 2018. (Side note: in that September capture, John was still using a Getty Images preview image, and there’s a banner in the bottom telling him he needs to purchase the image to remove the watermark. He eventually did, but it’s still amusing to see.)
The only other noteworthy change to the homepage is in the header. Initially, it just had a link to his blog at spacechannel6.com, and that domain is still active. It’s just a Tumblr blog that hasn’t been updated in almost seven years, with the last post being in April 2015. Funny how many of John’s personal projects seem to have been abandoned about the same time, isn’t it? Later, that link was removed, and replaced with a link to briannawupodcasts.com, which is no longer running. It was another basic Squarespace template site, with links to the Rocket and Isometric podcasts and John’s guest appearances. It looks like he last bothered to update this site in December 2015, and the domain expired sometime in August 2018. (As a reminder, Isometric ended in April 2016 when most of the hosts started a new podcast, Disruption. That one died in January 2018. Rocket, somehow, is still going.)
Back to the main site, here’s a quick rundown of each of the subpages and what changed between the first and last capture of each. I’m not gonna bother figuring out exactly what changed when because that’s too much effort and probably uninteresting. Also, a couple of the URLs changed at different points, but the basic layout remained the same. Links will be to the final archive of each page.
About This page is probably the most entertaining part of the website, as it provides a fully-fabricated look at John’s life, or rather, the life he wishes he had. Longtime Flynt scholars will know exactly where the kernels of truth are and which parts are outright fabrications. There were zero changes between the website’s start and end, and I’m copying it all here for posterity. Seriously, if you have a few minutes to kill and want a good laugh, read this shit:
Brianna Wu is head of development at Giant Spacekat, a prominent game development team in the industry with female leadership. She is also a well-known public speaker on issues affecting women in tech. She rose to be one of the most prominent women in game development in 2014 after being subjected to threats on her life from GamerGate.
Personal life
Born in West Virginia, Brianna Wu was adopted into a family of religious, conservative Mississippians and moved there in the early 80s. Her father, a surgeon and entrepreneur, recognized her penchant for technology and enthusiastically supported her interest in technology any way he could — included classes and buying very expensive hardware. Wu has stated that some of her happiest memories as a child involved learning to program and modify computers her family bought for her. When the Sony Playstation debuted, her parents bought her a prototype “Net Yaroze” system that allowed her to make games and upload them to the Playstation hardware.
Wu has frequently described her childhood as difficult. She felt very alienated by the culture of Mississippi — which she did not feel she fit into. She tried to find meaning by attending church frequently, sometimes as often as three times a week. She also followed her father’s extreme conservative views in an effort to bond with him. Entering the University of Mississippi as a freshman, she did not believe racism was a problem, disliked environmentalists, and was strongly against feminism and gay rights.
Even at an early age, Wu took a strong interest in entrepreneurship. She had businesses at 15 out of her parents’ garage, modifying cars and computers. By at the age of 19, she dropped out of college to produce a $200,000 animated pilot — renting a house and turning it into a production studio.
At the age of 23, she decided to move to DC and work in politics for the Republican party — despite having no job leads. She threw everything she owned in her car and kept applying until she found work doing constituent services and fundraising. Wu has frequently spoken about this time period leading to a strong shift in her political views. Seeing the way the Republican party operated was in stark contrast to the ideals of the Republican party she saw stated on Fox News. By 26, she left DC disgusted — and decided to finish her undergraduate degree at the University of Mississippi.
By 2004, Wu was extremely frustrated with the Bush administration, and started reading books by prominent liberals reevaluating her beliefs. She spent 2004 campaigning heavily for John Kerry. In 2005, she was disowned by her parents over differences over the election and GLBT rights. Wu has stated she was homeless during this period.
By 2007, Wu was living Colorado and met her husband-to-be Frank Wu. They were engaged within three weeks and were married just 11 months later.
Professional life
For her professional career, Wu worked a number of jobs related to the tech industry — frequently with emerging technologies. In the early 2000s, she became an expert in writing applications for Palm OS and producing websites with programs such as Dreamweaver and GoLive. She frequently held jobs with enterprise systems, and frequently did freelance art work with Adobe Illustrator and Photoshop. She also worked multiple jobs in reporting and investigative journalism.
In 2010, Wu was excited by the launch of mobile Unreal for iOS, and decided to launch a company to make games with the technology. This was the birth of Giant Spacekat. Wu had no previous experience in Unreal but assembled capital and a team, and spent most of early 2011 teaching herself 3D programs such as Maya and Unreal. She also became an expert in Kismet and visual scripting.
Wu has described herself as, “barely a feminist” when she started the company in 2010. She wanted to create games with strong female characters, but believed it was best to “just do a good job and don’t make a big deal out of it.”
Working in the game industry, Wu found herself frequently frustrated by what she described as the “boys club” mentality in games, which was much worse than any of the other industries she’d worked in. This was reflected in the tone of their first game Revolution 60, which featured an all-female cast of special operatives, in a game many describe as having strong feminist overtones. Revolution 60 shipped in July of 2014 to critically acclaimed reviews from Macworld, Kotaku, Gamebreaker, 148Apps, and others. A sequel is currently in the works.
Over the course of shipping Revolution 60, Wu found herself speaking more and more on what women were experiencing in the game industry. In 2013 she wrote a critically acclaimed piece called, “Choose your Character,” for ‘The Magazine’ outlining the culture of her studio and how she’d changed over the course of leading the company. This led to speaking roles at tech conferences all around the country including the keynote at i360 in Denver. In 2014, Wu was speaking on women in tech issues at PAX East, and writing critical pieces on the lack of women voting for game of the year. She also wrote, “No Skin Thick Enough,” for Polygon, a piece about the daily harassment of women in the game development industry.
In 2014 Wu also launched Isometric, a games podcast with a majority of women voicing their perspective. This was quickly picked up by the prominent 5by5 network and quickly became one of the most listened-to podcasts in games. She also hosts Rocket on Relay.FM.
Revolution 60 A very barebones page saying that Rev60 is an adventure game for iOS developed by Giant Spacekat. There, I basically copied the whole text for you. This page was also not updated a single time, despite the notice that it was “under construction.” Should’ve included some of those old GIFs of animated construction signs, John.
Speaking
Since John was able to finagle his way into a variety of speaking engagements, there’s a list of both past and upcoming ones on this page. This one actually did get updated a little bit, removing the upcoming engagements after they were past and adding some additional videos, but again, anything after 2015 was never added. If you want to go through the latest capture and peruse the videos, you should be able to follow the links, but I don’t feel like pasting them all here.
Writing Articles John wrote, or possibly yelled at someone to write for him. This did get updated with more links over time, but the last article linked was posted in January 2016. Again, you can follow those links if you feel like it, but it’s likely nothing but John’s repeated blathering about shit that didn’t happen and how he’s totally the most oppressed “woman” in tech, so I’m not going into it.
Press Articles written about John this time! The last article posted was in February 2016, which might put this at the absolute latest update for John’s website. If you feel like treating yourself to a wave of even more bullshit, follow those links and have fun.
Blog
Started out as a blank page, but eventually John added links to a couple of his spacechannel6.com blog posts. Last one posted in August 2015, with a link to a March 2015 post. A low-effort page linking to a defunct blog really epitomizes John’s whole deal.
Contact Pretty barebones and never updated, but there are still a couple chuckles to be had here. Like the claim that John is “inundated with messages,” because he truly is the most popular girl on campus. The page also listed his popular Twitter account spacekatgal for fans, and different emails for press on a deadline/personal correspondence (brianna@giantspacekat.com) and general press (press@giantspacekat.com). Most hilariously, you could use the contact form or email administrator@giantspacekat.com for “speaking engagements, sending in resumes, or notifying Brianna about harassment.” I wonder if anyone ever used it for that last one. “Brianna, Brianna, people are saying mean things about you!”
Interviews
Since apparently John needed another page to chronicle all the undeserving free press he got, here’s a page for media interviews, both text and video. Last interview was in February 2016, so again, that seems to be the last time the site was updated. Not gonna bother with going through these myself because there’s only so much of John’s retardation I can take.
Photos
I had to see it, now so do you.
Yeah, it’s just a bunch of fluff photos of John taken prior to GG. Looks like it was never updated beyond adding captions and rearranging the order a little. Notably, according to John, all these images are under the Creative Commons license, so you’re free to do whatever you want with them, even use them for commercial purposes apparently. John also apparently tried to upload them to Wikimedia Commons, but most were frequently deleted despite numerous attempts to repost them. Only the ones used in his Wikipedia article remain, including this image of nightmares from his Simple English article.
Videos
As if we needed yet another page dedicated to fluff pieces about John. Whatever John embedded messed with the archive’s ability to cache the page, but one of the captures does show a list of videos that were supposed to be there. It’s just his various speaking engagements and interviews that were generally already linked on the other pages. Getting a lot of giantspacekat.com redundancy flashbacks here.
Overall, John paid attention to his personal site for about a year, between February 2015 and February 2016, and then more or less forgot it existed. It continued along without updates until sometime in early July 2018, at which point the domain expired and the website was replaced with a Squarespace notice to log in and deal with it, which is how it remains to this day.
So there you have it, a look back at another of John’s failures. He clearly wanted to look like a professional with his own website, but as soon as he got bored of it, he tossed it aside and let it wither and die. Not even a site dedicated to him and only him was enough to keep his interest, so I guess his lethargy won out over his narcissism. The only real entertainment value is in his hilarious fictional biography, or possibly scaring your friends with that grimacing John pic. Beyond that, it's a lot like John: low-effort and dull with occasional hints of insanity.
I see john's arrived late to the bandwagon of twitter progressives calling right wingers not liking something cancel culture and has even less understanding than most of them
'this service dropped a channel I like so I'm not buying the product anymore' is literally the free market in action
cancel culture would be 'this service dropped OAN so I wrote to the FCC demanding their broadcasting license be revoked'
if you google 'dunning krueger effect' the only result should be a picture of john
They should have devoted those billions on buying out GiantSpaceKat instead. John was developing bleeding edge VR games while you were still sucking on your mama's titties.
They should have devoted those billions on buying out GiantSpaceKat instead. John was developing bleeding edge VR games while you were still sucking on your mama's titties.
I dunno John, maybe read what Microsoft's saying instead of just headlines?
It's corporate gibberish using a new buzzword that nobody can define. Only an idiot like John would think it's actually some kind of specific claim at this point.
Rebellion PAC Executive Director and video game developer Brianna Wu joins Bloomberg Technology's Emily Chang for a discussion on what the Microsoft acquisition of Activision means for the future of the video game industry and the development of the metaverse – and what will become of Bobby...
They should have devoted those billions on buying out GiantSpaceKat instead. John was developing bleeding edge VR games while you were still sucking on your mama's titties.
I'm not much of a videogame guy
Why is it CoD (I have played a few of them..always on campaign mode) wouldn't work in VR?
Seems to me the FPS would be the most natural to implement.
I get it that ports not designed for VR will have problems on a new platform, but that's a problem with ports. Even something as simple as a quicktime event story game could suffer game breaking glitches
To Infinity and Beyond! We are going to play the Call of Duty: Infinite Warfare VR Experience with the PSVR. Enjoy!► Did you like this PS VR Gameplay? Subscr...
Modern Warfare but in VRIf you enjoyed like / subscribe for more videos!https://www.youtube.com/channel/UCIUXwNNq0kNXkF9E_YTnfvg?sub_confirmation=1#ModernWar...
Call of Duty Mobile in VR. Call of Duty Mobile Zombies Virtual Reality!🎮 COD Mobile Controller: http://bit.ly/CODMobileController (FREE shipping)Subscribe t...
Please watch: "Hologram 3d || Best clips of Hologram projector" ➨ https://www.youtube.com/watch?v=aac3qfuVQXI-~-~~-~~~-~~-~-Virtual Omni - Call of duty ghost...
www.youtube.com
genuine question b/c I'm not seeing anything in CoD that would make it inherently unsuitable for VR (it really seems to be well suited to VR as it already is first-person)
I'm not much of a videogame guy
Why is it CoD (I have played a few of them..always on campaign mode) wouldn't work in VR?
Seems to me the FPS would be the most natural to implement.
I get it that ports not designed for VR will have problems on a new platform, but that's a problem with ports. Even something as simple as a quicktime event story game could suffer game breaking glitches
To Infinity and Beyond! We are going to play the Call of Duty: Infinite Warfare VR Experience with the PSVR. Enjoy!► Did you like this PS VR Gameplay? Subscr...
Modern Warfare but in VRIf you enjoyed like / subscribe for more videos!https://www.youtube.com/channel/UCIUXwNNq0kNXkF9E_YTnfvg?sub_confirmation=1#ModernWar...
Call of Duty Mobile in VR. Call of Duty Mobile Zombies Virtual Reality!🎮 COD Mobile Controller: http://bit.ly/CODMobileController (FREE shipping)Subscribe t...
Please watch: "Hologram 3d || Best clips of Hologram projector" ➨ https://www.youtube.com/watch?v=aac3qfuVQXI-~-~~-~~~-~~-~-Virtual Omni - Call of duty ghost...
www.youtube.com
genuine question b/c I'm not seeing anything in CoD that would make it inherently unsuitable for VR (it really seems to be well suited to VR as it already is first-person)
The general issue that many VR games have is how they throw off your sense of movement. If you try moving around in VR with more traditional control schemes (say, a controller thumbstick), then the visual information you get from the headset doesn't agree with your inner ear, causing motion sickness. It's why a lot of VR games involve teleportation instead of giving you complete freedom of movement, letting you still get around a large virtual space without making you feel like throwing up.
An FPS can work in VR, but usually not in the traditional sense, often more like rail shooters or shooting galleries. Until we can fully solve the motion sickness issue, some genres will remain unsuitable for VR, or at least limited in scope. So I'm giving John a half-point here: a traditional CoD game wouldn't work in VR as it stands, but that doesn't mean you can't have a VR shooter.
The general issue that many VR games have is how they throw off your sense of movement. If you try moving around in VR with more traditional control schemes (say, a controller thumbstick), then the visual information you get from the headset doesn't agree with your inner ear, causing motion sickness. It's why a lot of VR games involve teleportation instead of giving you complete freedom of movement, letting you still get around a large virtual space without making you feel like throwing up.
An FPS can work in VR, but usually not in the traditional sense, often more like rail shooters or shooting galleries. Until we can fully solve the motion sickness issue, some genres will remain unsuitable for VR, or at least limited in scope. So I'm giving John a half-point here: a traditional CoD game wouldn't work in VR as it stands, but that doesn't mean you can't have a VR shooter.
I have just the opposite problem, but for the same reason - rail shooters make the visual info disagree with my willful motion - so that disagrees with me.
If I' running a thumbstick or something and in control, then I don't b/c I guess I'm primed for that motion
I used to get kinda motion sick on regular large sceen in a dark room with some things.
Descent got a number of peopl on my set up
FWIW it happens in scuba diving in light surge when sea grass is moving but you really aren't - a lot of people just get used to it
I think there will always be people that can't use this kind of stuff just like 3d. If your eyes don't see stereoscopically correctly, it just give you a headache (a lot of people don't...a lot of depth perception is actually relative size, not stereoscopic paralax)
I think there will probably be adaptive things in the game design, one thing them might want to try is soft-focus or blur while running. It works for a lot of people underwater.
but I think also the games may be modified to be more static or forgiving...it's not like CoDs don't have rail shooter moments in them, the sniper crawl (in CoD or sniper elite) probably doesn't cause that mich problem
so those might get used more
I can see a "motion sick" mode that would be more teleporty or things like that
There's also vestibular habituation. One thing with this kind of stuff is people get a little disoriented and then are told they won't ever be able to use it so they give up
as this more of entertainment gets more popular I think more people might get habituated.
but even with all that, I think they'll change the design a bit hell, it may even push to more realistic game design where you can just run and absorb damage and "heal" by hanging out
Sounds like John is overstating the issue "can't work in VR"
maybe it'll be like boating..not for everyone
then again FPS or anything is already like that.
I kinda expect a lot of games will have a trad screen mode too - which mode will subsidize the other might evolve I guess
I also think John is looking at it a bit backward. It's not that they have specific VR experience, but there is a lot of 3D space experience, graphics, etc etc that they can leverage in that space.
So the CoD series might go through some changes, not unusual. The orig Duke Nukem and Castle Wolfenstein didn't use the 3d/FPS scheme - they were 2d side scroller and dungeon crawler
"OK, I JUST HAVE TO SUCK IN MY CHEEKS, AND HOLD MY HEAD LIKE THIS, AND NOT MOVE SO I DON'T BREAK THE FILTER, AND....VOILA! I LOOK LIKE A TRUE AND HONEST WOMAN!"
There are loads of unedited photos of John out there showing what a ghoul he actually is, he can't seriously believe he's fooling anyone with his shit tier shoop job can he?
Rebellion PAC Executive Director and video game developer Brianna Wu joins Bloomberg Technology's Emily Chang for a discussion on what the Microsoft acquisition of Activision means for the future of the video game industry and the development of the metaverse – and what will become of Bobby...
Who the fuck is the lunatic bringing on some idiot with zero expertise to talk about something like that? Is there someone at Bloomberg who thinks a twitching, snarling ghoul is someone they want to be the face of the brand? What the fuck is this bullshit?