Black Myth Wukong - Monkeys aren't diverse enough

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The boss rush structure ruined the game for me as well.

That one will rot in my wishlist until it gets 70% off.
 
ResetERA is losing their minds over Black Myth: Wukong being successful while Rebekah Valentine whines about it on ResetERA.
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So much for how happy she was yesterday.
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This game is not my thing, but the fact that its very existence and success makes the usual party seethe will never not be amusing.
 
Game is pretty fun and runs well on my somewhat ancient rig. The story is completely opaque though and the voice acting in english is about what you'd expect. I'm sure familiarity with the original story would grant some much needed context. I'm just beating up random mooks and monks while some turnip-headed geezer babbles to me about some nonsense disguised as profundity.
 
Been liking the game so far (I'm on chapter 2, currently a little stuck on Tiger Vanguard). I wanted to get a little autistic about the Souls comparisons.
Elements in Wukong that are similar to Dark Souls etc:
  • 3d action RPG game with real time combat
  • Tough boss fights that like to delay their attack timing to catch you dodging too early
  • Checkpoints you activate and then can fast travel between
  • You heal by drinking a limited resource potion which is filled up at checkpoints
Elements in Wukong that are not like Dark Souls:
  • Gameplay much closer to an action game, the combat is completely different unless you describe it only with the first bullet point on my 'similar' side
  • RPG / Progression elements are very light, there is no leveling of stats, but you do get skill points to put into upgrades like new moves and improving abilities
  • Equipment is super simplified. There's only one weapon type, with some upgrades to it that give it various passive bonuses. There are armors but you don't find them in game, you craft them from materials you find or buy. You do get transformation spells that will turn you into a different creature with a new moveset for a time.
  • You don't have to corpse run. You lose nothing upon death.
  • No online whatsoever, completely singleplayer. No ghosts, bloodstains, co-op or PVP invasions.
  • No safe 'town' areas where NPCs gather and will talk to you. Bigger focus on cutscenes to drive the plot. There are a handful of NPCs hanging out in the world but they are not as big a focus and they don't have any questlines that I've seen beyond "Hey kill the boss over there and I'll give you a reward"
The second area is way cooler than the first one. More open, not as straightforward. I'm digging the headless china guitar player guy. I can't quite put my finger on it but it feels like a game that could have come out 12-15 years ago.
It's holding my interest. I'm not usually into games like this, but I really enjoy Journey to the West and Chinese history/culture.

I have tried and failed to get into Dark Souls and Elden Ring, but playing this game may be a good gateway into finally delving into the genre. It's just that engaging to my inner monkey, I guess.
What's the challenge like, and who would you recommend the game to?
 
What's the challenge like
Erratic. For me at least, only three bosses have required more than two attempts (the white snake noble, the tiger vanguard, and the six faced buddah golem that I can't remember the name of) but I'm only in act 2. The game got very easy once I figured out how the resolute counterflow skill node works.
The gist of it is that you have use the smash heavy in your light attack chain into an enemy attack (while consuming a focus point of course). This prevents taking damage during the attack. The title of that video is a bit misleading.
who would you recommend the game to?
To anyone who isn't put off by the game not being monkey souls. It's not mechanically complex. It's not a thinking man's game.
It's also probably not worth the $60 but now that I've seen act 2 I think there's more content to the game than I thought there would be after seeing act 1 zip by. Act 1 sold the game short. I get that they were going for the classic temple-in-a-bamboo-forest-on-a-china-mountain level but making it relatively short and more or less a straight line to the act 1 final boss did it dirty.
 
What's the challenge like, and who would you recommend the game to?
People who like Dark Souls 1 more than 3. Bosses are relatively challenging (after chapter 1 anyway), but more heavy and logical in their movesets so you can feel like you understand them completely after a few attempts rather than having a thousand hyper-speed delayed attacks where they wiggle their eyebrows then shoot a laser out of their ass.

The first act is fairly linear; the second is a huge zone with (classic) From-style looping interconnected level design where you initially feel lost. I'm toward the end of the third chapter now and it's has a different structure yet again, so I dunno where this "boss rush" bullshit is coming from.



Game owns, go play it.
(And turn on controller layout Type B)
 
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Gamers love Black Myth: Wukong, clickbait journalists hates it. Especially Kotaku.
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But wait, there's more! Here's what the clickbait journalists has to positively say about Kotaku's review!

Justin Clark! The Kotaku clickbait journalist who wrote the clickbait bullshit! He also has a YouTube channel.
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Ethan Gach! Kotaku's senior writer!
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Kahlief Adams of The Spawnies! Major cuckold of Alyssa Mercante!
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And a few more shitting on Black Myth: Wukong.
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Is this the journos way of coping, since Concord and Dustborn shit the bed, while many more people are enjoying the Monkey game?
 
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