- Joined
- Jul 22, 2020
She's essentially a DP printer with buffingIs there anything special about saileach beyond just being a dp hose? Specifically, I have two questions.
1. If using her first skill, is the cost in rolls and resources worth the marginal at best improvement on a pot 6 Myrtle?
2. If using her second or third skill, she's not as fast as myrtle on s1 and her production drops to closer to levels you would expect from saga or other more normal vanguards. Is the utility good enough to compete with units like these, who have an actual statline?
I'm not particularly sold on saileach, but I could change my mind.
Her talents allow for shenanigans. Debuff+Buff is really good especially with Bagpipe (or reed/vigna) use since it just lets them pop off more.
If you're using the Bagpipe+Myrtle/Elysium/Saileach strategy, then they can print dp really fast. Sailleach is just even better since there's good reason to keep her around for support.
S1 solid but it's not the big selling point.
S2 has a good gimmick as it just says lowest HP percentage and nothing else that's special. this is especially handy in annihilation type maps where any secondary or tertiary healing is welcome.
Immediate DP gain, stun nuke, and a double status infliction over a good range. This is the skill you'd use in more conventional maps if you're not dealing with wave after wave of fuckers.
Sure Myrtle's really good for her cost, but she's limited outside of just being a DP printer. Elysium's also good but comparing 6 stars to lower rarity counterparts doesn't work well.
besides role compression is key in this game, especially when done right. DP printing and mass support capabilities on Saileach make her really desired.