- Joined
- Dec 26, 2019
In my fantasyland mind this is what finally gives Twitch a black eye, that Phil has been scamming hard for years for glistening Pixelmeat on a mobile game.
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View attachment 1627319
In my fantasyland mind this is what finally gives Twitch a black eye, that Phil has been scamming hard for years for glistening Pixelmeat on a mobile game.
The most compelling theory I've heard on why he was so resistant to direct capture comes from GTG, who thinks it's because he believed direct capture was copyright infringement, and camcorder footage was not. He believed that, because the pixels and soundwaves wouldn't directly line up with the original game's code, that they couldn't take away any ad revenue. That this theory has DSP's unique mix of hilarious Homer Simpson-like non-logic, and infuriating entitlement, means that it must be true.God damn, I've been watching some Tevin back in time stuff the last couple of days and the whole direct capture debacle is both hilarious and infuriating.
This guy seriously claimed he had to get a seperate office in order to even begin thinking about using direct capture. I can't even begin to think to understand his logic, it's truly out of this world.
The entire "This is how I do my work" video is beautiful, it's excuses all piled up on each other. Everything boils down to: "It costs effort and money and it takes away from my experience playing the game, fuck you".
It is truly amazing to see this phenomenon play out at the same time, both in old school DSP with direct capture and modern DSP with the vest begging for improvements he will never do.
The most compelling theory I've heard on why he was so resistant to direct capture comes from GTG, who thinks it's because he believed direct capture was copyright infringement, and camcorder footage was not. He believed that, because the pixels and soundwaves wouldn't directly line up with the original game's code, that they couldn't take away any ad revenue. That this theory has DSP's unique mix of hilarious Homer Simpson-like non-logic, and infuriating entitlement, means that it must be true.
The most compelling theory I've heard on why he was so resistant to direct capture comes from GTG, who thinks it's because he believed direct capture was copyright infringement, and camcorder footage was not. He believed that, because the pixels and soundwaves wouldn't directly line up with the original game's code, that they couldn't take away any ad revenue. That this theory has DSP's unique mix of hilarious Homer Simpson-like non-logic, and infuriating entitlement, means that it must be true.
Normally, I'd subscribe to that theory. But, knowing Phil's love of money...I think that the reality would lean towards both being at least somewhat right. Phil wants the money, he needs tho-that money...to pay his bills? AND he's unfathomably lazy. There's a combo of "what would ensure I get the most money while having to put forth the least amount of effort...?" that Phil has nearly perfected given his audience of morons. In whatever Venn diagram you draw up, that TINY sliver of overlap is what Phil does. And, despite all odds, it just works. Now, his shtreems as a whole are just fuckin' lazy incarnate. A ***12 HOUR STRAIGHT SUPER LONG REAL ADULT SHTREEM!!!*** that has a total of less than 2/3 of it being actual "gameplay" thanks to stalling, marble-mouthing a bunch of crap, begging, guilt-tipping, and general ineptitude...that's just 100% lazy. Unfortunately, the Dachau camp known as his stream chat prevents anyone from calling him out with LIMBs (which stall gameplay even further) or his mahds handing out bans/time-outs.Even if true thats likely a minor reason. The main reason is probably laziness. Which is what you should always assume in the case of dsp in absence of any other evidence.
| thing | quantity | points |
| upgrade | 1 | 1,440,000 |
| coins | 527,600 | 527,600 |
| 2-star silver token | 80 | 576,000 |
| 3-star silver token | 35 | 1,512,000 |
| 4-star silver token | 15 | 3,240,000 |
| talent | 2,638 | 474,840 |
| 7,770,440 |
| token | cost of lootbox | tokens per lootbox | tokens per $100 of in-game cash |
| 2-star | 200 | 4.2 | 2.1 |
| 3-star | 450 | 1.07 | 0.24 |
| 4-star | 1250 | 0.5 | 0.04 |
| thing | quantity | points scored | in-game $ | real $ |
| upgrade | 1 | 1,440,000 | — | — |
| coins | 527,600 | 527,600 | 4,397 | 35.17 |
| 2-star silver | 80 | 576,000 | 3,809 | 30.47 |
| 3-star silver | 35 | 1,512,000 | 14,583 | 116.66 |
| 4-star silver | 15 | 3,240,000 | 37,500 | 300 |
| talent | 2,638 | 474,840 | — | — |
| 60,289 | 482.31 |
At the beginning of every month, there is always a contest called a Talent Up. This is a three-day-long contest in which you are incentivized to spend your in-game currencies to upgrade your jpegs. I believe it can also be used as a way to gauge NotDSP's dollar spending, separate from his grinding. My account is ranked at 15,000th place, and I have scored 4 million points. As an experiment, I saved all last month, and didn't upgrade any jpegs, and did the daily chores. My score represents the maximum for a F2P player, so every point NotDSP scores above that, I think one can reasonably call a pay-to-win point.
Here is his ranking:
View attachment 1633697
1/24th of NotDSP's score can be attributed to grinding. 92 million points were bought. How much does it cost to buy 92 million points?
View attachment 1633698
To convert the point system into a price sheet, we have to look at how much of each currency is needed to upgrade a given jpeg. You may be able to get to 92 million points more cheaply by just buying one of these currencies, but if you try to, for instance, spend 92 million coins, you will quickly run out of things to spend the coins on.
Evolving a 3-star gold to a 4-star bronze jpeg—we know this would be a common point-getter for NotDSP, according to his profile on the new WWE Champions website, which shows almost no 1- or 2-star jpegs—would get these scores:
thing quantity points upgrade 1 1,440,000 coins 527,600 527,600 2-star silver token 80 576,000 3-star silver token 35 1,512,000 4-star silver token 15 3,240,000 talent 2,638 474,840 7,770,440
If we take this series of expenditures as a good representative for how NotDSP scored 92 million points, we can say he upgraded about 12 jpegs.
How much would it cost to buy all of the resources needed for these 12 upgrades?
From the WWE Champions subreddit, here is a guide for the most efficient way to pay for all of the tokens listed:
View attachment 1633700
Listed for each type of token is the one loot box among many that spits them out at the highest rate. The relevant loot boxes for the 2, 3, and 4-star silver tokens:
token cost of lootbox tokens per lootbox tokens per $100 of in-game cash 2-star 200 4.2 2.1 3-star 450 1.07 0.24 4-star 1250 0.5 0.04
Figuring out the rest is simple. Here are the most efficient ways to buy coins and in-game cash:
View attachment 1633703
Putting all the numbers together:
thing quantity points scored in-game $ real $ upgrade 1 1,440,000 — — coins 527,600 527,600 4,397 35.17 2-star silver 80 576,000 3,809 30.47 3-star silver 35 1,512,000 14,583 116.66 4-star silver 15 3,240,000 37,500 300 talent 2,638 474,840 — — 60,289 482.31
$482.31 is how much real money it takes to upgrade a jpeg from 3-star gold to 4-star bronze. But remember, he needed to do this 12 times to score the 92 million extra points.
12 x $482.31 = $5,787.72
edit: Putting that number in context, it is likely way higher than the real amount NotDSP spent on this specific contest, this month. But it represents money he has spent at some point, that is now in evidence by his performance so far in day 2 of this 3-day contest. We ought to note his score at the end of this contest, and at the end of next month's, to get a real idea of how much the guy is spending just on in-game currency, i.e., this number doesn't even include how much he spends on pulls.
I see people wondering how much he is still spending on the game a lot, is this event that he's ranked 25th a grinding event or a pay-to-win event, how much would it cost him to get such and such to 5-stars, etc. I think the Talent Up can be used as a good baseline for the overall spending level if we track it month to month. And you're right that you get some coins in faction feuds, but I'm also in a high-ranking faction now (lol), and those extra resources factor into my F2P score.these are just my outsider, non-player thoughts, not trying to discount your autism, I actually really love it lol
when I mention resources, I mean upgrade materials
a lot of resources come from placing high in feud events, and he isn't in a faction anymore, he'll run out of resources eventually, but idk if this has already happened
he was probably hoarding resources for a few years, and I think it'll take more than 10 months to blow through them, but considering it's a scummy mobile game-there's always atleast a handful of resources you never have enough of
he's also hoarding resources from booby prizes in lootboxes, which I think will prolong his resource count before he needs to spend on every resource
Now this is that weapons grade in depth autism I expect from this site, well done.At the beginning of every month, there is always a contest called a Talent Up. This is a three-day-long contest in which you are incentivized to spend your in-game currencies to upgrade your jpegs. I believe it can also be used as a way to gauge NotDSP's dollar spending, separate from his grinding. My account is ranked at 15,000th place, and I have scored 4 million points. As an experiment, I saved all last month, and didn't upgrade any jpegs, and did the daily chores. My score represents the maximum for a F2P player, so every point NotDSP scores above that, I think one can reasonably call a pay-to-win point.
Here is his ranking:
View attachment 1633697
1/24th of NotDSP's score can be attributed to grinding. 92 million points were bought. How much does it cost to buy 92 million points?
View attachment 1633698
To convert the point system into a price sheet, we have to look at how much of each currency is needed to upgrade a given jpeg. You may be able to get to 92 million points more cheaply by just buying one of these currencies, but if you try to, for instance, spend 92 million coins, you will quickly run out of things to spend the coins on.
Evolving a 3-star gold to a 4-star bronze jpeg—we know this would be a common point-getter for NotDSP, according to his profile on the new WWE Champions website, which shows almost no 1- or 2-star jpegs—would get these scores:
thing quantity points upgrade 1 1,440,000 coins 527,600 527,600 2-star silver token 80 576,000 3-star silver token 35 1,512,000 4-star silver token 15 3,240,000 talent 2,638 474,840 7,770,440
If we take this series of expenditures as a good representative for how NotDSP scored 92 million points, we can say he upgraded about 12 jpegs.
How much would it cost to buy all of the resources needed for these 12 upgrades?
From the WWE Champions subreddit, here is a guide for the most efficient way to pay for all of the tokens listed:
View attachment 1633700
Listed for each type of token is the one loot box among many that spits them out at the highest rate. The relevant loot boxes for the 2, 3, and 4-star silver tokens:
token cost of lootbox tokens per lootbox tokens per $100 of in-game cash 2-star 200 4.2 2.1 3-star 450 1.07 0.24 4-star 1250 0.5 0.04
Figuring out the rest is simple. Here are the most efficient ways to buy coins and in-game cash:
View attachment 1633703
Putting all the numbers together:
thing quantity points scored in-game $ real $ upgrade 1 1,440,000 — — coins 527,600 527,600 4,397 35.17 2-star silver 80 576,000 3,809 30.47 3-star silver 35 1,512,000 14,583 116.66 4-star silver 15 3,240,000 37,500 300 talent 2,638 474,840 — — 60,289 482.31
$482.31 is how much real money it takes to upgrade a jpeg from 3-star gold to 4-star bronze. But remember, he needed to do this 12 times to score the 92 million extra points.
12 x $482.31 = $5,787.72
edit: Putting that number in context, it is likely way higher than the real amount NotDSP spent on this specific contest, this month. But it represents money he has spent at some point, that is now in evidence by his performance so far in day 2 of this 3-day contest. We ought to note his score at the end of this contest, and at the end of next month's, to get a real idea of how much the guy is spending just on in-game currency, i.e., this number doesn't even include how much he spends on pulls.
It still doesn't add up to me, because he's presumably playing these contests every month, and there's nothing special about this month. He can't really be burning over $5K worth of resources every month, whether they're hoarded or newly bought.$5,787.72
edit: Putting that number in context, it is likely way higher than the real amount NotDSP spent on this specific contest, this month. But it represents money he has spent at some point, that is now in evidence by his performance so far in day 2 of this 3-day contest.
It still doesn't add up to me, because he's presumably playing these contests every month, and there's nothing special about this month. He can't really be burning over $5K worth of resources every month, whether they're hoarded or newly bought.
Unless it is a game he started after he was caught here, the name is definitely TheyCallMeDSP. This was the lesson to not use DSP when whaling.I'm still of the view he's whaling on at least 1 other game, in which he wasn't stupid enough to call himself DSP
I agree with you, though if it was not under this name/obviously his name, then it is a mobile game that he started sometime this year. Have there been any major mobile game releases? I feel like he'd be more prone to gravitate to licensed ones, given his history with Marvel, DBZ, FF, and WWE games.I'm still of the view he's whaling on at least 1 other game, in which he wasn't stupid enough to call himself DSP
See, the problem with this assessment is that Phil can even be trusted to spend his money efficiently. I wouldn't put it past him to find a way to play even this game poorly.From the WWE Champions subreddit, here is a guide for the most efficient way to pay for all of the tokens listed:
View attachment 1633700
Listed for each type of token is the one loot box among many that spits them out at the highest rate. The relevant loot boxes for the 2, 3, and 4-star silver tokens:
token cost of lootbox tokens per lootbox tokens per $100 of in-game cash 2-star 200 4.2 2.1 3-star 450 1.07 0.24 4-star 1250 0.5 0.04
Figuring out the rest is simple. Here are the most efficient ways to buy coins and in-game cash:
View attachment 1633703
This is yet another reason why Phil simply can't be taken seriously as a game reviewer. The one that's hooked him the most, arguably more-so than even Street Fighter 2, and it's fucking Bejeweled. I'm really gonna listen to you say games like Blasphemous are trash when it's clear you have the attention span of a literal infant? I don't even mean this as an insult, the best thing for him to do is to swallow his pride as a "variety streamer" and just commit to Minecraft and Pokemon full-time. It would 100% be the best move for his career, stop giving a shit about trying to come up with half-assed reviews to a bunch of shit you don't care about and just reap retards while funding your sweaty men.You know you are playing a great game with there has obviously been absolute meticulous attention invested in creating intricate conversions, balances and options for purchasing and using the various ingame currencies, while the gameplay itself can be summed up as 'Sweaty man Bejeweled, gems go ding! Somehow it's wrasslin!'
This really highlights that, while Phil is a sloppy, transparent scammer, he falls for even sloppier, even more transparent scams.
Get help Phil.
i want to rate this post autistic, but as a compliment not an insultAt the beginning of every month, there is always a contest called a Talent Up. This is a three-day-long contest in which you are incentivized to spend your in-game currencies to upgrade your jpegs. I believe it can also be used as a way to gauge NotDSP's dollar spending, separate from his grinding. My account is ranked at 15,000th place, and I have scored 4 million points. As an experiment, I saved all last month, and didn't upgrade any jpegs, and did the daily chores. My score represents the maximum for a F2P player, so every point NotDSP scores above that, I think one can reasonably call a pay-to-win point.
Here is his ranking:
View attachment 1633697
1/24th of NotDSP's score can be attributed to grinding. 92 million points were bought. How much does it cost to buy 92 million points?
View attachment 1633698
To convert the point system into a price sheet, we have to look at how much of each currency is needed to upgrade a given jpeg. You may be able to get to 92 million points more cheaply by just buying one of these currencies, but if you try to, for instance, spend 92 million coins, you will quickly run out of things to spend the coins on.
Evolving a 3-star gold to a 4-star bronze jpeg—we know this would be a common point-getter for NotDSP, according to his profile on the new WWE Champions website, which shows almost no 1- or 2-star jpegs—would get these scores:
thing quantity points upgrade 1 1,440,000 coins 527,600 527,600 2-star silver token 80 576,000 3-star silver token 35 1,512,000 4-star silver token 15 3,240,000 talent 2,638 474,840 7,770,440
If we take this series of expenditures as a good representative for how NotDSP scored 92 million points, we can say he upgraded about 12 jpegs.
How much would it cost to buy all of the resources needed for these 12 upgrades?
From the WWE Champions subreddit, here is a guide for the most efficient way to pay for all of the tokens listed:
View attachment 1633700
Listed for each type of token is the one loot box among many that spits them out at the highest rate. The relevant loot boxes for the 2, 3, and 4-star silver tokens:
token cost of lootbox tokens per lootbox tokens per $100 of in-game cash 2-star 200 4.2 2.1 3-star 450 1.07 0.24 4-star 1250 0.5 0.04
Figuring out the rest is simple. Here are the most efficient ways to buy coins and in-game cash:
View attachment 1633703
Putting all the numbers together:
thing quantity points scored in-game $ real $ upgrade 1 1,440,000 — — coins 527,600 527,600 4,397 35.17 2-star silver 80 576,000 3,809 30.47 3-star silver 35 1,512,000 14,583 116.66 4-star silver 15 3,240,000 37,500 300 talent 2,638 474,840 — — 60,289 482.31
$482.31 is how much real money it takes to upgrade a jpeg from 3-star gold to 4-star bronze. But remember, he needed to do this 12 times to score the 92 million extra points.
12 x $482.31 = $5,787.72
edit: Putting that number in context, it is likely way higher than the real amount NotDSP spent on this specific contest, this month. But it represents money he has spent at some point, that is now in evidence by his performance so far in day 2 of this 3-day contest. We ought to note his score at the end of this contest, and at the end of next month's, to get a real idea of how much the guy is spending just on in-game currency, i.e., this number doesn't even include how much he spends on pulls.
This really highlights that, while Phil is a sloppy, transparent scammer, he falls for even sloppier, even more transparent scams.
Get help Phil.
I agree, which I why I think we should track his score in this contest every month, because it is a direct way to look at his in-game expenditures. Now, expenditures recognized by the contest include one category that I didn't go into: using shards to ‘fuse up’ jpegs. Can this be how NotDSP is avoiding my math, scoring 96 million points for very little money? Let's look at the results of the $135 pull video I posted upthread:It still doesn't add up to me, because he's presumably playing these contests every month, and there's nothing special about this month. He can't really be burning over $5K worth of resources every month, whether they're hoarded or newly bought.
| points | dollars | points per dollar |
| 92,000,000 | 5787.72 | 15,895.72 |
| 1,800,000 | 135 | 13,333.33 |