Agree. I feel like so many gaming companies just not caring anymore about their customers and believing that anything they make, shitty or not, the fans would 100% buy it.
Yeah that worked for a couple of years or so, but people are getting tired. They want to pay for the game they were promised. Not half promised or almost but not quite 100% promised, but an actual fully developed game without the need of microtransactions or dlc.
But alas such is not the case, and Im excited to see what gaming companies like ea or bethesda are going to crap out next.
It's the big issue with companies being companies. They have to make a profit for their investors and shareholders.
Another issue is that those up top sometimes have zero connection with the gaming industry at all, like with Bethasda, and they have no idea what people actually want. They just want profit and look to market research on what makes the most for them in a short time with limited risk: DLC, microtransactions, subscription services, "games as a service", yearly installments, mobile gaming, tie-in and movie games, and now, remasters.
All of these things do work, especially DLC if done well like GTA 4, the Witcher 3, or New Vegas. The problem is that these days, DLC is usually crap shoved out for profit and probably should have been in the final game instead of it's own part.
It's the same for everything else; they just shove all that shit in with reckless abandon for sheer profit over adding to the experience which not only cheapens the game as a whole but sours relations with the audience.
And the audience at hand can only take it for so many years before getting angry about it. With the recent change in marketing towards attracting casuals and more apparent using social justice as an excuse for legitimate criticism, it's only further driven people away.
ME:A is a good example that should've been taken heed to but those atop EA or within DICE gave it no second thought when they decided to use the very same tactics as a cudgel to criticism people had of the game upon the reveal.
There's then the fact they lauded diversity but did it in a way that was extremely and obviously hamfisted in. The whole Norway section irks me because not only is it cheap to replace a harrowing night operation with a mother and daughter but the sheer fact that same daughter was able to take down a soldier while succumbing to hypothermia is insanely impossible.
The worst is that there are plenty of places to look for a story to involve women in with no complaints; the major one everyone,
everyone, points out is the Eastern Front. It's well known that women did serve in the Red Army at the time; using one of the all female tank battalions or the famed Night Witches in the game instead would've gone down much better and would've fulfilled the "stories never told" tag-line because you never really hear about these women in the first place.
Yet they dropped the ball anyways and are now paying the price.