Arkane Studios: Dishonored / Deus Ex / Thief - One of the gaming industry's most unfortunate victims.

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
A big problem with Dh2 is that neither character is a good choice. Emily's powers are dogshit aside from far reach, theres no synergies at all. But yet the story is clearly written with her in mind she's in all the promo material and if you pick corvo there's an immediate problem where you're left alone in a room unattended. There's no reason for the guards let him live and its idiotic to think a locked door is stopping corvo. The story doesn't work as corvo, its also silly seeing his powers get stripped from him when hes so overpowered.

Its also a problem the story is just "dishonored too" like it just happens again and doesnt seem to care that regardless of the dlc ending delila should be dead or sealed away. Gameplay wise bonecharms are still randomized and severely nerfed because bone charm crafting and the ability to stack effects exists, something youll never get real use out of on a single playthrough. Movement is a bit clunkier because the game is clearly made for controllers first. There's some cool level ideas and the time shift section is always neat but it feels sloppier than 1.
 
I read somewhere Dishonored 2 had a finished script and was in pre production before Anita was brought on as a consultant and they effectively scrapped the entire build and re did it as strong boss bitch propaganda.

I wonder how different the original script was.
Delilah's nonlethal likely wasn't getting literally everything she wanted, Billy probably wouldn't be such an uppity cunt, and Sokolov likely would've said something about how hard magic was carrying Delilah's stupid ass. Gone for a few months and the capital is a literal fucking ghost town. Everyone can't get off Delilah's clit, but she runs everything into the ground to the point she has to rewrite reality to escape you and the Northern Islands from killing her. It's pathetic.
Emily's powers are dogshit aside from far reach, theres no synergies at all.
What are you talking about? Domino alone makes gameplay as Emily far more dynamic than gameplay as Corvo. The only real trash ability was Shadow Walk. I came in expecting to be able to tear apart people as a horrifying shadow demon, but all I got out of it was knock-out and kill animations that took fucking forever, which also killed me on difficulties higher than pacifier. It lets you breeze through stealth but it's not like that was hard to begin with. Should've let you possess people or corpses. Every time you went into someone or killed someone in that form should've increased its duration. Really be the goto High Chaos power and embody what Emily would be going down that route.
 
Domino alone makes gameplay as Emily far more dynamic than gameplay as Corvo.
Domino just shares statuses between npcs. This means you can fling groups of people but in reality just means killing/knocking out 1 guard so that it clears a room instantly removing any reason to play the game in a game where enemies already can't harm you. Mesmerize also just disables a room of guards so thats redundant. Shadow walk doesnt work on higher difficulties and takes way too long to attack. Lastly her clone thing doesnt do anything, its only practical use is using it to drop assassination to avoid fall damage.

Dishonored is a series where youre permanently overpowered, thus the fun of the game doesnt show in the form of challenge but rather how you use your tools to do creative things, domino just makes it so you have less things to use your powers on.
 
Lastly her clone thing doesnt do anything, its only practical use is using it to drop assassination to avoid fall damage.
Distraction on higher difficulties so you're not immediately killed when fighting more than one person, a distant kill, a way to teleport to a location while distracting your enemies, and also something to use domino on.
Dishonored is a series where youre permanently overpowered, thus the fun of the game doesnt show in the form of challenge but rather how you use your tools to do creative things, domino just makes it so you have less things to use your powers on.
how is this contradictory?
 
if theres 4 enemies and you domino link them, then you only get to kill 1 enemy. Thats not fun. you just lost 3 enemies to sandbox around with. Its a poorly designed power.
 
The plot of the first game was just: evil aristocrats unleash plague literally for no other reason than hating poor people and wanting to exterminate them (because that makes sense, right? You kill all the lower classes that do all the work the upper classes don't want to do and that has no repercussions?).
Yeah, it's pretty goofy and generic, but the main villain is portrayed as having gone crazy from decades of being the head of the Empire's secret police, so that's why his ideas are so insane.
 
Dishonored is a series where youre permanently overpowered, thus the fun of the game doesnt show in the form of challenge but rather how you use your tools to do creative things, domino just makes it so you have less things to use your powers on.
The player is op in a 1v1 but things can certainly take a turn very quickly. The games needed more enemies like tall boys, music box overseers, and clockwork soldiers.

Earlier in the thread someone mentioned that the problem with going loud is that resources are quite limited, and if you're gonna play Sherlock Holmes and vacuum every corner of the level to replenish your arsenal, you might as well just have played quiet. The game puts the player in the undesirable position of playing quiet while expending next to zero resources/making extremely limited use of gear and powers, or playing loud while struggling to maintain enough resources to fully commit to all out genocide. The chaos system only further exacerbates this as there's no point in suddenly switching.
 
the power fantasy of the dishonored games is probably the best reason to play them. that and the fluidity of combat and visceral kills gives you the constant sense that you are a chill looking for spines to crawl up. if you let yourself be immersed in your character, it adds a lot to the viciousness of what you're actually inflicting, which is neat when contrasted with how easily the Outsider's magic lets you indulge in it. if anything, the game needed more and more threats and be able to shift from a Thief-like focus to an all-out war focus between the character and the people hunting him/her.
 
if anything, the game needed more and more threats and be able to shift from a Thief-like focus to an all-out war focus between the character and the people hunting him/her.
Dishonored 2 is more of a game of patience than it is a stealth game. It is absurd how much ground the devs want you to cover and how many enemies they want you to sneak by and without being detected or killing any of them.
The story doesn't work as corvo
I think focusing on the Kaldwin family after the events of the first game was stupid from the start. So is bringing Delilah back whose story ended with the DLC.

I would've liked Dishonored 2 to focus more on Daud, since he was the character that wasn't left open ended at all. Did he lead a quiet life like he said he would after his dealings with Corvo? Were the assassins completely disbanded after his departure or did some remain? There's so many possibilities left unexplored because the writers decided to take the least interesting route to the sequel. If Arkane was smart they'd retcon the fuck out of Dead of the Outsider, and focus exclusively on Daud. Unfortunately, they are not smart at all and will probably end up doing something completely stupid.
 
The only thing I remember about Dh plot was that it was needlessly preachy. With a main plot line of magical whales being killed for their oil, like a Captain Planet cartoon.
Also killing is wrong, but putting people into torture that will 100% result in their death is better than killing them outright.
Also killing people magically makes the whole world violent somehow.

A good twist on the game would change the ending so being a monster creates a stable society that is united in fear of Corvo the monster, while a ghost Corvo would make an unstable anarchy due to the power vacuum. At least that way it's not a pure good or bad.
 
A good twist on the game would change the ending so being a monster creates a stable society that is united in fear of Corvo the monster
That was in Dishonored 2 with the "Corvo the black" ending that you get if you choose to leave your daughter trapped in marble and take the throne for yourself.

Also killing is wrong, but putting people into torture that will 100% result in their death is better than killing them outright.
It's more about the reaction around the murder than it is the individual. If you give Campbell the heretic brand, then you can see him as a weeper in the bottom of the tall building that Daud tossed your gear in. But in reality it's better if he is disposed of and remembered as a traitor instead of being branded as a hero (which can heard from the propaganda broadcasts during the mission after his death) who fell to the hands of a cowardly traitor.

The game is clearly focused on the societal impact of Corvo's actions. After all, you are an overpowered wizard trying to set things right in a city that's falling over the edge. The stakes are a notch higher than "bad guy die" and "bad guy live".
 
I don't really care much for most Arkane games, but I am saddened that we never got Project Ravenholm. It was supposed to be a self contained Half Life story set in the titular city, with Father Grigory as a recurring character and a big focus on horror.
Their Prey game looks interesting, but I will be honest, I am biased against it as I am still mad Prey 2 from Human Head Studios was cancelled. I know Arkane didn't have anything to do with this, but killing that game and then rebooting it in a universe that has absolutely nothing to do with original Prey left a sour taste in my mouth.
 
That was in Dishonored 2 with the "Corvo the black" ending that you get if you choose to leave your daughter trapped in marble and take the throne for yourself.


It's more about the reaction around the murder than it is the individual. If you give Campbell the heretic brand, then you can see him as a weeper in the bottom of the tall building that Daud tossed your gear in. But in reality it's better if he is disposed of and remembered as a traitor instead of being branded as a hero (which can heard from the propaganda broadcasts during the mission after his death) who fell to the hands of a cowardly traitor.

The game is clearly focused on the societal impact of Corvo's actions. After all, you are an overpowered wizard trying to set things right in a city that's falling over the edge. The stakes are a notch higher than "bad guy die" and "bad guy live".
In the end it's just one guy murdering in a city that's probably with citizenship in the millions and at the verge of civil war and plague, the amount of damage he can do alone is really small, and it's all part of the mandatory 2010's games morality system that was way too simplistic and nonsensical with its results.

I don't think most games nowadays even allow you the illusion of choice between being good and bad.
 
I don't really care much for most Arkane games, but I am saddened that we never got Project Ravenholm. It was supposed to be a self contained Half Life story set in the titular city, with Father Grigory as a recurring character and a big focus on horror.
Their Prey game looks interesting, but I will be honest, I am biased against it as I am still mad Prey 2 from Human Head Studios was cancelled. I know Arkane didn't have anything to do with this, but killing that game and then rebooting it in a universe that has absolutely nothing to do with original Prey left a sour taste in my mouth.
It really sucks too since Prey 2 actually looked like it would have been kinda kino and tied into the plot of the first game. Bethesda's Prey is just so lame in comparison. If they had made it into another IP, I would be less partial to it, but as it stands I don't think it was very good and marketing the game as a sequel just makes it worse.
 
It really sucks too since Prey 2 actually looked like it would have been kinda kino and tied into the plot of the first game. Bethesda's Prey is just so lame in comparison. If they had made it into another IP, I would be less partial to it, but as it stands I don't think it was very good and marketing the game as a sequel just makes it worse.
I think I might still have old magazines with previews and a poster of Prey 2, I would have to check. I was really looking forward to it, especially since I "upgraded" from a crappy family computer to my own xbox at the time.
Prey 2017 is alright, but it's clearly yet another System Shock wannabe. It really should have been called something else, Bethesda is 100% to blame for this
 
Dont forget it's better to knock out a woman and give her to her creepy stalker so she'll spend the rest of her life on his island getting raped.
That was a high point. Game should have let the player condemn more of the upper crust to a life of rape and misery.
I hope if Dishonored 3 ends up being a thing that we get to see Morley or Tyvia(?).
Arkane will fill glacial Tyvia with niggers.
 
Back
Top Bottom