What Furukawa says and what he does are two very different things.
Well, on that point we'll have to wait and see to be sure, but currently we have nothing more than his word to take him on until Switch 2 is properly revealed.
Nintendo have shown countless times in the past that they are extremely hard headed as a company.
Fair point, but Nintendo is now, for better or worse, a bit of a changing company. New people in key positions and important individuals like Miyamoto seeming less involved (I recall he had input on consoles before, but I don't think he is even too involved in game development itself anymore).
Also, the Wii U was their most egregious embarrassment, worse even than Virtual Boy since it was only an experiment thrown out to die, not a mainline home console. I'm sure they took that absolute failure to heart more than any other because it was entirely their fault, unlike underperformers before which they were only partially responsible for.
A distinction without a difference.
Not at all. Though PS3 was an HD capable system it usually didn't output at 1080p, and sometimes even lower than 720p, as was the case with Tekken 6 we spoke about earlier. As was pointed out to you, many Switch games don't output at HD even docked.
Point is, just because a system is
HD capable doesn't mean you're getting HD, so the distinction between "HD" and "HD capable" is real, it matters. The
vast majority of PS4 games and
all PS5 games are HD, but PS3 & Switch are only HD capable.
Aren't newer Switch's capable of outputting 720p undocked?
Not all games, and that's not typically regarded as HD anyway.
What are you talking about? Of course they did!
No, they
literally didn't, because most people didn't even have an HD TV in 2006, so they
COULDN'T have expected a "crisp HD experience". I'm sure some owners of HD TVs might have expected that, but not all of them because that's like getting a color TV back in the day and expecting all TV to be magically be in color. It takes time for that, early adopters know they aren't yet getting the fully formed experience of whatever newfangled tech they have, I mean if you buy a 3D TV and expect that everything's going to be in 3D now then I don't even know what to tell you except you have more money than brains. Yeah, PS3 supported 3D but that doesn't mean you should have that expectation for each game.
Lowered expectations in proportion, but clearly much higher expectations than people had for, say, the 3DS.
Why? Because it can connect to a TV? So can a phone, but even the latest $999 iPhone isn't matching console quality graphics falling short even of
last gen standards according to Digital Foundry's analysis, so
why on God's green Earth would a reasonable consumer expect $199 tech from 2017 to do it just because other models of the exact same tech can connect to a TV...?
Why not? The fact is, its a hybrid.
Thst just means it's a portable that connects to a TV, saying "hybrid" doesn't make it magically stronger. Steam Deck isn't going to become a high-end PC that can play the latest and greatest games at maximum settings because it can connect to a TV, there's games that won't even run adequately on it and that doesn't change because AV out exists. Expectations should be "cheap PC that plays most games in a playable state", nothing more.
Are there people who will expect more? Certainly. Should they? No. Again, connecting to a TV means nothing aside from "now the screen is bigger".
It will probably come down to what kind deal Nintendo can get out of Microsoft.
Yeah, it'd have to be a really good one, I think. GamePass makes too many games available cheaply, it might cut into game sales on their platform significantly. They'd need to make enough to offset that and then some. It could also shift consumer expectations to a degree, which may not be worth any deal Microsoft could reasonably make. It's interesting to think about.
I think on this point, we largely agree.
That's good, in general I think we mostly agree on the main points and are largely arguing minutia otherwise.
Ultimately, these companies are in business to make money. If the level of investment was lower and more equal with the Switch's competitors, these companies absolutely would port their games over. The fact is, that's just not the case right now.
Not necessarily, like I said there's more to porting games than "can we do it", even if it's reasonably easy and cheap to do so it may not necessarily be a good investment. It would be trivial to get certain games on Switch but they aren't there, so you can only conclude that they either project low enough sales not to bother, or for whatever reason prefer the PlayStation ecosystem.