And even the Roadmaps (despite them not being reliable, because things change) was also a massive downgrade from previous games:
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I remember when BF3 launched, they had the Back to Karkand coming out a month or so after release. Which I understand was just taking part of the original game and making it into a DLC, pre-order bonus.
The game's marketing touted an "aggressive DLC" plan. Then there was radio silence. They clearly had no plan. Then Premium was announced about 6-7 months later. Where I always felt the first few DLCs were inspired by working on the Frostbike engine. "Small maps with more detail, larger maps ect.
BF4 announced Premium at launch with titles for the expansions, but they clearly hadn't figured much of it out. I think China Rising was done by another part of DICE or another dev to be the first. Done while DICE was finishing the game. Then the next DLC was rehashed maps, so easy DLC. Then we had "Naval Strike." So Navy theme... "Dragon's teeth" which could be anything with the war with China theme. Which is what we got. Then "Final Stand" became future stuff, but the name could have been anything. It doesn't really fit.
What always stood out to me was how the description of "Naval Strike" changed over the months. It was originally described as, "the Chinese Amanda hits the high seas." I think they also said, "full naval warfare." We had artwork with vehicles, aircraft carriers and other stuff that didn't end up in the mode. Then the descriptions all changed to water-based combat and we got a mode on islands, small boats and not on the high seas. So clearly there was a watered-down plan or they just overpromised and didn't care.
This is clearly just anothing, "figure it out after launch."
Or maybe like BFV where it's some DLC and the amount just gets dictated by the success of the game.