Will Elder Scrolls 6 be complete dogshit? - Will it instead be an awesome and great and epic and fun game that blows Morrowind out of the water? The ultimate fantasy experience?

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Gangstalker #32194

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kiwifarms.net
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Nov 4, 2021
It probably won't be out until like 2028, that gives Todd Howard plenty of time to fuck it up, or make it awesome. He directed Morrowind, and he also directed Redguard.

Will it be Good Todd or Evil Todd who prevails on release day?

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stuff like beyond skyrim gives me hope that gold can be always be spun from manure

thank you bethesda fan aspies, you work for the love of the craft and out of appreciation of the materials, thats the highest aspiration any artist can shoot for
 
I'm not going to say it'll be shit because of the writing, because Bethesda hasn't written a good game in 20 years now and Elder Scrolls lore is demented.
But Starfield was so fucking boring and soulless and whatever they've been doing with Fallout hasn't even been fun to play, so TE6 will almost assuredly be a disaster.
With paid mods, I'm sure.
 
Every new Bethesda game is a degeneration of the previous Bethesda game.

I don’t believe Todd Howard can make a good game anymore. He no longer has good people working with him, and the success of Oblivion and Skyrim made him believe that degeneracy as game design was the way to go.
 
As long as Bethesda keeps Emil Pagafuckface (the lead for fallout 3, fallout 4, and starfield.) in his current position, no, I have no faith whatsoever.

Emil is... Not a good writer. He needs to have someone looking over his shoulder to tell him "No Emil, you cannot put the actual Santa Claus in Morrowind as a literal cocaine dealer" and edit his retarded ideas into something more workable and lore friendly (Literal cocaine Santa becomes uncle sweetshare, for example) or "No Emil, you cannot completely disregard the lore because 'its funny' or you don't care because the old lore disagrees with the dumb story you want to tell" (The ghoul kid in the refrigerator and jet being a pre-war drug) and that used to be something Todd Howard used to do.

Todd, for all his faults, has always had an open door policy that has been traditionally used to make Emil stop being a fucking retard, but with Bethesda now being spread across multiple states, that isn't feasible anymore. The guy in California who is being told by Emil to do something retarded can't walk into Todd's office in Texas (or wherever it is located) to complain about it, and so you end up with Starfield being written without a cohesive design document.

But the problem is that Emil... is unlikely to get fired or demoted. Despite being a fucking moron the games he has been head honcho for have sold really well, despite being bad / heavily criticized. Objectively speaking he's an idiot but to corporate, green line go up, so he stays and gets promoted again.


Is that Tamriel rebuilt's gridmap?
The problems at Bethesda are never going to be just with one guy. Emil is a scapegoat because he's the one who went out and bragged about some of the company's weaknesses, but he's only one symptom of a much larger issue, that being that Bethesda is full of shitty writers operating without a large and coherent vision. If Emil was fired tomorrow, he'd be replaced either by someone equally as visionless, or by a DEI hire who thinks that Bethesda's real problem is putting too many white dudes in their games.
 
If Emil was fired tomorrow, he'd be replaced either by someone equally as visionless
I was using Emil as an example since he is the most egregious one, and the one who, since bloodmoon, has had to have Todd Howard tell him "No Emil, you cannot do that"
Emil isn't the only problem but nothing will be done about the other problems till Emil is gone.
 
I don’t believe Todd Howard can make a good game anymore. He no longer has good people working with him, and the success of Oblivion and Skyrim made him believe that degeneracy as game design was the way to go.
I'm kinda not sure he ever could. Redguard was a flop. It seems like his most significant decision with Morrowind was just giving Kirkbride and Kuhlmann the green light to go insane and create an incredibly compelling world to make the game worth playing. Oblivion was basically just an aesthetic pivot and watering down to profit off the hype of Jackson's LOTR trilogy, it sold well, and everything since has been a steady march toward lowest common denominator.
 
Actually Morrowind is at a larger scale vs Oblivion and Skyrim, since its only Vvardenfell yet it covers the same area as Skyrim pretty much
View attachment 5874462
Also funny how Morrowind doesn't have the map size limits that the later games have
Talking about maplimits, Daggerfall covers the entire illiac bay of hammerfell and high rock, with traveling from one end to the other on foot taking actual days (apparently can be done in ~69 hours).
 
Talking about maplimits, Daggerfall covers the entire illiac bay of hammerfell and high rock, with traveling from one end to the other on foot taking actual days (apparently can be done in ~69 hours).
Wasn't there some kind of oversight where the distances were so large that the game would run out of memory and crash before you could reach a destination?
 
Wasn't there some kind of oversight where the distances were so large that the game would run out of memory and crash before you could reach a destination?
Not sure. Probably on old machines, but people definitely have done videos on such travels on newer machines.
Or they just simply patched that at some point.
 
I'm not going to say it'll be shit because of the writing, because Bethesda hasn't written a good game in 20 years now and Elder Scrolls lore is demented.
But Starfield was so fucking boring and soulless and whatever they've been doing with Fallout hasn't even been fun to play, so TE6 will almost assuredly be a disaster.
With paid mods, I'm sure.
yeah the real question with TES6 will be seeing what insane monetization scheme they put in to try and prevent another situation like with Skyrim where the game keeps a dedicated playerbase for 15 years that they don't get to capitalize on. It will fail and so will the game, of course.
 
Wasn't there some kind of oversight where the distances were so large that the game would run out of memory and crash before you could reach a destination?
Not sure. Probably on old machines, but people definitely have done videos on such travels on newer machines.
Or they just simply patched that at some point.
That was Arena, not daggerfall. The manual said you could and people tried but you would cause a crash and no mater how far you walked in one direction if you turned around to look behind you, you'd see the city you JUST LEFT 50 feet behind you.
yeah the real question with TES6 will be seeing what insane monetization scheme they put in to try and prevent another situation like with Skyrim where the game keeps a dedicated playerbase for 15 years that they don't get to capitalize on. It will fail and so will the game, of course.
Their current scheme of creation club (Official Micro-DLC) + creation network (Paid mods) being purchased by "bethesdacoin" or whatever has actually been incredibly profitable.

The only reason they stopped doing it for Fallout 4 is because they fucked up and marketed it as DLC, and they got hit by some dude suing them for a shit ton of money in a class action lawsuit since they also sold a season pass marketed as "free access to ALL DLC". They are refusing to release any of the stuff made for Fallout 4's creation club till that lawsuit is dealt with.

As for why they stopped making new ones for skyrim, they hired a bunch of modders like Trainwiz (A big name modder in the community since Morrowind) Elianorah (Creator of outfit mods, house mods, and tranny flags for Fallout 4 and Skyrim), and Kris Takahashi (Creator of companion and story mods such as Vincent Vincent, Interesting NPCs) as contractors to do level design and model design for Starfield. Those are the same people they hired to do creation club, so that is why it dried up.

I'm willing to bet they'll keep churning out creation club content to make akyrim and whatever the new game will be profitable.
 
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