you traveling from place to place as a tourist and using real U.S. maps as a reference. (It's more complicated than that.) But I couldn't figure out how to make the core gameplay FUN. It would be a comfy game at best, but even those are kind of fun because there's always more stuff to unlock and grow.
Oh, also, look at games like Life is Strange. Any of them, really. Or DONTNOD games in general. They could be considered "comfy" games, but in my opinion they do it in the worst way possible.
I'm not interested in the characters. Chloe is the biggest cunt in video games of all time, I don't care about Max at ALL and every other character in the game are either fluff that you can general disregard as a whole, they do not matter outside of one or two interactions through gameplay. They have no impact on the story being told, they are largely annoying and not just because they are teenagers and I'm an old lady, they contribute nothing valuable or meaningful.
The sequel feels like it's a parody or satire, except they are earnest about the story they're telling. It's full of contemporary political allegories that aged like milk the second they released the game/episodes.
I haven't played or watched someone play True Colours or Double Exposure, and I don't intend to.
If you want to tell a story that's supposed to grip the player, make sure it feels timeless (so no memes or internet slang that will age within a month) and engaging. You CAN have a setting of the 1990's, including slang or references to popculture from the time, I feel that that's different from, say, a game full of tiktok memes that are only funny to literal fortnite children.
If you want to focus on the characters, make them relatable without being potentially controversial. No politics that take a clear stance for either side of the political spectrum, no gender identity bullshit and so forth.
Gameplay can take second stage if it isn't obnoxious and tiresome. If you can stand to play it repeatedly over hours without you gagging, your players would hopefully feel the same way. Walking simulators CAN be fun and engaging games, but replayability is relatively low IMHO. A title that many people consider to be "art" is Journey. I recently played it myself and I just didn't understand it. Sure, it was beautiful but it was extremely simple and the story being told didn't grip me at all. My total playtime might've been around 1-2 hours, and I forget how much money I spent on it, but I can't see myself returning to 100% achievement it.
On the other hand, would the gameplay be like Pokemon snap, a railshooter minus the shooting? Or something else entirely?
Outer Wilds is a game that I could recommend to people but it is very hit/miss due to the story being told paired with the gameplay. I don't want to spoil it in case you or other readers of the thread haven't played it, but it's an experience you can only have once even if it's a lot longer than other "art" games or walking simulators.