Which game features do you enjoy?

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We Are The Witches

True & Honest Fan
kiwifarms.net
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Feb 23, 2019
Imagine an RPG, which game features out of these do you consider particularly interesting or attractive?
  • Aesthetics customization of characters (skins basically).
  • Permanent monster capturing (adding them to your party, permanently).
  • Temporal monster capturing (you capture them easily, but can lose them).
  • Predetermined party (your party members have lore and background, but are not flexible: i.e, the story determines who they are, not your choosing).
  • True roguelike (death means you start at level 0, possibly by keeping items you stored).
  • Big pool or small pool of types (e.g: water, fire, plant, etc → they beat each other in "rock, paper, scissors" fashion).
  • Resurrection system (you change skills/type of character, but start at level 0 again, so you get more varied skills, but at the cost of grinding).
  • Very long story, or reasonably short instead (assuming it's fun anyways).
  • Bestiary or the like, where mostly irrelevant but creative lore can be read.
  • Special enemy attacks lower level (very rarely, the enemy may hit you with an attack that lowers your level by 1).
  • Big pool of items (which could lead to non-unique stuff, like a sword that is mostly like some other).
  • Losing items and money on death, or keeping some after calculating via randomization.
  • Real time based events (like something happening only at 3AM your device's time, or changing from day to night).
  • Easy level-ups with special items (like Rare-candies in Pokémon).
  • Minigames within the game that are not as polished, but still exist.
Add any other that sounds cool to you, not listed here.
 
Management-simulation features are really fun when executed well. Can be horrifically tedious if done poorly, though.
Like that section in BallXPit (indie game) where you get resources by throwing your characters to bounce on the map? Or Yakuza 0, where you manage different business?
Extensive character creation. I’m an alt-holic in games and I love tinkering with builds. The more options for character creation, the happier I am
Does this extend to aesthetics/skin of characters (e.g: The Sims)? Or just builds in general, like Black Myth Wukong.

What about going back in your build? Like in the mentioned Black Myth Wukong, which I think lets you respec for free?
Exploration
Procedurally (semi-procedurally) generated? E.g: Noita, Mystery Dungeons. Or more like in a big map (Elden Ring, some Zelda games).
I mean most of those things are in the SMT games
Do you enjoy its typing system? Like I think they have one type that's somewhat random (Nuclear), which obviously interacts with the many others. And Arcanas too.
 
You'll love Barony, @We Are The Witches

As for my dream RPG:

>no level scaling
>rich dialogue tree system
>dice roll based combat, preferentially turn based
>varied and flexible builds
>crafting systems

And last but not least
>made by a dev not obsessive with "balance" changing foundational stuff every single update
 
>dice roll based combat, preferentially turn based
Now you're speaking my language.

devlin.webp
 
enemies reacting to your playstyle and adjusting their tactics slowly.
In MGSV if you keep doing headshots to outpost guards. enemies in that outpost will later start wearing helmets after some time passes.
this shit even work for hiding in boxes, if you keep doing it enemies will eventually not fall for it. it even gets to the point they start reporting moving boxes.

wish they took this a step further where if you start putting bombs in boxes, enemies will just start running away from out of place boxes on site.
 
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enemies reacting to your playstyle and adjusting their tactics slowly.
In MGSV if you keep doing headshots to outpost guards. enemies will later start wearing helmets after some time passes.
this shit even work for hiding in boxes, if you keep doing it enemies will eventually not fall for it.
Oh that's pretty interesting.
Check Darkest Dungeon, the first one. But i imagine you already know this game

Plenty of mods for it too, so you'll never run out of comps
I'm not really a "gamer".

But maybe one day I'll learn enough programming specifically in regards to games so that I make one, as a hobby.

Probably everyone in this thread plays more than me.
 
I like S.T.A.L.K.E.R.'s A-Life, especially in mods like Anomaly and its derivatives.

The NPCs have their own objectives, independent of the player: they can explore, rest, loot, sell, and fight without you having to interact with them. This makes the open world more dynamic, immersive and unpredictable; for example, a settlement that was previously occupied by a friendly faction may have been overrun by mutants; the Loner you saved in the Cordon is now blasting bandits with a looted RPG; the squad you rescued from a rival faction is now resting by the fire in one of their bases, and so on. The game keeps track of everything. Each random NPC is a unique entity that the game simulates independently, so even if they are out of your field of vision, they are still present in the game world and live their own adventures apart from you.
 
Like that section in BallXPit (indie game) where you get resources by throwing your characters to bounce on the map? Or Yakuza 0, where you manage different business?

Does this extend to aesthetics/skin of characters (e.g: The Sims)? Or just builds in general, like Black Myth Wukong.

What about going back in your build? Like in the mentioned Black Myth Wukong, which I think lets you respec for free?

Procedurally (semi-procedurally) generated? E.g: Noita, Mystery Dungeons. Or more like in a big map (Elden Ring, some Zelda games).

Do you enjoy its typing system? Like I think they have one type that's somewhat random (Nuclear), which obviously interacts with the many others. And Arcanas too.
I'm not the biggest RPG fan but I do enjoy SMT 3 and 5 a lot and part of it is the battle system and how move types are a core mechanic. I haven't played one with Nuke as a typing so I can't offer much feedback in relation to that question though, I know Persona 5 has Nuke but I haven't played Persona 5.
 
Plot and characters that take themselves seriously
Gameplay loops that encourage replayability without it feeling like a punishment
Rewards for exploration
A UI that doesnt feel like a gameplay mechanic but a layer to help you immerse in the game world
 
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