Unpopular Opinions about Video Games

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I gave them an honest to god try with melee and brawl and I just didn't understand why people lose their minds over this infantile bullshit. As you said, there's "men" out there that treat each release on the level of a presidential election. The two I played were 4 maybe 5 outta 10 games.
I like the games simply for what they were made to be. Silly party game where you play as Mario and he can fling Yoshi into the stratosphere. I'm not gonna lie i can't stand the community especially when you see the collective tism of them screaming they want meme characters like Goku and Shrek in the games when it's obvious that most of the characters are in the games because the core audience (Japan) likes those characters or they want to market something to you. My bad if I came off as a little mati but to me Smash is fun but the worst thing is how the community not only treats it but wants it to be taken seriously.
 
The stealth genre died because it became "crouch, crouch behind box, crouch in tall grass, crouch and throw rock" as the only gameplay mechanics involved. No patrol patterns to learn, no alternative routes to take, no reward for creative approaches, no alert level escalation, no benefit to eavesdropping on the enemy for intel, no cool gadgets, no going prone, no special stealth outfits, no disguises, no hiding unconscious enemies or dead bodies, nothing.
Another important issue is that every goddamn game these days has either/both: wallhack (sometimes at no cost) and enemy radar. You can always tell everyone's location within 50m radius.

You mentioned The Last Of Us and it's a good example.

the-last-of-us-listen-mode.jpg
 
grounded mode turns this off and i believe with the remake you can just turn the feature off (i dont remember very well, i only played a little of it)
You could always... not use it regardless. I'm more concerned with the fact that they add those features to games that are already fairly easy to begin with.
 
You could always... not use it regardless. I'm more concerned with the fact that they add those features to games that are already fairl easy to begin with.

Problem is that if it's a feature, devs expect you to use it, and their shitty game design doesn't account for the lack of it. Imagine if for ImmersionTM, a shooter had no UI but also no blood smear to show you took damage.
 
The stealth genre died because it became "crouch, crouch behind box, crouch in tall grass, crouch and throw rock" as the only gameplay mechanics involved. No patrol patterns to learn, no alternative routes to take, no reward for creative approaches, no alert level escalation, no benefit to eavesdropping on the enemy for intel, no cool gadgets, no going prone, no special stealth outfits, no disguises, no hiding unconscious enemies or dead bodies, nothing. The Forever Winter is even worse, as it doesn't even have crouch in tall grass or throw rock from the gameplay videos I have seen. The stealth genre died because the most seventy IQ, retard tier approach still sells, so why bother having actual physics, level design, AI, gameplay mechanics, or thought put into it when you can just poorly rip off The Last of Us.
It's even funnier in the Arkham games. Just keep the night vision on at all times and you'll know where each guard is, so you can get the drop on all of them and pick them off, one by one, without getting a scratch.
 
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Expecting gamers to see things is bad UI design.
i mean, for the last of us specifically, it is useful in seeing roughly where someone off screen is (except for stalkers, who dont show up at all. theres an accessibility setting that can let you see where they are, but thats only in the remake and 2 but i digress)
 
A lot of people have different ideas of when gaming died, or if it has died. Some say with the introduction of Horse armour, paid for online or when normies flooded the scene.

for me, gaming died when manuals were removed. A small thing on the surface, but it signalled that money was priority over pride and the love of the artform. It also gave rise to journoscum 'writing' about games because easy-to-find information in the booklets, now forced you to search online.

To think that a company wanted to save five pence per game on manuals, (then put the fucking prices up anyway) is a horrifying thought for a hobby that sees itself as akin to art, not money laundering.
 
You could always... not use it regardless. I'm more concerned with the fact that they add those features to games that are already fairly easy to begin with.
Well the main reason for it in stealth games is for consoles where they dont want a radar on screen. Last of us is probably the most justified use of it if we look at it in this context since its levels have a lot of tight corners and its made for consoles first where headphones are uncommon.
 
Even though I've mellowed out on it considerably over the years, I still consider Max Payne 2 to be so derivative story-wise, it's almost comical: "Hey gang! How about we play a game in which we team up with Mona Sax (again), visit places like the Ragnarock (again), where the big bad is a secret society known as the Inner Circle (again), one of whose members, Alfred Woden, is actually on your side (again), and you have to protect him from another member from the same organization who wants to murder him (again), who also happens to be the final boss (again) and you kill, not in actual combat, but through an environmental kill by shooting support wires of a large structure that ends up toppling and killing him/her (again). And while we're at it, Mona's fate is ultimately left ambiguous at the end (again)" (Bonus points for the final boss also being a character recycled from Max Payne 1). I was honestly pissed the first time I finished it.

And even then, it's still leagues ahead of Max Payne 3. That game truly answers the question "What if Rockstar developed a Max Payne game?": A game, that while it may be somewhat competently made from a mechanical perspective (Except things like shoving a cutscene up your ass every ten minutes), has absolutely no resemblance whatsoever to the previous two in tone and story, and could have very well been the starting point for a completely different franchise for a completely new character, but nope, gotta rope in the consumers.
 
I'm not sure if this is an unpopular opinion, but Diablo IV's story and all the quests that surround it might be some of the worst I've ever seen in an RPG. They're not bad in the sense they're bugged and unplayable, but it all plays like a giant male humiliation ritual.

This was never prevalent in the previous Diablos, and it was fine having female Blacksmiths in certain towns, female village elders and female-only classes, etc. Almost every quest and character in IV has this weird "man bad" shit about it: If you're hearing a journal entry from a man, 90% of them are about how they failed someone in their family. Almost every male character you come across is either a failure, a prick, an idiot, or a combination of all three. Lorath's a failed drunk monk, Donan's a failed, emasculated Horadrim, Inarius is a bitter idiot who is shown to be gullible and ignorant, the guard escorting Neyrelle is a corrupt idiot, that druid on the tree is a stupid, vengeful prick, and this goes on throughout. An argument between a man and a woman? Well, obviously the man's always wrong. A man is accused of infidelity? Well, he obviously did it and should die. A woman failed at something? Clearly a man set her up to this. A man figures out something? Well, he dies later on or fails to solve the problem.

It's jarring that it hops over to the other side and there's little carryover. Follow some woman as she seeks this brave woman crusader's armour, help the female exorcist with the awful accent as she overcomes demon possession with...plot armour I guess, complete your masculine archetype class quest by answering to the female Chieftain and her female subordinates, start off each new Season with a loredump on how the new female questgiver is so great at what she does and so heckin' wholesome. That is to say nothing of the dross that is Lilith and Neyrelle - the story tries its absolute hardest to make you think that Lilith is somehow a sympathetic character when she's a mass-murdering mother of demons with daddy issues whose only plan is subjugation. Neyrelle is a complete Mary Sue who inexplicably escapes Mephisto's possession without dying, just like that random witch gets to be possessed by Andariel and escape death.

The story sucks. There's no balance to this. It's very obviously overcompensation by Blizzard to counteract the sexual harassment lawsuit made against them, but it wrecks what was once a pretty decent story and universe.


TL;DR: Diablo IV is just so tiresome.
 
I'm not sure if this is an unpopular opinion, but Diablo IV's story and all the quests that surround it might be some of the worst I've ever seen in an RPG. They're not bad in the sense they're bugged and unplayable, but it all plays like a giant male humiliation ritual.

What you mention with Diablo, it's almost a carbon copy of what happened with Starcraft. We went from a frankly dark universe in Starcraft 1 and Broodwars, with an actually evil character in Kerrigan, to the Starcraft equivalent of a Marvel Movie (Including whitewashing Kerrigan's character through retcons to such an extent it's not even funny). It's pretty clear that sometime after releasing WoW, Blizzard lost both its balls and its talent.
 
What you mention with Diablo, it's almost a carbon copy of what happened with Starcraft. We went from a frankly dark universe in Starcraft 1 and Broodwars, with an actually evil character in Kerrigan, to the Starcraft equivalent of a Marvel Movie (Including whitewashing Kerrigan's character through retcons to such an extent it's not even funny). It's pretty clear that sometime after releasing WoW, Blizzard lost both its balls and its talent.

I tuned out of Starcraft 2 after Wings of Liberty and only know the cliff notes about Kerrigan becoming a retarded star god or something. It irked me enough that Blizzard wanted to rip you off by selling you the same game 3 times at full price, but doing a 180 on Brood War Raynor was too much:

Jim Raynor: Fenix! No!
Kerrigan: What are you worried about, Jim? He died the way all Protoss hope to: in combat.
Jim Raynor: He died because you betrayed him. How many more noble souls do you need to consume before you're satisfied? How many more innocent people have to die before you realize what you've become?
Kerrigan: You don't even know what you're talking about, Jim!
Jim Raynor: Don't I? I'll see you dead for this, Kerrigan! For Fenix, and all the others who got caught between you and your mad quest for power!
Kerrigan: Tough talk, Jimmy, but I don't think you have what it takes to be a killer.
Jim Raynor: It may not be tomorow, darlin', it may not even happen with an army at my back. But rest assured; I'm the man who's gonna kill you one day. I'll be seeing you.


Well Kerrigan was right and Fenix can go hang, I guess. F

The way Diablo IV treats its story is something that put me off Monster Hunter: Wilds's story, but that version is fucking mild compared to Blizzard slapping you over the head repeatedly with this shit.
 
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To think that a company wanted to save five pence per game on manuals
You have to pay the authors, artists, and editors who work on the manual. You can estimate one hour of a professional's time as costing you $100 at least - that's not just their compensation and your personnel overhead, but the resources they use as well. Hardly anybody reads them, and rising screen resolutions and storage plus the internet made them obsolete.

I'm not sure if this is an unpopular opinion, but Diablo IV's story and all the quests that surround it might be some of the worst I've ever seen in an RPG. They're not bad in the sense they're bugged and unplayable, but it all plays like a giant male humiliation ritual.
Wow, sounds like someone's just mad that more women are playing Diablo these days!
 
You have to pay the authors, artists, and editors who work on the manual. You can estimate one hour of a professional's time as costing you $100 at least - that's not just their compensation and your personnel overhead, but the resources they use as well. Hardly anybody reads them, and rising screen resolutions and storage plus the internet made them obsolete.
They were read by the enthusiasts and especially those that had care and time put into them. The Elder Scrolls maps were brilliant.

The only reason not to have them is greed. I don't want to have to fish around the internet to look up something that I had in the manual. What does screen resolution and storage have to do with manuals?

And don't give me any sob story about $100 when R* and co make millions and billions in profit every game and every year.
 
How many people are going to replay this 50-80h game? I've had enough when I finished the main campaign and didn't play Shadow of the Erdtree because I knew I'd feel burnt out. I'm keeping my saves, so... maybe someday.
aren't you a fan of the series? real fans would replay it many times even if they have limited free time you know...
Just give me a simplified quest log and it'll be a vast improvement. I don't need quest markers and arrows to point me in the right direction.
nooo, that would casualize the game, you can't cater to casuals reeeeeee.
I'm not sure if this is an unpopular opinion, but Diablo IV's story and all the quests that surround it might be some of the worst I've ever seen in an RPG. They're not bad in the sense they're bugged and unplayable, but it all plays like a giant male humiliation ritual.
there are both soylents and only fans whores in the dev team at blizzard, should that be surprising?
What you mention with Diablo, it's almost a carbon copy of what happened with Starcraft. We went from a frankly dark universe in Starcraft 1 and Broodwars, with an actually evil character in Kerrigan, to the Starcraft equivalent of a Marvel Movie (Including whitewashing Kerrigan's character through retcons to such an extent it's not even funny). It's pretty clear that sometime after releasing WoW, Blizzard lost both its balls and its talent.
metzen has a daughter and no sons, should it be surprising he would turn into a fucking cuck?
 
Wow, sounds like someone's just mad that more women are writing Diablo these days!

FTFY, and yes, they should be strung up by their own innards. The dialogue is so bad that everyone talks like a millennial, and there is no thought given to making them sound like they're from an age long past. I fully expect flossing and other retarded modern-day shit leaking into Diablo since it's what Blizzard has done to their other IPs.
 
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