James Roancrest
kiwifarms.net
- Joined
- Sep 24, 2018
Witcher 2, just finished the first game. Haven't played the games before, really behind the curve on this one.
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Now you know why /vg/ calls the developer FatShit instead of FatShark. You have to go out of your way to fuck up a cooperative PVE game that was already working.Vermintide 2 after the 2.0 patch. Holy fucking shit, they fucked it up.
Kruber's entire skilltree was revised and now exclusively revolves around Stagger. Formerly, you could build Kruber either around damage reduction or around blocking and stamina, now all you have is either a new and awkward stagger mechanic or shit skills that are entirely pointless.
In order to stagger an enemy reliably, you need to pick a weapon with the "Crowd Control" trait and 90% of those suck ass. The only viable one seems to be the Mace and Shield.
The patch also introduces skills that actually nerf you when you pick them. Kruber has a damage reduction aura for his allies. You can choose a skill that takes away that aura in exchange for 10% more power score, which tops out at 300 on veteran anyway, so if I see things right, I'm looking at 30 more power (if that bonus even allows me to go above 300) but in exchange, my party gets more damage. Amazing. I become less useful for the team and I don't even know if the supposed bonus actually can exceed the top limit.
bumping thread to alert all the wizards to a great Steam game I just got in the last month's Humble Bundle:
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Yoku's Island Express, $19.99(or semi-free in my case) is a pinball game similar to Sonic Spinball, with some metroidvania elements. The controls are pretty basic, you can move left & right with your analog stick, and left & right triggers activate all blue and yellow flippers & bumpers on screen respectively. The entire game is one large series of interconnected tables and chutes, with a town hub, side quests, fast travel that can be unlocked, and additional movement perks to earn(like a grappling mechanic on certain flowers and a dive button in water where you would otherwise float) as progression.
The game is set in a watercolored, kid-friendly nature island similar to Ori & The Blind Forest, and your character is a small dung beetle pushing a pinball instead of a turd in a semi-cutesy, semi-Grimm's atmosphere. As an adult, it feels pretty fair with some of the taller climbing segments and I'm constantly making progress at a satisfying rate. There's a map that gets filled in but the amount of directions you could go is almost daunting. Good achievements to chase, chill soundtrack but nothing amazing. Ball physics are above average, you can pretty consistently make shots that visually make sense if you have any reflexes at all. No deaths, the very minor penalty for draining a ball completely is falling through a path of thorns and dropping a few "fruits," the island's currency for unlocking new paths/fast travel points/minor upgrades, which is easily earned back by bouncing on a few bumpers.
I never see modern games mixing these two genres, so I highly recommend it even if you are turned off by the setting or presentation like I was initially. Go beg for a free key in the giveaway thread if you're interested, try the demo, or just buy it yourself, you should get a good 10-15 hours out of it, and it's fun enough to replay in 6 months to a year.
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Yoku's Island Express on Steam
Meet Yoku, the pint-sized postman protagonist of Yoku's Island Express! Use a unique blend of pinball mechanics, platforming and open world exploration to unlock the secrets of Mokumana Island, help the locals, awaken ancient deities and much more in this amazing new tropical adventure!store.steampowered.com
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Gets even worse. I originally said that the only viable weapon seems to be the Mace and Shield. . . turns out that's shit, too.Now you know why /vg/ calls the developer FatShit instead of FatShark. You have to go out of your way to fuck up a cooperative PVE game that was already working.
>only plays KruberGets even worse. I originally said that the only viable weapon seems to be the Mace and Shield. . . turns out that's shit, too.
Stagger means I get Bonus Damage on enemies the more they get staggered by attacks. Since I kill regular enemies in 2 hits anyway, that means the Bonus Damage does jackshit. Who cares if I punch that enemy down to -10 HP or down to -100HP, he's dead either way.
Gets especially funny when you consider that all Crowd Control weapons lack the "Armor Piercing" quality for balancing reasons (and vice versa), so the enemy types like Stormvermin, Chaos Warriors etc where I would benefit from Bonus Damage are immune to my attacks unless I hit a weakspot like the head, which I won't be able to do with the mace, since it swings left and right, never from above.
I've tested it a bit, maybe I am missing something, but Vermintide 2 has become virtually unplayable for me, since I really like Kruber and I have little interest in playing the other characters...
Which brings me to my next point; currently playing: Kingdom Come Deliverance. Time to catch up on that game, bought it when it came out and played it like a madman for 100+ hours, but still haven't finished the campaign...

Tried emulating Shadow Hearts 1, but I couldn't really find a work around for the slowdown, so I bought a used copy and waiting for it to arrive.
So far, it seems like an interesting game. Having to go and calm down evil spirits periodically due to the way random fights work is an interesting mechanic both gameplay and story wise.
Great game. I wish more RPGs went for that dark/horror vibe. My only complaint about the game is that it's not really that long.