- Joined
- Feb 23, 2019
Imagine an RPG, which game features out of these do you consider particularly interesting or attractive?
- Aesthetics customization of characters (skins basically).
- Permanent monster capturing (adding them to your party, permanently).
- Temporal monster capturing (you capture them easily, but can lose them).
- Predetermined party (your party members have lore and background, but are not flexible: i.e, the story determines who they are, not your choosing).
- True roguelike (death means you start at level 0, possibly by keeping items you stored).
- Big pool or small pool of types (e.g: water, fire, plant, etc → they beat each other in "rock, paper, scissors" fashion).
- Resurrection system (you change skills/type of character, but start at level 0 again, so you get more varied skills, but at the cost of grinding).
- Very long story, or reasonably short instead (assuming it's fun anyways).
- Bestiary or the like, where mostly irrelevant but creative lore can be read.
- Special enemy attacks lower level (very rarely, the enemy may hit you with an attack that lowers your level by 1).
- Big pool of items (which could lead to non-unique stuff, like a sword that is mostly like some other).
- Losing items and money on death, or keeping some after calculating via randomization.
- Real time based events (like something happening only at 3AM your
device'stime, or changing from day to night). - Easy level-ups with special items (like Rare-candies in Pokémon).
- Minigames within the game that are not as polished, but still exist.