The stealth genre died because it became "crouch, crouch behind box, crouch in tall grass, crouch and throw rock" as the only gameplay mechanics involved. No patrol patterns to learn, no alternative routes to take, no reward for creative approaches, no alert level escalation, no benefit to eavesdropping on the enemy for intel, no cool gadgets, no going prone, no special stealth outfits, no disguises, no hiding unconscious enemies or dead bodies, nothing. The Forever Winter is even worse, as it doesn't even have crouch in tall grass or throw rock from the gameplay videos I have seen. The stealth genre died because the most seventy IQ, retard tier approach still sells, so why bother having actual physics, level design, AI, gameplay mechanics, or thought put into it when you can just poorly rip off The Last of Us.