Temtems - A Failed Attempt At A Pokeclone

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The new update is out.

I won't be able to play for a while, nor do i want to, but i do have an image for you:

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... I know what I must do, but I don't know if I have the strength to do it.


Oh no... NO... NOOOO!

Did they really do this?!

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A crosspost from the Pokéclones thread:
HAHAHAHAHA

From what could be considered Temtem's Community Manager, YaW, they've revealed that there's no plans for additional islands after 1.0. This thing really isn't an mmo, it's a linear game that badly apes Pokemon's mechanics and has poorly-planned online features.

My sides are hitting orbit.

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The cynic in me says that they called it an MMO for the same reason they did everything else they did - to ape what Pokemon's done and frame themselves as "the pokemon fans have always wanted!" without actually being so.
The sad thing is that I wanted temtem to succeed.
The above has me feel that my idea of an offline version of temtem seems less excusable now.
 
A crosspost from the Pokéclones thread:

What would've been "succeeding" in your eyes?

Anyways, in my opinion one of the most glaring problems with Temtem is that, because it tries to very heavily ape Pokemon mechanically(at a level normally only seen in shovelware cellphone mongames like Crystal Monsters), it would need something major that other, more unique mongames can work without: memorable and well-designed critters.

For Pokemon, the largest media franchise in history, the biggest slice of its money-making pie comes from merchandising, so they pretty much have a panel of employees at Gamefreak that meticulously go through every design before it gets approved to be used in the game. Entirely different people decide any mechanical facets of the Pokemon for the games, usually after the design is finished.

The only Temtem people cared about was originally from a fake Pokemon starter leak that they bought the rights to from the original artist. If you're going to everything as close to Pokemon gameplay-wise as possible without getting your ass sued off, you better have a large line-up of standout monster designs to entice people to play your clone for reasons other than spite at modern Pokemon's direction not being to their personal taste.
 
What would've been "succeeding" in your eyes?

Anyways, in my opinion one of the most glaring problems with Temtem is that, because it tries to very heavily ape Pokemon mechanically(at a level normally only seen in shovelware cellphone mongames like Crystal Monsters), it would need something major that other, more unique mongames can work without: memorable and well-designed critters.

For Pokemon, the largest media franchise in history, the biggest slice of its money-making pie comes from merchandising, so they pretty much have a panel of employees at Gamefreak that meticulously go through every design before it gets approved to be used in the game. Entirely different people decide any mechanical facets of the Pokemon for the games, usually after the design is finished.

The only Temtem people cared about was originally from a fake Pokemon starter leak that they bought the rights to from the original artist. If you're going to everything as close to Pokemon gameplay-wise as possible without getting your ass sued off, you better have a large line-up of standout monster designs to entice people to play your clone for reasons other than spite at modern Pokemon's direction not being to their personal taste.
I say tha the baseline of success would have been more along the lines of Monster Rancher or Monster Hunter: definitely not going to get rid of Pokémon, but remains memorable and still goe strong even a decade from now. Actual sequels are optional.

I feel bad tha temtem apparently is going to go bust once version 1,0 gets released. After all, temtem seems to me an honest effort in making the Pokémon older fans wanted, what fro Max being the 'jerk rival' to getting rid of a lot of randomness in battle. Just because a lot of people pushed temtem in the wake of the mess Pokémon Sword and Shield got does not mean tha temtem was meant o be that way.
 
Makes me wonder if there's somewhere a Pokemon clone that isn't made out of spite.
Honestly, lots are. Some are jus trying to cash in the Pokémon craze, while others are of sincere fans.
It's incredibly easy to spot the difference. If it's made out of love or sincerity for Pokemon, it gets nuked by uncle Nintendo, whereas anything made out of spite nukes itself through incompetence or pure sped developers.
 
It's incredibly easy to spot the difference. If it's made out of love or sincerity for Pokemon, it gets nuked by uncle Nintendo, whereas anything made out of spite nukes itself through incompetence or pure sped developers.

I guess it doesn't help that games made out of spite seemingly get a lot more attention, at least that was the case with Temtem. Then on the other hand you have stuff like Pokemon Clover, a hackrom, yeah the fucking game is racist, transphobic, and all flavors of politically incorrect you can think of, yet at the same time, you can tell the people who made the game actually had fun creating it, that fucking game probably is as good as the pokemon formula gets, but not many people know about it. maybe its for the best
 
Here's the thing: the Pokemon game most older fans want has something EXTREMELY important that TemTem could never have... The Pokemon themselves.
The Pokemon game most older fans want is one where they can catch everything in one game instead of essentially paywalling them. I got so annoyed by this when I was a kid I asked for a Gameshark for my GameBoy for Christmas so I could catch all of the Pokémon myself, because nobody else in my school had a GameBoy to trade with.

In Gen2 I found someone who also played Pokémon but he had the same version as me, rendering trades nearly pointless except for like 10 Mons.
 
Makes me wonder if there's somewhere a Pokemon clone that isn't made out of spite.
TemTem wasn't made as a response to Dexit. I believe I first saw its Kickstarter page a few months before the SWSH controversy happened, so it's likely it was in development before SwSh was even announced.

It only gained traction when someone wasted a custom TemTem slot for a Fakemon whose design sticks out like a sore thumb. The guy who paid that much money just to put in a design they didn't even make in the game probably did this to spite Game Freak yes, but they probably didn't have much involvement in development anyways.
 
TemTem wasn't made as a response to Dexit. I believe I first saw its Kickstarter page a few months before the SWSH controversy happened, so it's likely it was in development before SwSh was even announced.

It only gained traction when someone wasted a custom TemTem slot for a Fakemon whose design sticks out like a sore thumb. The guy who paid that much money just to put in a design they didn't even make in the game probably did this to spite Game Freak yes, but they probably didn't have much involvement in development anyways.
Temtem's kickstarter was in June 2018, and development began in 2017. If anything, it was influenced to come out by the sun and moon games.

The reason it gained prominence was because they... well, they "rushed" the early access release to come out early 2020. I say "rushed" because, while I feel the game came out in early access before it was ready and to capitalise on the SwSh rage, the original schedule had the full release occurring in May 2020. Now we're looking at 2022 for full release, at best.
 
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