Battlefield General - Discuss the series here

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The venomous responses from developers suggest to me that they don't appreciate hearing criticisms of their precious work. What we're seeing here is a breakdown of trust brought on by increased means of communication, as well as showing that many creators tend to be rather thin-skinned.

This is because people in the creative industries at large have come to value indulging their base desires over professionalism, forgetting that the purpose of professionalism is to minimise friction with the customer by not adding gas to a fire. It's an unfortunate offshoot of wider trends, both positive and negative.

Battlefield V's marketing is the sort of thing that happens when this thinking infects upper management and they interpret it as unlimited licence to openly shit on and insult their customers, because that's how they actually feel - it's just that now they don't feel a need to hide it.
 
Real question - does anyone even like Trevor Noah? I never see or hear anyone talk about the Daily Show anymore and I know the show's ratings have fallen considerably.

Not really, although the Daily Show mainly had relevance because at the time Jon Stewart and company had the balls to be disruptive and while the crew obviously had a left-leaning bias they used to call out shenanigans on both sides.


In particular
- Jon Stewart went on CNN's "Crossfire" and trashed them to their face so hard they had to end the show. CNN's president was quoted as much "in interviews said he sympathized with Jon Stewart's criticisms of Crossfire".
-
Stephen Colbert (sad as he became) took an opportunity to shit talk George W. Bush directly to his face at the White House correspondent's dinner.
- They held a giant "Rally for Sanity".
- They actually had Stephen Colbert run for president and aired actual mock campaign ads.
- They frequently would run vandalism campaigns against Wikipedia to demonstrate how unreliable the site can be as an information source.

Daily Show's problem isn't Trevor Noah, it's a problem with the show being treated as another late night talk show instead of something different. It's basically Kimmel's show with a news segment.
 
Real question - does anyone even like Trevor Noah? I never see or hear anyone talk about the Daily Show anymore and I know the show's ratings have fallen considerably.

I like him but I can't understand him sometimes because he is so soft spoken. I don't really have cable anymore and don't utilize Comcast's box because they sent me ancient hardware

Anyway, I prefer Jon Stewart. I remember him from his MTV days when he had "You Write It You Watch It" and always found him appealing.
 
Are you sure that BF1 sold well? The playerbase seem to have died quickly.
Going by Twitch viewers, BFV is locked in competition with other heavy hitting big name releases of the year.
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EA really screwed themselves releasing so close to the Larry.
 
EA of all companies can't fail over this, and including a woman as a token expression in Ass Creed Odyssey probably won over more women than men were lost in this BF:V controversy. They used women in live action promotions for Odyssey and people ate it up. Once they learn to properly pander to women and minorities, "gamers" are done for.

That's what I think these articles were really about. They think they don't need the enthusiast market anymore, they can shit out whatever, throw some marketing on it, use the games media as a shield for criticism over anything, use a recognised IP and people will just eat it up.

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That's what I think these articles were really about. They think they don't need the enthusiast market anymore, they can shit out whatever, throw some marketing on it, use the games media as a shield for criticism over anything, use a recognised IP and people will just eat it up.

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These "people" aren't even that, they are just subhumans who sold their souls to the videogame-industry. Do not weep for them when they die, they have choosen their fate and it is eternal suffering as NPC used for target-practise.
 
I still have no idea why DICE agreed to let EA buy them.

I forget which dev it was, but someone from a studio EA killed said "EA didn't kill us, they just gave us enough rope to hang ourselves with.". I followed the whole Bungie Destiny debacle, and while people like to blame Activision for that, all information points to Bungie. They signed a deal with the devil, yes. But Bungie promised a lot, and gave little, eventually renegotiating the contract which is something Activision didn't have to do.

It's not always the devs fault. Titanfall 2 was amazing and Respawn was screwed over by EA.

At this point everybody knows that these publishers will chew them up, spit them out, and have them farming sequels until they are no longer profitable. But every dev seems to think they are the ones who'll get away with it.

they're right here still breaking sales records with Black Ops IV.

Is it breaking records, or is it those kinds of "The fastest selling game ever released in 2018 while it was raining on a sunday!" type records?

I read somewhere that more than 2/3 of games being played are on smartphones. We're basically a minority in caring about games to this extent, and had gaming been any less popular 15 years ago, we'd be equally autistic as people who collect Furbies today.

That's what I think these articles were really about. They think they don't need the enthusiast market anymore, they can shit out whatever, throw some marketing on it, use the games media as a shield for criticism over anything, use a recognised IP and people will just eat it up.

Yes and no. As the Wii proved casual gamers make up a large portion of "people who play games", but they aren't "gamers" in the sense that they don't buy anything except whatever game is going viral at that moment in time. Yes, they flock to Pokemon Go and Fortnite, but they can't be relied on to buy things outside of their narrow field of view. Casuals didn't make Monster Hunter, Warframe, or Persona the success stories they are today. They might have played Dark Souls to prove their "hardcore cred", but mention Earth Defense Force, Xcom, or Satisfactory and watch them return blank stares.

I think it's also worth mentioning, the ESA once released statistics about the number of gamers and what they were playing and the numbers were debunked pretty quick. I think that was the study used in the gamers are dead articles you linked. Jaimas would be the one to ask about specifics, but the gist was that they classified anyone who occasionally played Candy Crush on the train on the way to work as being the same as the biggest autistic game collector that plays 40 hours a week minimum. It was a study made to stroke the ego of the games industry, not as an accurate reflection of game demographics.
 
Yes and no. As the Wii proved casual gamers make up a large portion of "people who play games", but they aren't "gamers" in the sense that they don't buy anything except whatever game is going viral at that moment in time. Yes, they flock to Pokemon Go and Fortnite, but they can't be relied on to buy things outside of their narrow field of view. Casuals didn't make Monster Hunter, Warframe, or Persona the success stories they are today. They might have played Dark Souls to prove their "hardcore cred", but mention Earth Defense Force, Xcom, or Satisfactory and watch them return blank stares.

I think it's also worth mentioning, the ESA once released statistics about the number of gamers and what they were playing and the numbers were debunked pretty quick. I think that was the study used in the gamers are dead articles you linked. Jaimas would be the one to ask about specifics, but the gist was that they classified anyone who occasionally played Candy Crush on the train on the way to work as being the same as the biggest autistic game collector that plays 40 hours a week minimum. It was a study made to stroke the ego of the games industry, not as an accurate reflection of game demographics.
Pointing to the broadest marketing trends is also justing showing what the broadest appetite is, not what the next trend is. I think it's true for other creative industries, like music, what first catches on with a dedicated subculture is a bellwether for the next corporate product. A lot of creativity simply isn't viable in a mass market sense and is supported by a small but passionate base. It takes a lot of creative attempts before someone happens to lay a golden egg. The creative viability of the industry depends on this ecosystem of people who care too much. Mobile games included, I think they are going to be tethered to a subset of whale who spend big.

Actually having made that analogy with music, can you imagine music journalists talking about music nerds the way game journalists talk about gaming nerds? Imagine Pitchfork media running the headline, "'Hipsters' don't have to be your audience- 'Hipsters' are over." "Gamers are dead" is just a wishful statement of a culture war that hates young men.
 
Actually having made that analogy with music, can you imagine music journalists talking about music nerds the way game journalists talk about gaming nerds? Imagine Pitchfork media running the headline, "'Hipsters' don't have to be your audience- 'Hipsters' are over." "Gamers are dead" is just a wishful statement of a culture war that hates young men.
 
(:_( Ah, I was unaware metal was being forcibly pozzed.
I didn't follow it closely at the time. I just listen to music, I don't follow the news. From what I understand, there were a few "metal heads are dead" articles, Antifa got a few gigs shut down, a few bands were labeled as "fascist" (some Sabaton music videos are blocked in the UK), and then I never really heard anything after that.
 
It's felt like this year even more than the others game companies have real contempt towards their customers. I think it's because people are getting tired of this shit. There's been a Call of Duty and Asscreed game every fucking year for over a decade now like wtf. Gaming is still a relatively young medium and these game companies are already reaching Michael Bay levels of avarice and empty-headedness.

You can feel it in the game design too. We all know the only reason Assassin's Creed is an RPG now is to shove in more microtransactions. BF has no milsim elements at all anymore and uses the same retarded map design as Call of Duty and Battlefront, and speaking of CoD they just beat a complete creative retreat this year and shat out a fucking black hole of boring. The less said about FO76 the better, obviously.

It's all just a delivery engine for the whales. Just get some fucking funnels and shove it through there, assholes
 
Agree. I feel like so many gaming companies just not caring anymore about their customers and believing that anything they make, shitty or not, the fans would 100% buy it.

Yeah that worked for a couple of years or so, but people are getting tired. They want to pay for the game they were promised. Not half promised or almost but not quite 100% promised, but an actual fully developed game without the need of microtransactions or dlc.

But alas such is not the case, and Im excited to see what gaming companies like ea or bethesda are going to crap out next.
 
Agree. I feel like so many gaming companies just not caring anymore about their customers and believing that anything they make, shitty or not, the fans would 100% buy it.

Yeah that worked for a couple of years or so, but people are getting tired. They want to pay for the game they were promised. Not half promised or almost but not quite 100% promised, but an actual fully developed game without the need of microtransactions or dlc.

But alas such is not the case, and Im excited to see what gaming companies like ea or bethesda are going to crap out next.

Not even the fans, but the fanboys. The communities of these games are getting more and more insular and game companies just want to milk them as much as possible, they don't care if they piss most people off if they have a loyal community of whales to sell shit too. Like Bethesda sold that fucking Christmas bundle for almost the same price as a fucking DLC, Jesus Christ
 
Agree. I feel like so many gaming companies just not caring anymore about their customers and believing that anything they make, shitty or not, the fans would 100% buy it.

Yeah that worked for a couple of years or so, but people are getting tired. They want to pay for the game they were promised. Not half promised or almost but not quite 100% promised, but an actual fully developed game without the need of microtransactions or dlc.

But alas such is not the case, and Im excited to see what gaming companies like ea or bethesda are going to crap out next.
It's the big issue with companies being companies. They have to make a profit for their investors and shareholders.
Another issue is that those up top sometimes have zero connection with the gaming industry at all, like with Bethasda, and they have no idea what people actually want. They just want profit and look to market research on what makes the most for them in a short time with limited risk: DLC, microtransactions, subscription services, "games as a service", yearly installments, mobile gaming, tie-in and movie games, and now, remasters.
All of these things do work, especially DLC if done well like GTA 4, the Witcher 3, or New Vegas. The problem is that these days, DLC is usually crap shoved out for profit and probably should have been in the final game instead of it's own part.
It's the same for everything else; they just shove all that shit in with reckless abandon for sheer profit over adding to the experience which not only cheapens the game as a whole but sours relations with the audience.
And the audience at hand can only take it for so many years before getting angry about it. With the recent change in marketing towards attracting casuals and more apparent using social justice as an excuse for legitimate criticism, it's only further driven people away.

ME:A is a good example that should've been taken heed to but those atop EA or within DICE gave it no second thought when they decided to use the very same tactics as a cudgel to criticism people had of the game upon the reveal.
There's then the fact they lauded diversity but did it in a way that was extremely and obviously hamfisted in. The whole Norway section irks me because not only is it cheap to replace a harrowing night operation with a mother and daughter but the sheer fact that same daughter was able to take down a soldier while succumbing to hypothermia is insanely impossible.

The worst is that there are plenty of places to look for a story to involve women in with no complaints; the major one everyone, everyone, points out is the Eastern Front. It's well known that women did serve in the Red Army at the time; using one of the all female tank battalions or the famed Night Witches in the game instead would've gone down much better and would've fulfilled the "stories never told" tag-line because you never really hear about these women in the first place.

Yet they dropped the ball anyways and are now paying the price.
 
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Not even the fans, but the fanboys. The communities of these games are getting more and more insular and game companies just want to tard cum them as much as possible, they don't care if they piss most people off if they have a loyal community of whales to sell shit too. Like Bethesda sold that fucking Christmas bundle for almost the same price as a fucking DLC, Jesus Christ
These "people" aren't fans, they are enablers.
 
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