Unpopular Opinions about Video Games

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I'm supposed to miss quests? :stress:

It doesn't make any sense. You're barely told enough to complete 10% of them. Even with guides they can be a hassle because it's so easy to screw yourself over. It isn't about achievements. I want to know what I'm supposed to do, where to go, what the rewards are etc. It doesn't have to be a project.
The open questions and mysteries from your first playthrough are supposed to motivate your second, third, fourth, etc playthroughs. I know the idea of playing a game multiple times for its own sake and to uncover secrets missed on prior runs rather than grinding battlepasses is lost on the modern gamer, but it used to be a thing in the Before Times.
 
I enjoyed ER but Dark Souls 1 was much more enjoyable on my successive playthroughs (about 6) because of how interconnected and memorable the world felt. I've played through ER twice but the open world design IMO doesn't lend well to multiple playthroughs, I'm sure I'm an outlier but I prefer how DS1 is structured even if it has garbage like Blighttown, Ceaseless Discharge, and Bed of Chaos.
 
The open questions and mysteries from your first playthrough are supposed to motivate your second, third, fourth, etc playthroughs. I know the idea of playing a game multiple times for its own sake and to uncover secrets missed on prior runs rather than grinding battlepasses is lost on the modern gamer, but it used to be a thing in the Before Times.
How many people are going to replay this 50-80h game? I've had enough when I finished the main campaign and didn't play Shadow of the Erdtree because I knew I'd feel burnt out. I'm keeping my saves, so... maybe someday.

Just give me a simplified quest log and it'll be a vast improvement. I don't need quest markers and arrows to point me in the right direction.
 
MGS2 sucked, Raiden is shit, the game's ending is an overrated mess that's 30 minutes too long and means nothing, and the game should never have happened at all.
Either MGS1 should've been the end of the series or MGS4 should've been without the gay cyborg shit and just've been about SS taking down RO without all the psycho hypno convoluted bullshit.
 
MGS2 sucked, Raiden is shit, the game's ending is an overrated mess that's 30 minutes too long and means nothing, and the game should never have happened at all.
Either MGS1 should've been the end of the series or MGS4 should've been without the gay cyborg shit and just've been about SS taking down RO without all the psycho hypno convoluted bullshit.
I loved it. But it is glaringly obvious the whole thing was meant to be a VR psychosis. None of it seems “real.” Konami or someone close to Kojima must've shit their pants and stapled on a limp cliffhanger.
 
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MGS2 sucked, Raiden is shit, the game's ending is an overrated mess that's 30 minutes too long and means nothing, and the game should never have happened at all.

Raiden is the player, thinking that having played a bunch of video games makes him some kind of badass, when actually he's just a whiny fag who watches anime (this is 100% of MGS players).
 
I loved it. But is is glaringly obvious the whole thing was meant to be a VR psychosis. None of it seems “real.” Konami or someone close to Kojima must've have shit their pants and stapled on a limp cliffhanger.
It's the same shit with MGS V.

That's one of the great things about MGS V being the *end* of the series. At least some people are going to be willing to actually view the disassociation as being real instead of everyone blowing the ideas off when a sequel comes around like with MGS2.
 
you are supposed to miss in a way that if you aren't paying attention to the world you will miss it, listen to the characters and sounds about.
or just use a guide you know...
What's the end result of this complaining? That all npcs should wait forever for you? waypoints? npcs tell you where to meet them next even though they want nothing to do with you?
There's a huge middle ground between convoluted unexplainable bullshit, and waypoints with invisible walls and a NPC reminding you every 3 minutes.

My go to example. In Dark Souls 3, there's a scene where you go through a lot of faff to reach the rafters. At which point a voice from off screen says "Pump a rum. Pump a rum,", and the player is supposed to know that makes to stand in a birds nest, put down exactly 1 flame bomb from your inventory in a specific way (discard or throwing doesn't count), go through a loading screen, return to the rafters and collect an item. Doing anything else (including hitting an extra loading screen) fails the quest.

And I'm the retard for not figuring that out. It's obvious, supposedly.
 
There's a huge middle ground between convoluted unexplainable bullshit, and waypoints with invisible walls and a NPC reminding you every 3 minutes.

My go to example. In Dark Souls 3, there's a scene where you go through a lot of faff to reach the rafters. At which point a voice from off screen says "Pump a rum. Pump a rum,", and the player is supposed to know that makes to stand in a birds nest, put down exactly 1 flame bomb from your inventory in a specific way (discard or throwing doesn't count), go through a loading screen, return to the rafters and collect an item. Doing anything else (including hitting an extra loading screen) fails the quest.

And I'm the retard for not figuring that out. It's obvious, supposedly.
There are other items you can trade besides the flame bomb, and there's no area reload necessary. What you should figure is this is a crow's nest, the crow seems to want something, crows like shiny things...hmmm...
 
I know the idea of playing a game multiple times for its own sake and to uncover secrets missed on prior runs rather than grinding battlepasses is lost on the modern gamer, but it used to be a thing in the Before Times.
motherfucker im almost 40. im not going to play shit just to find some faggy new attire. add it all on one long playtrought or fuck off
 
motherfucker im almost 40. im not going to play shit just to find some faggy new attire. add it all on one long playtrought or fuck off
nigga im over 40, they don't make games for us old dudes
sad but true

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GTA IV character design was ugly as shit. Buildings and cars looked good enough to where playing it in 2025 looks pretty comfy but then you'll see a civilian up close and it takes you out of it.
 
There's a huge middle ground between convoluted unexplainable bullshit, and waypoints with invisible walls and a NPC reminding you every 3 minutes.
There isn't though, because that's not what they're trying to accomplish. The goal is to have missable quests with cryptic solutions that are easy to miss. It's deliberately done every time, not a mistake or an oversight like people seem to believe. It's not bad design, it's successfully implemented, it gives value to the message system which is supposed to play off old school rumors, and makes them likely to be missed, which is the point.

This is the problem, you don't get it, and the reward center of your brain is fucked by manipulative game design that keeps the dopamine in constant drip feed mode so you only see one thing despite all aspects of the quest design proving to be contrary to what you claim it should be. You are supposed to miss the quests.

If you looked up a guide to save Solaire im DkS1 you missed the point. He's supposed to die for the vast majority of players and the moment when you seem him consumed by his ego and knowing you have to kill him is supposed to be an emotional moment. You cheated only yourself and have nobody but yourself to blame, but no, its bad design and Fromsoft is the one who's wrong of course.
 
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While we're shitting on FEAR 1.

The AI, while impressive, is massively overrated. People will talk about how they try to flank you or with use the environment to their benefit. But when I play, sometimes they do that, sometimes they walk around a wall, just so they can dive through a window to end up right back where they started. Or break from cover to tip over a shelf for no reason. Just fuck shelves.


Half-Life 2 also has impressive AI, but it gets shit on a lot in the modern day. I remember a mod that made them speak in plain english and it was amazing listening to them call out positions, distances, throw grenades if you camp, and cover each other to reload.

And yet, all of that is ignored because of this.

it gives value to the message system
Speaking of the message system, it's so weird. It's like the game has it's own guide built in.

It also goes to another pain when it comes to any criticism of soulsbourne. The amount of bizarre rules and restrictions that mean your playthrough was invalidated in the eyes of the community. Using messages. Using summons. Using certain builds. Not using certain other builds. Using certain items. All of which means you "didn't really beat the game".
 
It also goes to another pain when it comes to any criticism of soulsbourne. The amount of bizarre rules and restrictions that mean your playthrough was invalidated in the eyes of the community. Using messages. Using summons. Using certain builds. Not using certain other builds. Using certain items. All of which means you "didn't really beat the game".
This just comes down to players taking too much pride in a game thats not actually that hard even with basic weapons and minimal leveling. The game's systems exist to be used and act as a self selected diagetic difficulty select. I do suggest that people shouldn't summon for EVERY boss but even that is just going to be above some player's skill level. I do think ER pushes the difficulty of mandatory bosses a little to high to still be approachable for casual players, but oh well. But yeah, the elitism is unwarranted and people need to let the air out of their head.
 
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