Assassin's Creed Valhalla - WE WUZ VIKANGS

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Ya know, this is one thing that made me think and laugh a bit.

Who the fuck says assassinatons need to be stealthy? I think the option or to "sneak around" kind of coloured our view. Especially when you consider the numerous assassinations in history that were just outright fucking noisy and still did in their intended targets.



Caesar was brutal as fuck, but still an assassination.

Lincoln and JFK both got their brains blown out very very publically still an assassination.

James A Garfield and William McKinley were also hardly "quiet" assassinations, both being shot rather publically.

Spencer Perceval (The only British PM to be assassinated, suck it Amerifags) walked out a door and got shot.

Injeniro Asanuma got speared like a fucking cheese block on a party platter on live national television. Still an assassination.


Heck, I'm playing Oddyssey right now and my favourite assassination method for the Kosmos Cultists?

The fucking "Overpower" bowshot because it pretty much one shots them with an explosion. It's funny as fuck and I'm a chunky greek mercenary, not a sneaky arab.

You know who else did very non-stealthy, public executions?

The Assassins, ie, Hashashin.
 

"Gameplay" trailer which doesn't look very... gameplaying, looks more environmental and showing off some nice new mocap movements as they've done the DUAL WIELD ALL THE THINGS.

They also seem to be building a very confusing sounding timeline, as once again, there's talk of it being a Viking invasion to establish a new homeland. They make mention of the "fractured kingdoms" (wasn't the case, the Heptarchic Period was as I said, largely dominated by Mercia). It seems we might be looking at the period of the Great Heathen Army but, again by this point the Vikings were in firm control of East Anglia and Northumbria.

Sadly means we miss any exploits of Æthelflæd as she's going to only be a kid during this time as well, and a fascinating near mythical figure who I mentioned earlier gets missed. Especially as she was one of the people who began to reconquest of the british isles via taking one of the five bourghs of the Danelaw back from the Vikings with the conquest of Derby.


I have to admit though, I'm interested in what area they will model for this game, will it be most of England like previously? I'd love to walk around their interpretation of the major anglo saxon cities and settlements of importance, like Repton which was a battleground and key to Mercian religious ceremonies. Tamworth and seeing its castle in use, York, Winchester etc.
 
AC Valhalla - composers.jpg
While I don't like the idea of having more than one composer on a project, it's good that Ubisoft finally brought Jesper Kyd back.
 
You know who else did very non-stealthy, public executions?

The Assassins, ie, Hashashin.
We know, Jade Raymond based Altair on the one fucker who decided to run for it and got away after doing that, they even mention it in the other games, pre-altair as grandmaster they mostly all murder/suicided
 
We know, Jade Raymond based Altair on the one fucker who decided to run for it and got away after doing that, they even mention it in the other games, pre-altair as grandmaster they mostly all murder/suicided

Your AssCreed lore is deeper than mine.

So the Assassins in real life did transition over to (at least attempts at) stealth?
 
I find it hilarious that they had accidental success with naval warfare and the falcon, and now both of them feed directly into Odin's raven and the general viking warship vibe.

Just finished Odyssey as my first AC game and I learned nothing. Literally. I didn't know the cast because they were leftover from AC Origins, and they didn't even have in-game models. The game was 100% entirely Animus-based, which is ironic since I wanted to understand the general AC lore. Origins basically introduced the new game style, the first assassin order, and the new cast. Odyssey basically just showed was happened before Origins.

Makes me wonder what Valhalla will be. it can't be full-on templar vs assassin, but it's also not traditional hidden blade enough. It'll probably just be another Odyssey. 2 mins of random walking simulator between 9 hours of non-AC gameplay. They'd probably benefit from removing the AC elements and just making alternate history games, but it'd lose the starpower of the AC name despite that IP being kinda dogshit.
 
I can't be the only one who thinks they should have jettisoned the old asscreed lore and just started making fun pirate/sailing games, right?
The story basically became a complete joke after III's ending. Say what you will about the Desmond subplot, at least there was something going on and there was an actual character the audience could grasp onto. Granted, no one played the series for the modern subplot, but there was at least some effort put into Desmond's side of things. Now that Desmond's gone, there's not really any reason to care about the modern subplot. They should have abandoned that part altogether frankly.
 
apparently they're bringing back the hiddle blade and its one hit kill usefulness.
 
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While I don't like the idea of having more than one composer on a project, it's good that Ubisoft finally brought Jesper Kyd back.

That's a pretty damn good lineup though, all three are damn nice composers and I really enjoyed Origins' soundtrack but it just didn't quite have the same magic Kyd brought to the series. I'm quite excited to hear what this Norwegian dude will bring to the party too, hopefully plenty of badass viking songs or ballads or something.


I find it hilarious that they had accidental success with naval warfare and the falcon, and now both of them feed directly into Odin's raven and the general viking warship vibe.

Just finished Odyssey as my first AC game and I learned nothing. Literally. I didn't know the cast because they were leftover from AC Origins, and they didn't even have in-game models. The game was 100% entirely Animus-based, which is ironic since I wanted to understand the general AC lore. Origins basically introduced the new game style, the first assassin order, and the new cast. Odyssey basically just showed was happened before Origins.

Makes me wonder what Valhalla will be. it can't be full-on templar vs assassin, but it's also not traditional hidden blade enough. It'll probably just be another Odyssey. 2 mins of random walking simulator between 9 hours of non-AC gameplay. They'd probably benefit from removing the AC elements and just making alternate history games, but it'd lose the starpower of the AC name despite that IP being kinda dogshit.

The vision was always called "Eagle Vision" and is featured right at the very start of the series and original CGI trailer but had no bird to go alongside it and was just some weird, spooky power that they had for REASONS. The games are now kind of "refined" by this point where most fan feedback was outside the animus generally sucked and it only ever really worked for Desmond's story anyway.

In Rogue and 4 they tried first person segments which I actually enjoyed, but they nixed them outright afterwards along with jettsoning a cool game studio idea that made a lot of in-universe sense.

Origins was an attempt at a half reboot because the "lore" for AC fit a fucking bound book that they shipped with Revelations and that was seven fucking games ago.

By this point your only option of filling those blanks in is to just read the wiki or go back and play the lot.

EDIT: Oh, and no, most of the "team" you see in the Odyssey segments... only Hassan was in the previous game, the doctor and the Jap guy all come from other sources in the franchise. I think. It's far and away from the more interesting segments when you used to have Lucy and Sean as your team watching your vitals in the animus and doing historical research for you.

Mind, now they have the much better Discovery Tour mode, which is better than the walls of text or Sean rabbitting in your ear.

I can't be the only one who thinks they should have jettisoned the old asscreed lore and just started making fun pirate/sailing games, right?

They are sort of trying that? A studio in Singapore was supposed to be using basically the bits from AC4 (Which despite some whining in here sold well and a lot of people enjoyed). However either the studio's hilariously bad, or these guys went at this project hammer and tongues and have rebuilt everything because we might get it sometime in... 2021, when it was first announced at the back end of like, 2013.
 
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As much as I don't want to give Valhalla any leeway it seems like Ubi is at least trying to appeal to the old fans. The Hidden blade is back for 1 shot-one kill ( Thank Fuck ) The writers seem to kinda care about the old lore, as flimsy as it was by the end of Syndicate, but they acknowledge how dog shit Odyssey was with it. Jysper kyde is back composing so maybe we can have another Theme song that isn't fucking Ezio family just remixed. It's still "current year" ubisoft so it I"m sure micro-transactions will be added to it. Social Stealth is back with parkour puzzles so maybe, just Maybe...... it'll be ok.
 
Was it really gone? Bayek had it in Origins, I'm sure the protagonist of Odyssey had it too.
It's "back" in the sense it will be the main tool to insta kill people with.
 
You couldn't actually one-shot people with it half of the time, since just like any other weapon you got, it had a damage stat, so it was basically a "surprise stealth crit" a good chunk of the time. Not even guaranteed to drop a normal mob, either.
 
I can't be the only one who thinks they should have jettisoned the old asscreed lore and just started making fun pirate/sailing games, right?
Or better yet, just make a spinoff series. I'd love a Black Flag game with deeper trade, piracy, and crew management.
 
I can't be the only one who thinks they should have jettisoned the old asscreed lore and just started making fun pirate/sailing games, right?
It's the reason why Sony is moving in on the adventure game genre.

Ghosts basically does everything that AssCreed japan would have done and it doesn't require any paid DLC currency or Day 1 Season pass Special item bullshit. At most it just offers some cosmetics, but it's a complete game with nothing cut out of it to be resold as DLC.

 
It's the reason why Sony is moving in on the adventure game genre.

Ghosts basically does everything that AssCreed japan would have done and it doesn't require any paid DLC currency or Day 1 Season pass Special item bullshit. At most it just offers some cosmetics, but it's a complete game with nothing cut out of it to be resold as DLC.

https://youtube.com/watch?v=Ur0pQblaZcE
I’m genuinely surprised by how good that game looks. I probably shouldn’t be considering Sucker Punch is one of the only Sony 1st Parties that hasn’t completely shit the bed; and they’ve been working on it for years longer than Ubi gives to any of their teams.
 
It looks absolutely fabulous and as a PC gamer I am salivating like I haven't done in ages. That was 18 minutes of pure sex and I want a release so Sucker Punch and Sony can shut up and take my money. I'm also going to be in the minority or something but I will refuse to even consider the samurai movie mode when the art style is as close as you can get to being in an old watercolor while still being realistic.
 
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