"Girly" Video Games

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Anyone have advice/suggestions for a lowkey idiot?
On how to git gud at puzzle games?
The more you play the more you're be familiar with common archetypes of puzzles (ex- if you've seen the coins+scale puzzle solved once, you can figure out different versions of it faster).
Figure out the "boundaries" of the puzzle (ex- is it all contained within one room? one screen? one box? the entire game?) so you know how far you have to go looking for solutions
Remember that devs rarely put in red herring tools because that's extra work, and they generally expect you to use everything they give you for solving the puzzle.
Angrily spam click the entire screen because they always include some non-obvious interactables
Take notes, nobody wants to run back and forth between screens to reread clues
 
professor layton type ones aren't my cup of tea, but if you're ok with expanding "puzzles" a bit, edna and harvey and the deponia games are pretty challenging, pretty high quality, and on a deep sale on steam til the 9th (their endings are almost universally depressing bs though)

the penumbra series is horror centric like amnesia, and a fps, but also has some of the most difficult puzzles i've seen as a normie in the medium, and also like amnesia and most of it's spin offs is 90% a puzzle game but with creepy mannequins every so often, slayaway camp is also horror centric but much more puzzle but gets repetitive

it is a gooner game, but huniepop 1's matching system was actually one of the first puzzle games i played that started feeling very zen at high difficulties

games more like p layton requires a lot of accepting/replaying really old games like nancy drew and/or digging through a LOT of shovelware and slop to get ones worth something imo, because it's like a niche of a niche, if you compromise for point and click though there's ludicrous amounts of solid at worst ones

edit: *facepalm* forgot key point of your post, if you have problems with them (literally everybody has problems with point and click games, don't believe the lies) i'd recommend ignoring shame and keeping a walkthrough available, playing through naturally, and any time you get stuck just seeing what you did wrong to avoid frustration or giving up, while still keeping a challenge
Makes sense. I'll start looking into those. I don't actually mind point-and-click games that much! It's not girly at all, but there was one called Physicus that I played a lot as a kid (read: got through the beginning part and immediately became stuck. In my defense, I was five).

No worries. I'll make sure I have some walkthroughs handy. :D

If you want a fun puzzle game, I can recommend puzzle agent. I'm not sure if it's "girly" enough, but it is definitely a fun puzzle game.
I'll look into it. Thank you!

On how to git gud at puzzle games?
The more you play the more you're be familiar with common archetypes of puzzles (ex- if you've seen the coins+scale puzzle solved once, you can figure out different versions of it faster).
Figure out the "boundaries" of the puzzle (ex- is it all contained within one room? one screen? one box? the entire game?) so you know how far you have to go looking for solutions
Remember that devs rarely put in red herring tools because that's extra work, and they generally expect you to use everything they give you for solving the puzzle.
Angrily spam click the entire screen because they always include some non-obvious interactables
Take notes, nobody wants to run back and forth between screens to reread clues
Basically it sounds like practice makes perfect. Also be really, really persistent.

Taking notes is a good point -- I really ought to do it. There's one game I played on the 3DS called Virtue's Last Reward where I did, but that's mostly because they implemented a notepad as a feature. Again, I wouldn't call it girly, but I recommend the Zero Escape series to anyone who likes science fiction, visual novels, or puzzles.
 
There's one game I played on the 3DS called Virtue's Last Reward where I did, but that's mostly because they implemented a notepad as a feature. Again, I wouldn't call it girly, but I recommend the Zero Escape series to anyone who likes science fiction, visual novels, or puzzles.
I love the Zero Escape series, I've still got some old notebooks lying around with notes from those games. Myst (and the sequels) is another one where I've got pages and pages of mysterious scribbles.
 
Does the Love Island game series from Fusebox count as chick games? If so, I'm addicted to it, which is hell on my mobile battery, even though a lot of the stories are repetitive, but they're a good way to pass the time.
 
Followup question: are modern chick games more prevalent on mobile than other gaming platforms?

I was talking to my sister the other day, and I noted that you don't see shovelware on consoles the way there used to be. This is important to me, because part of what I like so much about the GBA and NDS is the raw size and breadth of the library, and shovelware plays a part in that. I've got a decent physical library for the DS, and being willing to play and try whatever is the core reason why my collection is what it is.

But as I thought about it more, I realized that shovelware was more prevalent on handhelds, and phones have largely filled the niche that handhelds used to fill. Even some dedicated emulation devices are effectively purpose-built Android devices. And that's not taking into account older games that have been ported to mobile.

It's an unfortunate truth that games marketed toward girls don't generally get the same funding as those marketed toward boys. Having a platform that you can develop for on the cheap and still make a profit is important if you want a wider variety of games available. If your company will be tanked by any failed experiment, then there's no point in developing for anyone other than the largest audience.

If we were to seek out and tally these "girly" games, would we find that proportionally more of them are on mobile now? Or would many of these mobile games not be worth considering due to quality differences? On a related note, does the indie scene function as a sort of middle ground?
 
Followup question: are modern chick games more prevalent on mobile than other gaming platforms?

I was talking to my sister the other day, and I noted that you don't see shovelware on consoles the way there used to be. This is important to me, because part of what I like so much about the GBA and NDS is the raw size and breadth of the library, and shovelware plays a part in that. I've got a decent physical library for the DS, and being willing to play and try whatever is the core reason why my collection is what it is.

But as I thought about it more, I realized that shovelware was more prevalent on handhelds, and phones have largely filled the niche that handhelds used to fill. Even some dedicated emulation devices are effectively purpose-built Android devices. And that's not taking into account older games that have been ported to mobile.

It's an unfortunate truth that games marketed toward girls don't generally get the same funding as those marketed toward boys. Having a platform that you can develop for on the cheap and still make a profit is important if you want a wider variety of games available. If your company will be tanked by any failed experiment, then there's no point in developing for anyone other than the largest audience.

If we were to seek out and tally these "girly" games, would we find that proportionally more of them are on mobile now? Or would many of these mobile games not be worth considering due to quality differences? On a related note, does the indie scene function as a sort of middle ground?
a late response, but yes i'd assume so only by fact of how astronomical the candy crush etc market is, there's very little market in comparison on steam etc. you could make a asset flip horse puzzle game for phones within 1/10 of the time of a high quality dress up/simple vet sim with cute animals, and phone game would make 10x the profit with microtransactions and lives etc

the indie scene would likely be moreso people occasionally making sad high quality vet game "for the love of the game" more than a middle ground, the average marketer will just make pick up and drop microtransaction sims with appealing color schemes and characters
 
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The ultimate maternity experience.
 
Red Dead Redemption.
Seriously, it's actually way more for girls than for m*n.
Horses: You can find all sorts like white Arabian and you have to tane them. You can then ride them, keep them brush them. Get saddles, feed them, bond with them.
You can collect flowers and herbs and make perfumes. You can make scenic screenshots. You can dress-up, you can make journals. It's seriously the best thing relaxing and playing rdr from your bed, especially when there's rain ticking against your window and you put the heater way up.

That explains why I fucking hate it so much. Thank you.
 
Does the Love Island game series from Fusebox count as chick games? If so, I'm addicted to it, which is hell on my mobile battery, even though a lot of the stories are repetitive, but they're a good way to pass the time.
I absolutely adored the first two seasons, especially Season 2 where I was a straight up skanky hoe that stole men and flirted with anything that moved. Will never forgive Fusebox for allowing them to expire and not remaster them as they promised, I haven't played anything since then.
 
Has anybody played Cult of the Lamb? Is it worth buying?
I haven't tried the new DLC yet but I plan to play through it again.

I enjoyed it. It's a cross between a roguelite dungeon crawler and a colony management sim. It does neither of these things as well as games dedicated to one of these genres, but watching cute animals doing crazy and horrible things scratches that "Happy Tree Friends" itch. The music is pretty good, too.
 
I haven't tried the new DLC yet but I plan to play through it again.

I enjoyed it. It's a cross between a roguelite dungeon crawler and a colony management sim. It does neither of these things as well as games dedicated to one of these genres, but watching cute animals doing crazy and horrible things scratches that "Happy Tree Friends" itch. The music is pretty good, too.
I bought it and I'm really enjoying it. Agree with your assessment, and the music and sfx are top notch. I ended up looking up the audio director/composer "River Boy" Narayana Johnson and was sad to learn he died last year. Sucks, he composed and produced the entire soundtrack, designed all of the sound effects, and voiced all of the followers. Guy had some serious talent.
 
I bought it and I'm really enjoying it. Agree with your assessment, and the music and sfx are top notch. I ended up looking up the audio director/composer "River Boy" Narayana Johnson and was sad to learn he died last year. Sucks, he composed and produced the entire soundtrack, designed all of the sound effects, and voiced all of the followers. Guy had some serious talent.
If you don't have Woolhaven you should check it out too. I finished it not long ago and it adds new areas and mechanics. You get to raise cute animals for resources and deal with the environmental hazards during the winter season. I also paid more attention to the story this time because the characters were interesting.
 
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