- Joined
- Sep 30, 2016
The boss rush structure ruined the game for me as well.
That one will rot in my wishlist until it gets 70% off.
That one will rot in my wishlist until it gets 70% off.
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Maybe in the first place don't create the situation where you are so hated that people assume those "lies" are truth.
Well, well, well. Guess who's playing Black Myth: Wukong? Hypocrisy much, airbagged / kate bush's husband?
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Been liking the game so far (I'm on chapter 2, currently a little stuck on Tiger Vanguard). I wanted to get a little autistic about the Souls comparisons.
Elements in Wukong that are similar to Dark Souls etc:
Elements in Wukong that are not like Dark Souls:
- 3d action RPG game with real time combat
- Tough boss fights that like to delay their attack timing to catch you dodging too early
- Checkpoints you activate and then can fast travel between
- You heal by drinking a limited resource potion which is filled up at checkpoints
- Gameplay much closer to an action game, the combat is completely different unless you describe it only with the first bullet point on my 'similar' side
- RPG / Progression elements are very light, there is no leveling of stats, but you do get skill points to put into upgrades like new moves and improving abilities
- Equipment is super simplified. There's only one weapon type, with some upgrades to it that give it various passive bonuses. There are armors but you don't find them in game, you craft them from materials you find or buy. You do get transformation spells that will turn you into a different creature with a new moveset for a time.
- You don't have to corpse run. You lose nothing upon death.
- No online whatsoever, completely singleplayer. No ghosts, bloodstains, co-op or PVP invasions.
- No safe 'town' areas where NPCs gather and will talk to you. Bigger focus on cutscenes to drive the plot. There are a handful of NPCs hanging out in the world but they are not as big a focus and they don't have any questlines that I've seen beyond "Hey kill the boss over there and I'll give you a reward"
The second area is way cooler than the first one. More open, not as straightforward. I'm digging the headless china guitar player guy. I can't quite put my finger on it but it feels like a game that could have come out 12-15 years ago.
What's the challenge like, and who would you recommend the game to?It's holding my interest. I'm not usually into games like this, but I really enjoy Journey to the West and Chinese history/culture.
I have tried and failed to get into Dark Souls and Elden Ring, but playing this game may be a good gateway into finally delving into the genre. It's just that engaging to my inner monkey, I guess.
Erratic. For me at least, only three bosses have required more than two attempts (the white snake noble, the tiger vanguard, and the six faced buddah golem that I can't remember the name of) but I'm only in act 2. The game got very easy once I figured out how the resolute counterflow skill node works.What's the challenge like
To anyone who isn't put off by the game not being monkey souls. It's not mechanically complex. It's not a thinking man's game.who would you recommend the game to?
He's been talking shit about both Black Myth: Wukong and gamers having fun with that game, when he was live on Twitch playing it too.How exactly is it hypocritical?
People who like Dark Souls 1 more than 3. Bosses are relatively challenging (after chapter 1 anyway), but more heavy and logical in their movesets so you can feel like you understand them completely after a few attempts rather than having a thousand hyper-speed delayed attacks where they wiggle their eyebrows then shoot a laser out of their ass.What's the challenge like, and who would you recommend the game to?
It's coming from people who played (some of) the first act and left it at that. I thought it was going to be boss rush mode too until after the twin rat fight.I dunno where this "boss rush" bullshit is coming from.
Gamers love Black Myth: Wukong, clickbait journalists hates it. Especially Kotaku.
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But wait, there's more! Here's what the clickbait journalists has to positively say about Kotaku's review!
Justin Clark! The Kotaku clickbait journalist who wrote the clickbait bullshit! He also has a YouTube channel.
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Ethan Gach! Kotaku's senior writer!
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Kahlief Adams of The Spawnies! Major cuckold of Alyssa Mercante!
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And a few more shitting on Black Myth: Wukong.
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So far Reset Era and IGN are biggest marketers for this game. Their reactions make me want to purchase it at full price rather than waiting for a discount.ResetERA is losing their minds over Black Myth: Wukong being successful while Rebekah Valentine whines about it on ResetERA.
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So much for how happy she was yesterday.
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