Mass Effect General Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
As to the whole splitting ME3 into two parts, I’m not sure that could’ve been an option.
This was when splitting the finale into two parts was big. Harry Potter split up Deathly Hallows for 2010 and 2011; Twlight split up Breaking Dawn for 2011 and 2012; Hunger Games split up Mockingjay after ME3 came out in 2014 and 2015 but it was already known by then. Hell, The Hobbit split one movie into three.
 
Again, it’s mainly due to the fact that the series had been firmly part of the 7th Console Generation, and had they split it into two parts, it could’ve created a problem, given that the 8th Console Generation would be starting.

Remember, the save file carry over is what they had made a huge selling point of the later games, and I don’t know how that could happen if they also happened to be on the next gen systems at the time.
 
Again, it’s mainly due to the fact that the series had been firmly part of the 7th Console Generation, and had they split it into two parts, it could’ve created a problem, given that the 8th Console Generation would be starting.

Remember, the save file carry over is what they had made a huge selling point of the later games, and I don’t know how that could happen if they also happened to be on the next gen systems at the time.
They made it work with Inquisition, basically you had an external website you could port saves to (i might be misremembering the logistics). It worked for what it was worth
 
There are enough stupid things in ME3 that someone wrote a freaking book about it.
I’d start with the Arrival DLC in ME2, considering that was meant to bridge the gap between ME2 and 3, and becomes the main explanation for why Shepard is grounded at the start of 3. There is so much wrong with Arrival that it basically ruins the DLC for me, and it’s why I skip it every time.
 
I believe he’s talking about Mess Effect by the late Shamus Young, which is essentially all his online blog posts recapping and critiquing the ME series as one whole book.

I highly recommend reading them, as he goes into all the faults in a much better manner than I ever could.
 
I've always found the existence of the "happy ending" mod fascinating. I get that there's more catharsis in Shephard surviving and living happily ever after in the end. But a self sacrifice ending always seemed thematically more appropriate.
I just wish there was a way to do away with how simplistic the purpose of the reapers is
 
I just wish there was a way to do away with how simplistic the purpose of the reapers is
I think this just straight up should not have been explained. I don't know that there was any explanation that could possibly have been satisfying. If you're going to kick the thing off by having Sovereign say "our goals are beyond your comprehension" then any easily comprehendable explanation is simply going to fall flat. Some things are just better left to the imagination. Same for the origins of the Reapers, I fucking detest the Leviathan DLC because it gave us a dumb explanation for something that shouldn't have been explained.
 
I think this just straight up should not have been explained. I don't know that there was any explanation that could possibly have been satisfying. If you're going to kick the thing off by having Sovereign say "our goals are beyond your comprehension" then any easily comprehendable explanation is simply going to fall flat. Some things are just better left to the imagination. Same for the origins of the Reapers, I fucking detest the Leviathan DLC because it gave us a dumb explanation for something that shouldn't have been explained.
The Leviathan DLC was just reiterating what the catalyst told you in the ending. I think the problem with it is that it revealed the creators of the reapers, which again likely should have remained a mystery.
Honestly I think the problem is trying to give the reapers a motivation that means they're doing something they think is good rather than it being like Sovereign said where they view organics as pests and they need to do house cleaning every now and then.
 
The Leviathan DLC was just reiterating what the catalyst told you in the ending. I think the problem with it is that it revealed the creators of the reapers, which again likely should have remained a mystery.
Honestly I think the problem is trying to give the reapers a motivation that means they're doing something they think is good rather than it being like Sovereign said where they view organics as pests and they need to do house cleaning every now and then.
i wouldn't go that far, sovereign is written as a "humanized" robot rather than if the had robotic voice, it still wouldn't stop fans and people asking "who dun it?"
while showing the squids behind the machine was cool and the ironic thing of them hunting them down was a karma viewpoint of sorts and shieet but they kind of killed the mystery and still tried to go further with the mystery like "oh we know who made the reapers but what about them since they were seen as gods and all that?".
kind of meh but expected and totally avoidable, bioware decided to tackle that on their own during the rushing pressure EA was giving them in the ME3 development while forcing them to do online shit.
 
I've always found the existence of the "happy ending" mod fascinating. I get that there's more catharsis in Shephard surviving and living happily ever after in the end. But a self sacrifice ending always seemed thematically more appropriate.
I just wish there was a way to do away with how simplistic the purpose of the reapers is
In the Destroy ending, if you got enough readiness points, there's a credit stinger of Shepard taking a breath in the rubble, implying he lived. So long as you like the Destroy ending, all the Happy Ending mod does is give you a more extensive wrap-up.
 
In the Destroy ending, if you got enough readiness points, there's a credit stinger of Shepard taking a breath in the rubble, implying he lived. So long as you like the Destroy ending, all the Happy Ending mod does is give you a more extensive wrap-up.
Sure, but there's a vast difference in tone between ending on a stinger where you see shepard drawing breath and an ending where shephard kisses their romance companion as the Normandy rides into the sunset
 
Sure, but there's a vast difference in tone between ending on a stinger where you see shepard drawing breath and an ending where shephard kisses their romance companion as the Normandy rides into the sunset
I guess, but I never really liked the ending anyway. Plus, Mass Effect was always meant to be something of a space opera, so the protagonist riding off into the sunset for further adventures felt fine to me.
 
jeettube recommended me another video calling arrival shit, more news at 11.
at least he explained why batarians need all the hate they can get and why arrival is a good DLC, because a batarian system was wiped.
 
His video on ME2 is also really good. He really highlights how they ruined the original premise:
https://youtube.com/watch?v=KarASQhk1bw

This guy is pretty correct. Mass Effect 2 is a amazing game... but it ignores the fact it is a sequel. If it had been Mass Effect 1 it would have been a lot easier. I never liked the Collectors exactly because of this: they get pulled out of nowhere in the 2nd game. Cerberus at least was mentioned in the first game, but the Collectors is inexcusable. They by all rights should have been a massive plot point in ME1 from how they are described in ME2 but are obviously shoved into the story post fact. The fact that the rest of the story is amazing only makes it worse: the main plot kills the game around it.

Do we know what happened behind the scenes? Who was in charge of writing ME2? A quick look on wikipedia shows that the 1st game was written by Drew Karpyshyn but the second has Mac Walters as the main writer. Was it his fault?
 
Do we know what happened behind the scenes? Who was in charge of writing ME2? A quick look on wikipedia shows that the 1st game was written by Drew Karpyshyn but the second has Mac Walters as the main writer. Was it his fault?
It's been discussed before. EA wanted each title to be more of standalone adventure. So you could pick up and play at the beginning of each game and not need to restart the entire series at the first act of game one. It also means that having a save file from game to game is not necessary removing another barrier for entry. And makes achievement hunting easier because you can just start each game with a fresh character and skip the previous games.

This is why each Mass Effect game essentially function as its own self contained story. First one is the battle at the Citadel against the Reaper invasion. Second is the battle against the giant human shaped Reaper. Third game is the protection of Earth from Reaper invasion which is a soft reboot of the first game. This is how lots of games from the late 90s or early 2000s were made. Where you could play the sequel without the previous games and it barely made a difference.
 
Back
Top Bottom