Arknights Sperging - You know, the other Yostar Gacha Game.

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Is there anything special about saileach beyond just being a dp hose? Specifically, I have two questions.

1. If using her first skill, is the cost in rolls and resources worth the marginal at best improvement on a pot 6 Myrtle?

2. If using her second or third skill, she's not as fast as myrtle on s1 and her production drops to closer to levels you would expect from saga or other more normal vanguards. Is the utility good enough to compete with units like these, who have an actual statline?

I'm not particularly sold on saileach, but I could change my mind.
She's essentially a DP printer with buffing

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Her talents allow for shenanigans. Debuff+Buff is really good especially with Bagpipe (or reed/vigna) use since it just lets them pop off more.

If you're using the Bagpipe+Myrtle/Elysium/Saileach strategy, then they can print dp really fast. Sailleach is just even better since there's good reason to keep her around for support.

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S1 solid but it's not the big selling point.

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S2 has a good gimmick as it just says lowest HP percentage and nothing else that's special. this is especially handy in annihilation type maps where any secondary or tertiary healing is welcome.

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Immediate DP gain, stun nuke, and a double status infliction over a good range. This is the skill you'd use in more conventional maps if you're not dealing with wave after wave of fuckers.

Sure Myrtle's really good for her cost, but she's limited outside of just being a DP printer. Elysium's also good but comparing 6 stars to lower rarity counterparts doesn't work well.

besides role compression is key in this game, especially when done right. DP printing and mass support capabilities on Saileach make her really desired.
 
my account is 20 days old now, making some good progress, got my hands on some amazing units either by founding out or people telling me, game is fun
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currently farming grindstones so I can e2 my first character, myrtle
 
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my account is 20 days old now, making some good progress, got my hands on some amazing units either by founding out or people telling me, game is fun
View attachment 2928718

currently farming grindstones so I can e2 my first character, myrtle
I would recommend not taking Myrtle to E2. There's very little real benefit, because the only thing she gets is access to more skill points btly spending about twice as many resources as promoting her. Her stats are subpar, even for a 4* vanguard, and she can't block anyway. In the long run, it may be worthwhile, but not as a first unit. My advice is to go for a cheap workhorse DPS unit. Cutter, Pinecone, and Click are all ones that benefit massively from more levels. Or, if you just want a vanguard, scavenger isn't as good at making dp as myrtle, but has double her attack.
 
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I would recommend not taking Myrtle to E2. There's very little real benefit, because the only thing she gets is access to more skill points btly spending about twice as many resources as promoting her. Her stats are subpar, even for a 4* vanguard, and she can't block anyway. In the long run, it may be worthwhile, but not as a first unit. My advice is to go for a cheap workhorse DPS unit. Cutter, Pinecone, and Click are all ones that benefit massively from more levels. Or, if you just want a vanguard, scavenger isn't as good at making dp as myrtle, but has double her attack.
friends encouraged me to e2 her as my first since I pulled bagpipe yesterday, talking about how fast she can get her dp generation out at the start once I m3 her skill 1, already got it to 7
that and to hurry and unlock e2 friend supports
 
my account is 20 days old now, making some good progress, got my hands on some amazing units either by founding out or people telling me, game is fun
View attachment 2928718

currently farming grindstones so I can e2 my first character, myrtle

friends encouraged me to e2 her as my first since I pulled bagpipe yesterday, talking about how fast she can get her dp generation out at the start once I m3 her skill 1, already got it to 7
that and to hurry and unlock e2 friend supports

Myrtle doesn't get a whole lot out of getting a beeline to e2+ s1m3 that early on tbh.

Later? Sure. But early on you should be investing in DPS/Mudrock/Skadi Alter as they scale really well. Siege+Bagpipe works well for the game anyways.
 
Myrtle doesn't get a whole lot out of getting a beeline to e2+ s1m3 that early on tbh.

Later? Sure. But early on you should be investing in DPS/Mudrock/Skadi Alter as they scale really well. Siege+Bagpipe works well for the game anyways.
it was already done before people replied but I didn't lose much resources, next I'm gonna work on a dps probably a 4 star to e2 since it would be cheaper like cutter
 
kroos is already leveled, she was the first one I e1'd and invested in
ngl i'd also recommend just levelling your stash of 6 stars minus guard skadi. they're all worth using and are still fucking good at E1. Mudrock's the one to prioritize with Gladiaa being someone who can wait a while until you're ready to e2 them. Mudrock/Chalter>Vanguards+Skalter>Exusiai/Kaltsit>Pallas>Mizuki>Gladiaa in terms of who gets the most from early investment. Myrtle/Elysium are fine but I'd say you should also get a second Siege-type vanguard for more conventional starts. Texas is good if you have her. Otherwise, Courier's solid.

Lappland's also a major recommendation. ranged guard with arts damage and the useful silence debuff.


if possible, i'd recommend your first e2 DPS to be an AoE Guard, but only if you have Blaze/Specter/Broca as options. Savage isn't bad but kinda weird. Estelle is recruit only and also kinda janky to use.
 
ngl i'd also recommend just levelling your stash of 6 stars minus guard skadi. they're all worth using and are still fucking good at E1. Mudrock's the one to prioritize with Gladiaa being someone who can wait a while until you're ready to e2 them. Mudrock/Chalter>Vanguards+Skalter>Exusiai/Kaltsit>Pallas>Mizuki>Gladiaa in terms of who gets the most from early investment. Myrtle/Elysium are fine but I'd say you should also get a second Siege-type vanguard for more conventional starts. Texas is good if you have her. Otherwise, Courier's solid.

Lappland's also a major recommendation. ranged guard with arts damage and the useful silence debuff.


if possible, i'd recommend your first e2 DPS to be an AoE Guard, but only if you have Blaze/Specter/Broca as options. Savage isn't bad but kinda weird. Estelle is recruit only and also kinda janky to use.
nah don't got any of the listed aoe guards, I got cutter to e1 right now so I guess I will focus a bit more on Mudrock and Chalter, and probably cuora for some more safety
 
nah don't got any of the listed aoe guards, I got cutter to e1 right now so I guess I will focus a bit more on Mudrock and Chalter, and probably cuora for some more safety
cuora's solid at E1, just max her skill level out.

i'd also hard recommend gummy and bubble.
 
I'm pretty biased because of my 4* only rule, but I think Estelle is a real workhorse unit. She's very no frills, but can solo most waves. Her real crime is being a B tier unit in an archetype of S tiers. Recruit only isn't a problem for her as well. It's about a 1 in 10 to pull her with guard and aoe tags, which is one of the more common combinations.

EDIT: Also, she punches hard enough to whack not only one guy, but his two friends. That deserves some credit.
 
I'm pretty biased because of my 4* only rule, but I think Estelle is a real workhorse unit. She's very no frills, but can solo most waves. Her real crime is being a B tier unit in an archetype of S tiers. Recruit only isn't a problem for her as well. It's about a 1 in 10 to pull her with guard and aoe tags, which is one of the more common combinations.

EDIT: Also, she punches hard enough to whack not only one guy, but his two friends. That deserves some credit.
Estelle's s2 has a major flaw though.

yeah in a 4 star only context, Estelle's probably one of your best melee units.

Actually, the more I think about it, how does a 4 Star-only arknights tier list look like?

I'm guessing that Cuora/Estelle/Cutter/Gummy/Bubble are the best melee units. Courier/Vigna/Myrtle are the best vanguard units. Perfumer/Sussuro for healing, with other options for ST healing. May seems like the best ST AA sniper in the group. Click seems to be the best caster overall?

Honestly using all 4 stars sounds like a fun challenge. I'd probably go and e2 a few more when I run out of chip catalysts. It'll probably be Perfumer, Ethan, and Podenco next time I want to e2 some 4 stars.

Integrated Strategies is coming out anyways and more specialist/supporter options wouldn't hurt. Plus Perfumer has global healing, which is hella useful. IDK if it stacks with Nearl's buff to all healing though.

Podenco's just useful for role compression. I can see myself using her in IS for her healing stuff as well. Ethan just seems to be a useful one to build.

E2 list right now is just:

Chen Alter, Mizuki, Perfumer, Ethan, Podenco, Scene, Platinum, Meteorite, Asbestos. I may E2 Bubble and Gravel someday.
 
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Estelle's s2 has a major flaw though.

yeah in a 4 star only context, Estelle's probably one of your best melee units.

Actually, the more I think about it, how does a 4 Star-only arknights tier list look like?

I'm guessing that Cuora/Estelle/Cutter/Gummy/Bubble are the best melee units. Courier/Vigna/Myrtle are the best vanguard units. Perfumer/Sussuro for healing, with other options for ST healing. May seems like the best ST AA sniper in the group. Click seems to be the best caster overall?

Honestly using all 4 stars sounds like a fun challenge. I'd probably go and e2 a few more when I run out of chip catalysts. It'll probably be Perfumer, Ethan, and Podenco next time I want to e2 some 4 stars.

Integrated Strategies is coming out anyways and more specialist/supporter options wouldn't hurt. Plus Perfumer has global healing, which is hella useful. IDK if it stacks with Nearl's buff to all healing though.

Podenco's just useful for role compression. I can see myself using her in IS for her healing stuff as well. Ethan just seems to be a useful one to build.

E2 list right now is just:

Chen Alter, Mizuki, Perfumer, Ethan, Podenco, Scene, Platinum, Meteorite, Asbestos. I may E2 Bubble and Gravel someday.
For melee, Mousse, Utage, and Arene are essential.

Mousse's attack shred is major if applied right, Utage is just rock solid, and Arene does ranged arts damage.

For ranged units, I would suggest pinecone, ambriel and shirayuki. Pinecone has the highest burst damage potential, and shirayuki the longest range of any unit that I'm aware of. Ambriel is one of those "unimpressive on paper" units who hits well above her weight class in specific level types, such as ones with the exploding slugs.

Otherwise, you're pretty much spot on.
 
For melee, Mousse, Utage, and Arene are essential.

Mousse's attack shred is major if applied right, Utage is just rock solid, and Arene does ranged arts damage.

For ranged units, I would suggest pinecone, ambriel and shirayuki. Pinecone has the highest burst damage potential, and shirayuki the longest range of any unit that I'm aware of. Ambriel is one of those "unimpressive on paper" units who hits well above her weight class in specific level types, such as ones with the exploding slugs.

Otherwise, you're pretty much spot on.
so I'm guessing Frostleaf isn't really used outside of niche situations where you need 2 ranged guards?
 
Frostleaf is an extremely interesting, but utterly useless unit, unfortunately. Her skills are unique, in that she tries to weirdly straddle the role of guard and slow supporter, but her range and positioning requirements make that extremely hard to leverage. Additionally, her statline is among the weakest of all 4* guards, who already struggle in terms of brute stats.

If you take her to E2, these problems become even more pronounced, because she gets a weirder attack range at the cost of even more damage in the form of an attack speed drop.

The one use case I have found is in a comp with indigo and Ethan where you try to shred people with indigo's skill 2 while permabinding people.
 
Frostleaf is an extremely interesting, but utterly useless unit, unfortunately. Her skills are unique, in that she tries to weirdly straddle the role of guard and slow supporter, but her range and positioning requirements make that extremely hard to leverage. Additionally, her statline is among the weakest of all 4* guards, who already struggle in terms of brute stats.

If you take her to E2, these problems become even more pronounced, because she gets a weirder attack range at the cost of even more damage in the form of an attack speed drop.

The one use case I have found is in a comp with indigo and Ethan where you try to shred people with indigo's skill 2 while permabinding people.
sounds like she may have been good at near-launch, but aged poorly.

ngl it's funny to me how badly some units aged, like Chen, because it just wasn't worth investing all that in them. I.E. Cutter is just cheaper chen without hybrid damage. Pinecone does Executor/Aosta's job cheaper too. Etc.

Gitano being better than skyfire. . .

Click sounds fun. Might e2 her since I want another st caster aside from Eyja. Amiya's always an arts guard these days.
 
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