At pretty much no point can you approach a given mission your own way, you have to do it exactly as the developers intended, because otherwise scripts and cutscenes won't trigger appropriately, so rather than working around that they just fail the mission for you.
Rockstar might be in for a rude awakening when it comes to the reception of GTA 6.
Whatever else you may say about Cyberpunk 2077, at the very least it evolved the GTA-like formula beyond where Rockstar has left it for the past 20 or so years.
In 2077 you can approach most missions in any way you want - be as aggressive or stealthy as you desire, use whatever weapons and powers you have accumulated, locations have multiple ingress/egress points, NPCs (sometimes) acknowledge what you did in the mission, and there's at least an illusion of choices having consequences.
Meanwhile, Rockstar is a company at war with itself - one half of the company wants to make cringe gay race communist movies, while the other wants to make these intricate, immersive and highly reactive worlds, and there is apparently no middle ground between the two, with the gay movie crowd being the dominant one and shitting on all the simulationism and reactivity any chance they get.
RDR2 is a gay game, much like GTA 4 and 5 were, and SA to a large degree. There's no edge to it, their games are the "mature storytelling" equivalent of safe horny. Instead of playing through a true Wild West experience, with all the warts and grit, you're being led around the nose through a theme park, the protagonist ripped straight out of Yellowstone.
Rockstar like to pretend they're auteurs, but in truth they're just conformist cowards making slop, there's as much bite in everything Rockstar has made in the past decade as there was in the Glee show.