Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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I still don't own a Series X and at this point I never will. I own a PC with a mid range graphics card so I understand the concept of compromising quality to play a game, so have never really played a game on my Series S and gone "huh, this looks fucking terrible".

I genuinely wish all developers scaled down the graphics and scope of their games because I've been playing Burnout Revenge (an XBOX game) and honestly it looks beautiful. How can a game like that run off a console with SIXTY FOUR MEGABYTES OF RAM and an Intel Pentium III running at 733MHz and yet every fucking console game now requires at least 2GB of RAM?
 
I still don't own a Series X and at this point I never will.
I'm glad I bought my Series X (Diablo IV) when it was $399. Buying an Xbox Series now is not worth it because A) the base price of the less powerful Series S could've bought you an X two, three years ago so it's not an "affordable" option anymore and B) the Xbox brand is pivoting itself as a third party publisher and a GaaS model with Game Pass.

I know Sony is also impacted by the tariffs as well. This raises a question, what is the point of having an Xbox console now? The 360 marketplace with many digital goods has been defunct, so your only (legal) option for games is to buy physical. Many 360 games, even shovelware, are going up in price as well.

Practically all MS first-party titles now release day to day on PC or Game Pass (Ultimate.) And even so, MS's first-party offerings are mediocre. That Activision merger is already turning into a hole in MS' wallet, hence the increased prices for Game Pass tiers.

I cannot see MS being a console manufacturer after the next console generation. Maybe GTA VI will carry the tide for PS5s/Series S|X's, but even so, that game may just be $100.
 
I cannot see MS being a console manufacturer after the next console generation. Maybe GTA VI will carry the tide for PS5s/Series S|X's, but even so, that game may just be $100.
GTA VI won't do anything for Xbox because Sony had enough sense to hitch their wagon back up with GTA 5 years ago.

Hardcore GTA Online players bought PS5 to play the expanded and enhanced version because Sony offered all sorts of extras I'm pretty sure, and I guarantee anyone else that gives enough of a shit about GTA VI isn't going to spend an extra 100 dollars to play the thing on Xbox when all of the footage so far has been reportedly shown from PS5.

I feel like anyone who has any sense could see that Microsoft has wanted out of the console space for the better part of 2 years now. But even if their eventual plan was to have Xbox just be a branding for handheld computers or cloud gaming or whatever, they just keep making the dumbest moves that just further craters the brand.

The only people I know who give a shit about Xbox now are the most diehard of diehard fans. I'm talking the people who basically had Xbox as their only means of socializing and thus grew a scary co-dependence with the brand. And I think even some of them are starting to lose faith.
 
>Tariffs
lolwut you dumb fucks have been sitting on this inventory for two+ years already!
 
I’m hoping GTA6 will finally be the moment when Sony and Microsoft realize this whole “making consoles” thing isn’t working out because it didn’t sell five gajillion copies at $100 each like they thought it would. Who thought two price increases on a five year old console would be a good idea? Who thought one price increase would be a good idea, even with tariffs?
 
I’m hoping GTA6 will finally be the moment when Sony and Microsoft realize this whole “making consoles” thing isn’t working out because it didn’t sell five gajillion copies at $100 each like they thought it would. Who thought two price increases on a five year old console would be a good idea? Who thought one price increase would be a good idea, even with tariffs?
What would GTA 6 have to do with console sales?
 
What would GTA 6 have to do with console sales?
Many believe that GTA VI is the last AAA "legacy" IP that could be a true system seller, mostly because so many games this generation were cross generational when it counted, and by the time they started releasing real "exclusives" the IP's had seemingly lost their clout.

The fact it isn't launching on PC is also a major factor.

So the idea goes, if everyone doesn't buy a PS5 (or Xbox lol) to play GTA VI, it means nobody really gives a shit about this AAA billion dollar garbage anymore. If what is supposed to be the literal biggest game of all time can't do it, what can?

But honestly, I think even if GTA VI does sell a bajillion I don't think it means much for the future. Everything that isn't GTA V that has spent hundreds upon hundreds of millions has seemingly been a failure. This sort of business isn't sustainable, and on top of that the trends of the gaming consumer have shifted. Billion dollar graphics and long, drawn out narratives are nice and all, but they don't mean much to the retard willing to spend 750 on a PS5 for clout. Those kind of retards are amazed by shit like Fortnite.
 
Rockstar lucked out like crazy with GTA Online. Literal "chance in a million" producing the game, putting it online, and lucking into what we'd eventually start calling "whales" driving "Shark Card" sales and encouraging more usage.

GTA VI won't come close to that level of success. Can't catch lightning in a bottle twice. Either they don't change the formula (so why would people bother switching to it instead of sticking with what they already have?) or they change it up and people don't like it anymore.
 
You know things are dire for consoles when ONE game is the turning point for whether they would be relevant.

But honestly, I think even if GTA VI does sell a bajillion I don't think it means much for the future. Everything that isn't GTA V that has spent hundreds upon hundreds of millions has seemingly been a failure. This sort of business isn't sustainable, and on top of that the trends of the gaming consumer have shifted. Billion dollar graphics and long, drawn out narratives are nice and all, but they don't mean much to the retard willing to spend 750 on a PS5 for clout.
GTA VI doesn’t exist in a vacuum. It will be the culmination of everything wrong with the gaming industry: development hell, extravagant budgets, shifting social climate, massive anticipation, inflation from price points, live service engagement.

The gaming industry has LONG changed from when GTA V came out over a decade ago. For better or worse, GTA VI’s release will be calamitous in what gamers would be willing to put up with.
 
GTA VI won't come close to that level of success. Can't catch lightning in a bottle twice. Either they don't change the formula (so why would people bother switching to it instead of sticking with what they already have?) or they change it up and people don't like it anymore.
There's also the proverbial elephant in the room, how do you motivate someone that has sunk hundreds, or even thousands, of dollars into GTA: O to migrate to GTA: Online 2?

As I understand it, Rockstar is not going to allow them to port over their inventory, because if they did that then the whales would have very little motivation to fork over cash, and it would instantly ruin whatever economy they've cooked up to push people to spend.

There's also the fact that GTA 5 benefited from releasing cross platform, so many people bought it for the previous gen, and then again for the then current gen consoles.

Also, there's the overarching issue that Rockstar is a company at war with itself. Half the company wants to make meticulous and detailed world simulators that allow the player to truly immersive themselves in a dynamic and reactive world, the other half wants to write gay communist "white man bad" movies, and don't like it when the player deviates even one step from their intended script.

Plus, the fact they've shoved some ugly goblina front and center in the marketing, despite their audience predominantly being heterosexual and male, and that the actress herself is busy being a leftist retard online does not bode well for a project 2 billion dollars in the hole, likely needing to maximize profits as much as possible.
 
There's also the proverbial elephant in the room, how do you motivate someone that has sunk hundreds, or even thousands, of dollars into GTA: O to migrate to GTA: Online 2?
Hot Coffee Mode.

As I understand it, Rockstar is not going to allow them to port over their inventory, because if they did that then the whales would have very little motivation to fork over cash, and it would instantly ruin whatever economy they've cooked up to push people to spend.

There's also the fact that GTA 5 benefited from releasing cross platform, so many people bought it for the previous gen, and then again for the then current gen consoles.

Also, there's the overarching issue that Rockstar is a company at war with itself. Half the company wants to make meticulous and detailed world simulators that allow the player to truly immersive themselves in a dynamic and reactive world, the other half wants to write gay communist "white man bad" movies, and don't like it when the player deviates even one step from their intended script.

Plus, the fact they've shoved some ugly goblina front and center in the marketing, despite their audience predominantly being heterosexual and male, and that the actress herself is busy being a leftist retard online does not bode well for a project 2 billion dollars in the hole, likely needing to maximize profits as much as possible.
Imo, there is nothing that could make GTA 6 sell as much as GTA 5. GTA 5 released on 4 successful consoles + PC. GTA 6 will release on a really bad console generation from a sales standpoint and while the PC sales might be able to mitigate the damage, they can only do so much. It will sell, maybe even well, but not to what it needs to do for its budget. And that is not getting into players potentially hating the characters or the inability to be total assholes (it is a criminal simulator for Christ's sake!).
 
They are not looking to make the budget back on sales.

Reminder that GTA Online, to this point, has made nearly 10 BILLION dollars.
True but what if GTA 6 Online does not have the sales for whatever reason. Rockstar saw that 10 Billion and is expecting to do the same with GTA 6. However, what if there is lesser sales? Then the player base will be milked harder and harder and there will be drop-off which means there will be a death spiral. GTA O made that 10 billion because there was a lot of people playing and thus taking a bit from each was fine. If there is less for whatever reason, game is cooked.
 
They are not looking to make the budget back on sales.

Reminder that GTA Online, to this point, has made nearly 10 BILLION dollars.
They are making the budget back on sales. GTA Online hasn't made $10,000,000 dollars - GTA5 has. GTA5 has sold 17,000,000 copies in the first week (before GTA Online was Online) for a the first billion in a week. There's a reason that GTA6 is priced at $79.99 and they're constantly showing off the single player. There's no official numbers of how many units were moved beyond there, but I think if you guesstimate that 17 million in a week would let you get to ~70 million in a year for four billion dollars before a single shark card is sold. They sold 215,000,000 copies of GTA5 and it's a major part of the 10 billion dollars number.

GTA6 is in a perilous place just because GTA in such a weird spot. It's a very different climate from 2013 and GTA5 was already fairly watered down. It's unclear what gameplay innovation you can even do to make GTA6 feel drastically different than GTA5 (which already had that problem from GTA4 and RDR1/2) and is locked into current generation consoles. Just even having a woman protagonist is going to be playing with fire because you run into the issue of writer's not wanting her to be flawed in anyway so she's boring - so you're already going in expecting another Franklin situation (who was not flawed because he was black - it was Trevor and Michael that were flawed and therefore memorable).

It'll be successful, no doubt, but will it be the first or second most popular game of all time again? Will that take it over 10 billion again, even if they've already spent 2 billion on it? That we'll see.
 
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