- Joined
- Jan 13, 2015
Really? So she only get 40% of the sale? I always thought Unreal was a flat fee. Do other engines charge as much? She could have easily gone with Unity to make this game.
Most places do the flat fee. But Unreal has an indie-developer price point where the price is based on sales to encourage smaller players to use their stuff.
I wonder if Wu ever told them about the release.
She has claimed to be well-known to the Unreal developer team and they consider her to be cutting-edge stuff. Or some crap like that.
The sales numbers come from the inc.com article that Brianna said was very well researched
http://www.inc.com/magazine/201504/...why-would-anyone-want-to-kill-brianna-wu.html
Revolution 60 launched on the App Store in July, and the response was everything Wu and her small, all-female team of developers had hoped it would be. More than 250,000 people downloaded the free version in the first six months, and the sell-through rate for the $5.99 full version hit four times the industry average of about 2 percent. ... Next up: a multiplatform version for desktops and gaming consoles--Giant Spacekat's only hope of recouping its initial $400,000 investment, earning a profit, and breaking out of the indie ghetto.
The numbers would cover the 2014 year. Presumably there were some sales in 2015 as well.