@Jaimas , if you'd like to provide a brief summary in this regards, have at thee.
I did in the aforementioned, but sure, a little elaboration wouldn't hurt.
Brianna, for the sake of making Revolution 60, initially hired 4 "main" programmers and had the help of several auxillary staffers for voice work, scriptwriting, etc. Despite Rev60 being made in Unreal for Mobile, neither Wu nor anyone she hired initially was actually versed in its use and as such, she had to send her core employees learn it from scratch. The initial script for Revolution 60 was absolutely abhorrent and Amanda Winn-Lee and Carolyn VanEstletein forced multiple re-writes. This comes out during the actually gameplay, where you can see despite terrible direction and ideas, a good game is trying
desperately to happen under it all.
It's the other stuff around it that's more interesting. Wu hired a rotating series of programmers to help teach the mains, and it's from these that we know as much as we do about Giant Spacekat, since we've had a few former employees and associates of Wu from Rev60's development cycle approach us about it, and while they mostly have requested anonymity (and thus these would be allegations, not proven incidents on their own), they all told the same horror-stories about Wu and her management style.
Wu also has an interesting work ethic, most accurately described as a complete lack thereof.
Wu is infamously petty, to the point of being willing to sabotage peoples' careers for going aganst her. Wu herself did no real work for the project, constantly taking credit for the work of her employees and firing them when they outlived their usefulness or got too expensive. If an employee wound up quitting GSX, usually becuase Wu violated their contract by going beyond due dates or failing to pay, Brianna Wu would then proceed to claim she fired them and badmouth them to her associates on social media. When Gamergate inevitably happened, Wu basically dropped all work she was doing for the port project to PC and focused exclusively on the Autism Holy War to the exclusion of all else, while demanding her remaining employees picked up the slack. She then took credit for their work.
This quickly led to GSX's
entire staff quitting once the core setup was done, except for Brianna Wu, Frank Wu, Natalie O'Brien (who
does not actually exist), and Amanda Warner (who left after the PC version had been completed).
One of Wu's former employees, however,
did make multiple public statements: Emma Clarkson. Clarkson backed up most, if not all of the above accusations and shared her own experiences with Kiwi Operatives who conducted an interview. Clarkson explained that Wu had such a bad reputation amongst others at this point that she actually had a big problem getting potential staffers to the table; even more so, Wu refused to hire men entirely and would only hire women
exclusively.
After the initial launch of Revolution 60, Wu had originally promised a PC version within a year, and since the game was on Unreal, porting should have essentially been a self-completing process. This turned out to be not the case, and Brianna Wu, focused as she was on Gamergate,
let the game languish on the shelf for two years, ignoring her Kickstarter backers, so she could go shriek about a hashtag consumer revolt and whine about how Jace Connors was a threat to her life. This only ended when
the Kickstarter backers revolted and threatened a mass-chargeback campaign, at which point Wu finally deigned to release the game.
To this day Revolution 60 has a buggy, broken final boss fight that doesn't work properly and makes it impossible to complete the game on the PC Versions without cheats.
Brianna Wu also openly stole content for the game and used it without giving credit, including music that she claims she wrote and assets repurposed from Second Life. None of these give credit to the original creators either.
In Conclusion: Brianna Wu's management of GSX is a fucking trainwreck from beginning to end, establishing why she is completely inept as a leader, establishes that she has a complete incapacity to make good on contractual obligations, and displays her to be dangerously petty and vindictive. The release of Rev60 on PC, while generally an improvement over its IOS version, has yet to be fixed, and is still essentially an incomplete game. The project was entirely about Wu's ego and she gave nary a fuck about anyone else involved with it.