- Joined
- Dec 13, 2022
I'm very annoyed. Ever since 1.1, the game crashes on launch.
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I'm very annoyed. Ever since 1.1, the game crashes on launch.
The game won't even launch. I do run it via proton/linux so I'm sure that's part of it. I had like 2 mods that only affected how you build and didn't actually add anything new.
I checked again and there was an update to one of the mods and I re-validated and it seemed to launch! Now to remember what I was doing before (besides running out of power)hmm that's weird. When I got that bug the game had no issues launching but it crashed when I loaded into the world but I did have to disable every mod to make it work.
Hate to say it but you might have re-install the game.
Maybe check out the https://questions.satisfactorygame.com/ help page to see if they got any similar issues reported
Eventual power grid failures from reliance on fuel (which produces byproduct) for power and chaining production lines together without organization and intelligent resource utilization has fucked me. I tripled my coal power but I'm stretching the output of the resource nodes.
Because it is cool looking!oy vey diluted fuel to turbo fuel to rocket fuel plant number 3 completed at last.
At this point why am I even bothering with nukes?
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Because it is cool looking!
I built a computer/h.s.connector/c.board factory over the last week using the crystal computer recipe and the two silicon board recipes. That was a lot of fun.dammit Mandrake your right. It will look cool and for that I will slog through.
I think that's why I love this game so much, I like Factorio because of the complexity but it lacks the sense of scale and grandeur that Satisfactory has. I like my Factorio factory but it's ugly and flat. I love my Satisfactory factory because it's so cool looking and fun to run around and I know that I placed every single fucking item down myself unlike Factorio where 50% of my factory was just auto assembled by my bot network.
There is a sense of...satisfaction wandering through my factory and admiring my own handiwork. I just hope I don't hurt my arm patting myself on the back.
I built a computer/h.s.connector/c.board factory over the last week using the crystal computer recipe and the two silicon board recipes. That was a lot of fun.
Getting enough production for the oscillators was by far the most time consuming aspect.
I have really started to love the steamed copper sheet recipe. It is so useful.
In your opinion are the pure ingot recipes of any use? I always look at them but never actually try them.
I think you will agree with me since we both play this game a lot, but power is not even an issue unless I forget. People that cry about not having enough power make me laugh. Obviously I will help them but it is such an easy issue to fix.If you have the spare power
I think you will agree with me since we both play this game a lot, but power is not even an issue unless I forget. People that cry about not having enough power make me laugh. Obviously I will help them but it is such an easy issue to fix.
Especially mid game when you can crank out a lossless turbo generator with ease.
The difficulty could definitely be tweaked. I think the circuit board recipe might be better off in a manufacturer and maybe an alt as an assembler recipe. But that would require a lot of change.yup 100% agree.
but I too have seen some Let's Player's who try to run coal for far too long but if you build on a large scale like I do even a diluted fuel power plant can get overwhelmed by the middle of tier 4 if your going big into a recycled plastic/rubber set up thanks to all those refineries.
I guess the dev's wanted power to be a hard cap but went really really soft on it for some reason. I know Satisfactory is not made to be really challenging what with all the short cuts and hand feeding you can do to beat the game but I really think it should be a touch more challenging over all.
I mean with a diluted fuel set up on a single 300 oil node you can crank out like 55,,000 MW. I'd say for the average player who just wants to finish the game that's probably plenty.
I dunno if it's for good or ill but I'd like to see power scaled back a fair bit. There should be a reason to move past just plain old fuel generators by the end of mid game, then into uranium nuke plants in early late game, plutonium for mid-late and then onto ficsonium nuke plants for late end game.
I mean why have all these options when the first one is pretty much all you need?