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kiwifarms.net
- Joined
- May 14, 2019
I had a hell of a gunfight tonight.
I get on a team with just one other person (one of those cases where my faggot third teammate ditched in the lobby) and at first it was going normally. We get lead to this one area that, like most places in the game, is walled off (I assume for gameplay reasons, I don't imagine people walled in every little factory like it's a Medieval castle in real life Louisiana). Now, I'm a terrible player - bad shot, rarely do anything useful, usually die - but I want to use a spyglass for a change, so I climb a tower and spy through it while my teammate is going on and advancing.
I actually see a sniper lying in wait that I wouldn't have otherwise, and I manage to pop a shot off on him that starts an exchange of gunfire where I'm keeping him suppressed. My teammate gets into the compound, winds up getting himself shot down. It comes to be clear that I'm fucked if I stay put. Stuck in a situation where my location is obvious, my gunfire has drawn a herd of hellhounds around me (but I can't get an angle on them, they're at the base) and of course I have very little ammunition.
I go ahead and get down from the tower and get mauled by zombies, hellhounds and sporadic gunfire from the sniper all at once, almost bleeding out before I can get behind cover. It's one of those where if the sniper had landed another hit or I had missed a single revolver shot I would have died. Teammate has managed to get himself killed right in front of the sniper's perch way out in the open, but I save him by throwing a dynamite, reviving him, shouting at him over comms to run for it as soon as he's up. We scatter in different directions, I climb a ladder and use a sloped roof as cover to hop a wall instead of going out the gate, so I'm feeling like a tactical genius.
As we start to circle around we encounter another gunman (turns out to be a different party) and I'm already out of my rifle ammo, so it's one of those ongoing revolver duels at mid-range ducking among trees and skirmishing along a road, low damage rounds where you can break off and most shots miss anyways. The dude somehow disappears on us, we end up encountering a second one. As we fight our way towards, I wind up charging in, have a point-blank mutual kill (both parties turn the corner, gun each other down in one mutual salvo with the revolvers). My teammate kills one of that party and revives me and we beat a retreat back to the extraction point that's nearby.
The actual team that got the bounty must have chosen the long way home (why not?), but we take fire from some concealed sniper (never figured out where from) and wind up having a riverside ambush by the steamer where these two different guys are trying to shoot their way in. In the end EVERYONE extracts from the SAME steamer.
In another match we were taking fire from one direction when this motherfucker with a hammer, I think a solo, comes running out of the woods from behind us. I hear him first, the rustling grass, but there's so many trees and I'm a piss poor shot, and he just comes in smashing our heads in like a fucking Indian. Last words I got out were congratulating him on his ambush.
And my proudest was going totally solo (to try to get better) and managing to gun down three different players from the same position, a little building that had a line of sight on the gate to the monster's den. I actually manage to plug three separate people before someone got me through penetrating the wall.
One of the things I really like about the game is that it actually has one of the most realistic feeling maps I've ever seen. In a lot of open world games there's no real thought put into the design of the world in terms of its economy, society, how it functions. You know, one small crop farm and then 10,000 bandits.
In Showdown it nails the feeling of a rural industrial landscape where there are, on a given map, at least several farms, usually a town area, cabins and stuff scattered throughout, wilderness areas, and then all sorts of practical workshop type areas scattered about too. It's not accurate accurate, but it is (and I'm comparing it to things like Red Dead Redemption 2) the most convincing place I've played in feeling like a plausible, real world county. The variety is good with a typical map having regular farms, plantations (not as many as I would like, really only one that I remember), churches and graveyards, prisons and Civil War forts and earlier cruder wooden frontier-style forts, coal mine (in a corner, bit of a shame the mine/company town area rarely comes into play), quarries and lumberyards and factories, and so on.
De Salle is my favorite, though, the town proper.
I get on a team with just one other person (one of those cases where my faggot third teammate ditched in the lobby) and at first it was going normally. We get lead to this one area that, like most places in the game, is walled off (I assume for gameplay reasons, I don't imagine people walled in every little factory like it's a Medieval castle in real life Louisiana). Now, I'm a terrible player - bad shot, rarely do anything useful, usually die - but I want to use a spyglass for a change, so I climb a tower and spy through it while my teammate is going on and advancing.
I actually see a sniper lying in wait that I wouldn't have otherwise, and I manage to pop a shot off on him that starts an exchange of gunfire where I'm keeping him suppressed. My teammate gets into the compound, winds up getting himself shot down. It comes to be clear that I'm fucked if I stay put. Stuck in a situation where my location is obvious, my gunfire has drawn a herd of hellhounds around me (but I can't get an angle on them, they're at the base) and of course I have very little ammunition.
I go ahead and get down from the tower and get mauled by zombies, hellhounds and sporadic gunfire from the sniper all at once, almost bleeding out before I can get behind cover. It's one of those where if the sniper had landed another hit or I had missed a single revolver shot I would have died. Teammate has managed to get himself killed right in front of the sniper's perch way out in the open, but I save him by throwing a dynamite, reviving him, shouting at him over comms to run for it as soon as he's up. We scatter in different directions, I climb a ladder and use a sloped roof as cover to hop a wall instead of going out the gate, so I'm feeling like a tactical genius.
As we start to circle around we encounter another gunman (turns out to be a different party) and I'm already out of my rifle ammo, so it's one of those ongoing revolver duels at mid-range ducking among trees and skirmishing along a road, low damage rounds where you can break off and most shots miss anyways. The dude somehow disappears on us, we end up encountering a second one. As we fight our way towards, I wind up charging in, have a point-blank mutual kill (both parties turn the corner, gun each other down in one mutual salvo with the revolvers). My teammate kills one of that party and revives me and we beat a retreat back to the extraction point that's nearby.
The actual team that got the bounty must have chosen the long way home (why not?), but we take fire from some concealed sniper (never figured out where from) and wind up having a riverside ambush by the steamer where these two different guys are trying to shoot their way in. In the end EVERYONE extracts from the SAME steamer.
In another match we were taking fire from one direction when this motherfucker with a hammer, I think a solo, comes running out of the woods from behind us. I hear him first, the rustling grass, but there's so many trees and I'm a piss poor shot, and he just comes in smashing our heads in like a fucking Indian. Last words I got out were congratulating him on his ambush.
And my proudest was going totally solo (to try to get better) and managing to gun down three different players from the same position, a little building that had a line of sight on the gate to the monster's den. I actually manage to plug three separate people before someone got me through penetrating the wall.
One of the things I really like about the game is that it actually has one of the most realistic feeling maps I've ever seen. In a lot of open world games there's no real thought put into the design of the world in terms of its economy, society, how it functions. You know, one small crop farm and then 10,000 bandits.
In Showdown it nails the feeling of a rural industrial landscape where there are, on a given map, at least several farms, usually a town area, cabins and stuff scattered throughout, wilderness areas, and then all sorts of practical workshop type areas scattered about too. It's not accurate accurate, but it is (and I'm comparing it to things like Red Dead Redemption 2) the most convincing place I've played in feeling like a plausible, real world county. The variety is good with a typical map having regular farms, plantations (not as many as I would like, really only one that I remember), churches and graveyards, prisons and Civil War forts and earlier cruder wooden frontier-style forts, coal mine (in a corner, bit of a shame the mine/company town area rarely comes into play), quarries and lumberyards and factories, and so on.
De Salle is my favorite, though, the town proper.