I think one of the few ways EA can salvage some of the brand or goodwill is by just gutting the work they put on the Portal Ports and just releasing 1:1 remasters of previous games, if they just try to replicate shit instead of making new autistic shit then they can probably get away with getting a semi competent studio and pay them peanuts
But that honestly seems unlikely as hell
that can't be sold for $70 + premium + microtransactions, so never ever.
Unless Respawn's FPS IS Battlefront 3 (or not, IDK.)
fallen order already runs on UE4.
that being said unfucking source was probably a challenge of it's own, so theoretically they should be able to unfuck frostbite as well (however that costs money, and given the shitshow of hacking in titanfall and apex, modern respawn is pretty much on the level of modern dice - they just haven't fucked up as hard and repeatedly so far yet, even TF2 was pretty shit from a design standpoint but it was never a "big" title and most of those who raved about it - simply because it wasn't cod/bf - never played tf1 in the first place so no comparison what actually made it good). at least 2 of the 3 new star wars games are probably SP (personally can't wait how they gonna fuck up the multiplayer in the rts, if it ever comes out).
Holy shit, DICE downgraded to a support studio? I guess that means all that bluster of turning Battlefield into an expanded universe was too premature on EA's part (or they hoped the game wouldn't sink as low as it has). Hope that means the planned Hero Shooter is going to be shitcanned, it'd be the smartest thing to happen to the series in years.
about time, however: EA seems to be easing up on frostbite (shame, because that's some engine), and how much expertise is even left at dice? technically V was pretty crap and a downgrade, followed by "it's a feature that they left out everything they were to incompetent to implement" 2042.
degrading it to a support studio would've made sense after they fucked up bf4 so they could focus on the engine and better studios on the games while there were still competent devs left - that probably would've shielded them from the woke menace as well, since engine development is highly technical so you need competent people, and since it's so technical there's it's not attractive to take it over for THE MESSAGE. bf1 probably saved their ass from that, only to double down afterwards.
also can't really blame EA for that, either they interfere too much or they let studios do their own thing so they can neck themselves, one way or another people are gonna piss in their direction. damned if you do, damned if you don't.
ironically the one studio that had a pretty good grasp alongside dice la (whatever it's called now, zampella of respawn moved over there iirc) was visceral. you know, the studio they fucked over with dead space and then fucking up hardline with their retarded "full game + premium" mandate. heck even bioware austin seems to have a pretty good understanding considering how they managed to unfuck anthem (launch version to now feels like a different game).
it's also baffling why they never had a dedicated studio for frostbite in the first place. fucking ubisoft has FUCKING LEAFS juggling THREE engines (far cry, watch dogs, asscreed/GR/etc, 4 if you include massive but that swedish) at once, but some swecucks can't even manage to do it with one?
also, about "why people loved battlefield" - even the old guard at dice didn't understand why, just look at the famous "we don't know why people like bc2 so much". the old devs where to high on their farts because MUH DICE MAKERS OF BATTLEFIELD!, the nu devs are equally high on MUH DICE (all the credit, none of the work) and WOKE. they couldn't design a good game out of a wet paperbag, and they lack the technical expertise to properly update the old games (portal was dice la, that's why it's not a total disaster).