Diablo Immortal announced - It's a mobile game. People are pissed. VERY pissed.

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Would you play a Diablo mobile game?

  • Hell no

    Votes: 176 88.4%
  • Sure, but then again, I earn money by sucking dicks.

    Votes: 23 11.6%

  • Total voters
    199
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Of course Trump would somehow get blamed for this
 
can't these fucking people for once just admit something is shitty?

That's not what they are hired to do.

They are hired for damage control, and to ensure things don't get bad enough to reach a major gaming news site or further, because it would increasingly negatively impact the shareprice of the company.

They literally copy paste responses.

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How to be a video game journo in two easy steps:

Step 1: Be outraged at anything gamers like.

Step 2: Defend anything that gamers don't like.

No but seriously this is the hill they're dying on? Diablo Immortal?
 
How to be a video game journo in two easy steps:

Step 1: Be outraged at anything gamers like.

Step 2: Defend anything that gamers don't like.

No but seriously this is the hill they're dying on? Diablo Immortal?
Of course it is. If they had any semblance of intellect they'd have been able to hack it in an actual field of journalism and not the business of white knighting corporations and regurgitating press releases.
 
It was only a matter of time...

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He is the Owner & Chief Executive Officer of Blizzardwatch a generally good and political neutral site. They also have what is probably the best summary of the whole affair.

The scene was heartbreaking for pretty much everyone involved: fans, guests developers from NetEase, and Blizzard staff alike. Principal game designer Wyatt Cheng, tasked with sharing his vision of a Diablo game that he’s assuredly worked very hard on, was almost in tears by the end of his presentation. In my eleven years of writing for Blizzard Watch and its predecessor, I’ve never seen anything like what happened at BlizzCon yesterday. It was spellbinding in its unmitigated awfulness.

The backlash to the Immortal announcement was immediate and ferocious, across social media and in person. Plenty of sites that I won’t link to here are now attacking Blizzard’s fans for being “entitled asses.” Sure, some of them, a very vocal minority, have crossed lines that shouldn’t be crossed over a video game. I condemn those fans and their behavior unequivocally. We should always, always keep conversation civil, especially when it comes to the things that we’re passionate about. Every person deserves respect.

But we can’t put all the blame on the fans here. With a poor PR plan from the outset, and poor handling of the announcement, Blizzard has to shoulder the lion’s share of the fault for this situation. The real tragedy of the entire episode is just how easily it could have been avoided.

The pre-BlizzCon messaging
We’ve already covered this in detail, but it bears mentioning here because the seed for this moment was planted months ago. First, Blizzard hyped us up about multiple upcoming Diablo projects, with an S. Then Blizzard tried to derail the hype train.

Fans were confused. But once you announce multiple Diablo projects, that’s not a cat that can be stuffed back into an inventory slot. Expectations were mitigated, but still high going into BlizzCon. The worst-case scenario in the minds of most fans was better than the actual announcement for them, because not only were they not getting a new PC Diablo game or even a remaster of an old one, but Blizzard also spent Diablo development resources on a game that they did not ask for and do not want. A mobile Diablo, to fans, either further delays a Diablo 4 or means that it will never exist.

I wrote an old Officers’ Quarters once about how one of the worst things you can do as a guild officer is to create expectations and then fail to meet them in the minds of your members. Blizzard did that with Diablo at BlizzCon 2018.

The time and place
BlizzCon was not the right venue for this announcement. BlizzCon is a gathering of Blizzard’s most hardcore fans. Of all the PC gaming franchises out there, Diablo fans are already among the most hardcore. Given its mature content, its infinite difficulty levels, and the fact that you can play a mode where dying basically deletes your character, it’s a very old-school type of game. So Diablo fans at BlizzCon, by and large, are among the most hardcore of all hardcore PC gaming enthusiasts. They are likely not, therefore, the most receptive audience for a mobile game.

Saving Diablo Immortal for the end of the opening ceremony was also a huge misstep. Part of the reason it was held for the end, I’m sure, is because none of the other franchises had a new title or expansion to announce. Blizzard also wanted to honor the work done by the Immortal devs by letting them take center stage. But from the point of view of a Diablo fan attending the ceremony or watching on a Virtual Ticket stream around the world, seeing each franchise get its turn, and then realizing that Diablo finally, finally, after so many years of waiting for a new project, was going to be the final big announcement of BlizzCon? Hype at that point was completely off the charts.

At any other time, at any other event, Diablo fans would not have been as hyped as theywere.

The pitch

In its initial announcement, Blizzard decided to focus on the “playing with friends on the go” angle of a mobile game. That is not something that PC gamers necessarily value. They get home from work or school, hop on Discord or the Launcher, and boot up the game that their friends are playing. Playing with their friends just happens, organically, regardless of being tied down to a gaming desk. It’s not a problem that requires a mobile solution.

Blizzard instead could have focused on overcoming stereotypes about mobile games or on redefining the mobile experience — in short, on convincing PC gamers that mobile games are worth their time. They could have taken an approach that sounded more like, “I know you’re skeptical, but hear us out.”

They are, after all, a company that prides itself on taking things that other companies do and vastly improving on them — why not mobile games, too? Mobile games have an extremely bad reputation among PC gamers, and it would have been a good idea to acknowledge those concerns from the outset.

But that’s not the case that they made when they announced this game. Are they actually trying to innovate in the mobile action space as much as they normally do for other genres? Only time will tell, but it’s pretty hard to imagine that they aren’t trying.

The comment, “don’t you guys have phones?” was made in the heat of the moment. It did not go over well — but we’ve all said things we regret while under pressure. The problem with the statement, from a larger perspective, is that fans can use it to say that Blizzard fundamentally misunderstands their audience. Based on the way Blizzard handled this announcement, it’s hard to argue against that point of view.

Blizzard has every right to use their IP to go after new fans on new platforms. But they weren’t making that case. They repeatedly assured the BlizzCon crowd that the game was intended for existing Diablo fans.

The Q&A
Blizzard had to know that a mobile Diablo would be extremely controversial. They could have given fans an entire day to calm down, try out the game for themselves, and then ask questions at the official Diablo Q&A on Saturday night. Instead, Blizzard made the disastrous decision to allow a live Q&A immediately, when fan reaction would be at its most raw.

Thus, we got the “Is this an April Fool’s joke?” question. That will most likely go down as the defining moment of this entire BlizzCon, and it’s not a good one.

The lack of other announcements
Blizzard always likes to keep their cards close to their vest about the games they’re developing. They have good reason for this, both in terms of keeping their competition in the dark and also because they do understand that they shouldn’t get our hopes up about a project until they know it’s going to live up to their brand.

Titan became Overwatch and was a huge success. Would Overwatch have succeeded on this level if they had announced Titan first, and then scaled it back into Overwatch? The reaction wouldn’t have been so overwhelmingly positive in that case, I would argue.

So it’s hard to say that Blizzard should have announced another PC-based Diablo project alongside Immortal if they weren’t ready to announce one.

Then again, we recently saw a model for this exact situation where the company did the opposite. At this year’s E3, Bethesda announced a mobile Elder Scrolls. Elder Scrolls fans had also waited a long time for the next major PC release after 2011’s Skyrim. But there was no rioting. No massive outcry. Why not? Well, Bethesda also showed one short video, just a landscape, from the next major PC Elder Scrolls release. Fans didn’t know the next thing about it. But they knew it was coming, eventually. And that made all the difference.

At BlizzCon, Diablo Immortal and its dev team were made to stand against all of the hopes and dreams of the entire Diablo fanbase — alone. That was an unfair position to put them in.

The censorship
While BlizzCon rolled onward, fan reaction across the Internet was explosive. The Immortal trailer became one of the most disliked videos on Youtube of all time. Blizzard could have owned all of that, took their lumps, and focused on changing the fans’ minds. Instead, they removed the trailer and uploaded a new version to restart the dislike counter. They also reportedly deleted negative comments — not just offensive ones, but ones that were lamenting how Blizzard no longer understood their fans.

Censoring the outcry always backfires. Comments with offensive language or threats deserve to be deleted, but you have to let the rest stand. Read them. Try to understand where the emotions are coming from. If someone spent the time to make a reasonable post, it’s because they care about the franchise. Deleting comments just because you don’t like what they say is extremely bad PR. It’s not a good look for any company.

This reaction was predictable
One could argue that it’s easy for me to say all of this in hindsight after it all played out yesterday. Still, if you had asked me on Friday morning what would happen if Blizzard announced a mobile Diablo game and no other Diablo games, I would have said, “The fans will riot.” The reaction was predictable, which is why so many fans feel like the way Blizzard handled the announcement came across as out of touch.

I feel sorry for Wyatt and his team. At this point it doesn’t matter whether they created an incredibly engaging Diablo experience or not. Our early hands-on report said that the game is fun and faithful to the franchise. But Immortal will always be remembered as the title that provoked a historically angry backlash in the gaming community. It’s not the development team’s fault. Blizzard’s overall strategy and presentation put them in those crosshairs.

There was always going to be some initial skepticism, even disappointment, with a Diablo mobile announcement. But it didn’t have to be like this.
 
Tbf Q&A at blizzcon has always been Blizzard’s place where they decide to fuck up their PR, for example:
Blizzard has been out of touch with their fans and the gaming community as a whole for a long long time and they can allow themselves be that way because they created a fanbass that is a majority of brainless blizzard shills who lack the ability to think critically over blizzard games.
 
This is one of those situations where it should have been stopped at the executive level. It's like how Hearthstone started with the decision "Make a mobile game." So they take the old WoW card game and make a game out of that, but it released first on PC and it's still shit on phones for deck building. So then Blizzard is like, "Okay seriously make a diablo mobile game". But that's just a horrible decision that they couldn't really wriggle out of like the Hearthstone team did.

Blizzard is rudderless but it's literally too big to fail at this point because they still have teams making good stuff like WC3:Reforged.
 
The diablo 1 manual was also fantastic because it filled in the story of what led up to diablo. The in-game lore breadcrumbs pretty much assumed you read the manual's backstory so it didnt have to hold your hand the entire way.

The artwork in it was awesome too.
Same with the Starcraft manual, it had about 18 pages of story, but that shit was tighter than about 90% of what you could find in a bookstore.

Tbf Q&A at blizzcon has always been Blizzard’s place where they decide to fuck up their PR, for example:
https://youtube.com/watch?v=0Wrw3c2NjeEBlizzard has been out of touch with their fans and the gaming community as a whole for a long long time and they can allow themselves be that way because they created a fanbass that is a majority of brainless blizzard shills who lack the ability to think critically over blizzard games.
reminder that this is the CEO now. :story:

So they take the old WoW card game and make a game out of that
It's a minor detail, but the physical WoW card game and Hearthstone play entirely differently; Instead of mana crystals accumulated per turn(and druids fucking cheating or shamans overloading on it), you had quest cards that got converted into your "mana" resource when completed. I was pretty surprised that Blizzard redesigned Hearthstone from the ground up and didn't just port over the existing card game.
 
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I agree about your assessment of Fates. Somewhat with Granblue Fantasy. It has a pretty high rate of female players too. They get husbando princes and shit. It's just a fun rpg that has a pretty good story mode, good ost and with tons of crossover events. (I missed the chance to get SF Ryu, P5 Joker and Case Closed detective Conan) there's also crossover side stories, with the Tales series and Idolmaster M (the guy idols) Waifus are a good bonus tho.

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Someone pointed out the absence of the Witch Doctor in Diablo Immortal, and I saw the explanation shortly after: "The Witch Doctor isn't in because it's anti-chinese in a chinese game. The chinese hate three things: blacks, inedible dogs, and skeletons/bones. The witch doctor couldn't be any more anti-chinese if it were running around enforcing international copyright law." I'm still fucking dying :story:
 
It's Blizzard, they haven't made a good artistic descsion since the early 2000's.
This is true. But since they seem to be able to print money, it's hard to blame them.

This reminds me of that dungeon keeper microtransaction game that got blasted by all the reviewers, after the initial wave of shills said it was the best thing ever.

But Blizzard is a darling of many so of course the only reason anyone would be against this is because they're a dumb pleb who likes bad games and probably is a nazi.
 
How to be a video game journo in two easy steps:

Step 1: Be outraged at anything gamers like.

Step 2: Defend anything that gamers don't like.

No but seriously this is the hill they're dying on? Diablo Immortal?

I feel like there's two reasons for the circling of the wagons on Twitter:
Blizzard is sufficiently Woke that they are to be defended from the rabble. (Women, gay, minority, and disabled characters being prominent in Overwatch)
The ongoing narrative that mobile gamers are real gamers, therefore half of gamers are women must also be defended.

The diablo 1 manual was also fantastic because it filled in the story of what led up to diablo. The in-game lore breadcrumbs pretty much assumed you read the manual's backstory so it didnt have to hold your hand the entire way.

The artwork in it was awesome too.

The Warcraft 2 manual also had lore behind each of the eight or so tribes and armies for both factions, their banners and symbols, and important figures and leaders. Not at all necessary to enjoy the game, but they went for worldbuilding and gave players reasons to root for the characters.
 
I feel like there's two reasons for the circling of the wagons on Twitter:
Blizzard is sufficiently Woke that they are to be defended from the rabble. (Women, gay, minority, and disabled characters being prominent in Overwatch)
The ongoing narrative that mobile gamers are real gamers, therefore half of gamers are women must also be defended.

No it's not that they are woke, they are a billion dollar company, they don't give a crap. It's that these days, especially in California, using social justice as a tool to deflect criticism of dumb creative or design decisions have become the go to method for PR and marketing. It goes way back now. And its virtually become part of every media narrative.

Anita Sarkeesian - "Her points on Women in videogames aren't wrong, they just hate feminists speaking about games"

Zoe Quinn - "People aren't mad about cronyism and tribalism in the gaming industry, they are just misogynists"

Trump - "It's not worth listening to him, he's a misogynist and racist, obviously"

And from there it just kept going.
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Now we are at the point where "Orange Hitler" is the cause of people not smiling and taking it up the ass from a billion dollar company.

Social Justice is nothing more than a bludgeon to silence and smear opposing viewpoints.
 
I remember seeing some people wanting another game crash a long time ago, back then I thought they were overreacting.

Now? I probably wouldn’t mind one if it meant companies like this either die or get their shit together.
 
No it's not that they are woke, they are a billion dollar company, they don't give a crap. It's that these days, especially in California, using social justice as a tool to deflect criticism of dumb creative or design decisions have become the go to method for PR and marketing. It goes way back now. And its virtually become part of every media narrative.

Anita Sarkeesian - "Her points on Women in videogames aren't wrong, they just hate feminists speaking about games"

Zoe Quinn - "People aren't mad about cronyism and tribalism in the gaming industry, they are just misogynists"

Trump - "It's not worth listening to him, he's a misogynist and racist, obviously"

And from there it just kept going.
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Now we are at the point where "Orange Hitler" is the cause of people not smiling and taking it up the ass from a billion dollar company.

Social Justice is nothing more than a bludgeon to silence and smear opposing viewpoints.


Exactly, Blizzard is pretty "WOKE" in California and normal SJW terms. Metzen cucked out about his daughter seeing Alexstraza looking remotely attractive cause God forbid a game have an attractive female in it. Just look at how hard Blizzard tried to fight all the people making Overwatch porn; if anything they made Overwatch porn even more popular via the Streisand Effect. I remember back during Cata there was a controversy among the pearl clutchers in the WoW community over Malfurion saying "Hush Tyrande" in a dungeon scenario and being a sexist elf to her.

Trump's election just makes it easier for them to say "See this Orange Man Bad is the cause of all the strife in the vidya community!!!" when this shit existed well before Trump became President.
 
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