Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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Eh, it wasn't that shit for its time, especially as Bethesda was pretty much on a shoestring budget at that point.

So when she inevitably misses this deadline, will she provide a reason, or will she just ignore it/brush it off with a Valve reference like with all her other deadlines?

Also, was there anything more about Rev60 on the iTunes store?
 
Bad Reviews = Goobergate
Only Good Reviews (Sucked dicks) = Reinforce notions of glory, and more Goobergate salt when boasting
No Reviews = Goobergate suppressing them.

We get milk regardless, just in different flavors.

We know there will be plenty of good reviews written by Flynt/Wu's lickspittles.

So I'm hoping for an epic flood of honest, accurate, negative reviews to set the scales where they belong.
 
isn't this going on steam or something?

social justice doesn't exactly get rave reviews there, at least from consumers. and it's consumer reviews, not faglord hipster reviews, that give your game a positive or negative icon next to it.
 
isn't this going on steam or something?

social justice doesn't exactly get rave reviews there, at least from consumers. and it's consumer reviews, not faglord hipster reviews, that give your game a positive or negative icon next to it.

Unfortunately, low-sales-volume products from this crowd get around that problem by giving a lot of keys out to friends who can then review the game. I predict it gets no lower than a "mixed" rating, if it is ever released.
 
Unfortunately, low-sales-volume products from this crowd get around that problem by giving a lot of keys out to friends who can then review the game. I predict it gets no lower than a "mixed" rating, if it is ever released.

Still there's a big difference between good press and commercial success. The new Baulder's Gate social justice edition managed to get back up to a positive rating but last I heard Beandog devs were shitting themselves over nearly non existent sales.
 
Yeah, that's what I was more pointing at, the dialog is just shitty. The voices themselves were fine.
Yahtzee discussed this kind of thing in his review of the Turok remake.
I think we have a similar situation with WuWu's game.
 
Thing is, inside Bri's head SOCON was a massive massive success story. To the point she wrote a fucking Maccy D's advert in the hope they'd pick it up. Inside Bri's head there was a vast multimedia empire at some point and you wonder how much the lead in the Soylent is effecting their memory further. Frank is some hotshot multi-award winning sci-fi writer rather than a low-bar fanfiction writer who's friends with the people that run the wooden spoon panel.

She even claims Rev60 was "commercially successful" when we know it might have shifted about 15,000 units at most.

Wu is genuinely expecting a similar chimpout from Gamergators or "fans" in order to try and fuel things along for another few months.
Do we know the potential amount she made of her game?

The thing to remember about Lolcow Wiki is that even though it isn't the focus, its value as a deterrent is profound. When we first chronicled Vade, our article on her essentially devastated her ability to ever be in a position of authority again. In the case of Wu, it's become a go-to place for how to disprove anything Brianna Wu says in a matter of minutes. The Wiki isn't perfect by any stretch - I'd much rather we have everything fact-checked and re-fact-checked until we've vetted everything 100% of the time - but the fact is that it's often enough. We actually have left Wu in a bit of a catch-22; nobody takes ED seriously, but Lolcow Wiki's got something of a reputation for due diligence (fitting as it's a successor to the legacy of the CWCki and NO SHIT TOO MINOR). We know she keeps a close eye on this forum and her article, as evidenced by her brief-but-intense chimp-out when we posted her voter registration information.

Make no mistake, Kiwis: Brianna Wu hates us more than KIA and 8chan combined. We are literally that which cannot be mentioned, because if she does, more people will come here and find out the obvious, in simple, straightforward terms: She is a pathologically-lying narcissistic sociopath with delusions of grandeur.
Does the Lolcow wiki log IPs?

This either shows she has no confidence this game will attract anyone that isn't already on her Twitter feed (cause she's only promoting it there and everything else would cost money she assumes she won't get back in sales), or it'll not come out.

Cause, seriously, if it hits the market, there should be at least a trailer and an ad or two.

Either way, we win and she loses.

isn't this going on steam or something?

social justice doesn't exactly get rave reviews there, at least from consumers. and it's consumer reviews, not faglord hipster reviews, that give your game a positive or negative icon next to it.
What are the odds that her followers have the high end PCs needed to chug through this game or even low end PCs let alone most SJWs? Most of them wont be able to play it though I suspect that her followers will say they have and say its good just to give her asspats. Most SJWs that arent her followers though probably wont have anything good to say though.

Oh you can count on that. Check the critic score compared to the user score.

http://www.metacritic.com/game/ios/revolution-60
God dammit RPG Fan I like your website too much for you to pull this shit.
 
Do we know the potential amount she made of her game?

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Edit: The Unreal Engine licensing demands a 30% cut of gross revenue over $50k - that's another $17.5k haircut leaving her with something in the region of $66.5k (let's be generous and round up to $67k) net income.
 
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Edit: The Unreal Engine licensing demands a 30% cut of gross revenue over $50k - that's another $17.5k haircut leaving her with something in the region of $66.5k (let's be generous and round up to $67k) net income.
Really? So she only get 40% of the sale? I always thought Unreal was a flat fee. Do other engines charge as much? She could have easily gone with Unity to make this game.
 
Really? So she only get 40% of the sale? I always thought Unreal was a flat fee. Do other engines charge as much? She could have easily gone with Unity to make this game.

Yeah, she could have done but didn't because Wu only goes for the shiny things and nothing else. Hence the apple sperging and everything else. Unity is a great bare-bones lego-like engine that actually would've been much much better for use on a project like Rev 60. but Wu is obsessed with everything being THE BEST. It's an indie game with a AAA+ resources requirement and the game burned out some Ipads they tested it on.
 
Really? So she only get 40% of the sale? I always thought Unreal was a flat fee. Do other engines charge as much? She could have easily gone with Unity to make this game.
Epic/Unreal takes a fee based on quarterly revenue. The fee is 5% of total gross if you make more than $3, the cut apple receives is not included in that.

I wonder if Wu ever told them about the release.

https://www.unrealengine.com/faq said:
What do I need to do when releasing a product?
You must notify Epic when you begin collecting revenue or ship your product; see here for more details.

If I release a commercial product, what royalties are due to Epic, and when?

Generally, you are obligated to pay to Epic 5% of all gross revenue after the first $3,000 per game or application per calendar quarter, regardless of what company collects the revenue. For example, if your product earns $10 from sales on the App Store, the royalty due is $0.50 (5% of $10), even though you would receive roughly $7 from Apple after they deduct their distribution fee of roughly $3 (30% of $10).

Royalty payments are due 45 days after the close of each calendar quarter. Along with the payment, you must send a royalty report on a per-product basis. For more information, see here.

This is for Unreal 4 though, no clue how the rules are when using Unreal 3.
 
Yeah, she could have done but didn't because Wu only goes for the shiny things and nothing else. Hence the apple sperging and everything else. Unity is a great bare-bones lego-like engine that actually would've been much much better for use on a project like Rev 60. but Wu is obsessed with everything being THE BEST. It's an indie game with a AAA+ resources requirement and the game burned out some Ipads they tested it on.
Rev 60 was a vanity project and it was never about making a game. It is about Wu having something to show that qualifies her as a "game developer", she can't call herself that with no releases to her name. However, people knowing anything about games in general laugh at her, for the atrocity that Rev 60 is, but for the audiences Wu speaks to a few screenshots of her melted Barbie dolls are enough. None of those would play that game, even if it was available in the app-store.
$66k would be decent revenue, if the outlay had been commensurate with the quality of the finished product
Not really, it would be if Wu had thrown 20k at it, not 200k.
 
Her game came out in 2014 so that 5% should apply. I dont think it matters whether she uses Unreal Engine 3 or 4. Killing Floor 2 is using Unreal 3 and its probably the same agreement
 
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Not really, it would be if Wu had thrown 20k at it, not 200k.
The sad part is that the game really looks like a 20k game, not a 400k one.
If Brianna had just settled down, reigned in her ego and done the work herself Rev 60 could so easily have been a 20k game. Instead, she just had to throw money at it to make herself feel like a big shot.
She didn't want to be an indie dev, she just wants the prestige of it. What she really wants is to be with the big players, dropping millions into her games and having celebs do the voice acting.
 
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