what's your autistic obsession?

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For me, it's programming with C++, modding games, and creating constructed languages. Along with making textures, sprites, models, music, sounds, and such other things. Also I will learn about C++ more, especially in regards to utilizing OpenGL and OpenAL, figuring out vector, matrix, and quaternion math, and working with GUIs.

The textures are mostly made with GIMP, but also sometimes with an old Quake texture editor known as "Wally", whether they be drawn from scratch, or based on photos from texture websites. The music I make uses samples from sample libraries made by Zero-G, Big Fish Audio, SoundIron, and Rarefaction. But I do create some of my own sounds, mainly recordings of industrial percussion, and ambient drones and pads via synthesizers. Most of the sounds are actually downloaded from Freesound.org or bought from Sounddogs, and then they're edited to make ambient noises, vocals for monsters, beefy gunshot sounds, etc. The models are created using Blender, and have poly counts that are just in the middle (as in Serious Sam TFE and TSE or Quake 3 Arena).

As for the conlangs, they're demon languages that sometimes break the rules of human languages, but nothing too extreme. Most of them are WIP in regards to their vocabulary, history, and grammar.
 
Old RPGs with odd mechanics. The more systems in play, the more my brain tingles.

I remember the first RPG I played that wasn't dirt simple was Xenogears. God I loved that game. Just thinking about it brings me right back to chilly Christmas 1998. What a wonderful day

snow.jpg
(I should photoshop a mech into this picture)
 
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