Warhammer 40k

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I've heard that in HH, Kurze foreseen his original canon death, which is pretty bad considering he managed to correctly predict the death of like six other primarchs in the same paragraph.

There's overall a lot of conflict over him predicting Dorn's death, but if that's the case then I'm going to assume Dorn is dead unless they really do asspull him.
 
So what actual rule changes are coming? From what I gather so far, Psyker moves are being transferred to the Shooting phase, and the Morale phase is being reworked as a "Battleshock" debuff rather than just losing models.
Psychic powers are moving, there will be no psychic phase. Instead buffs/debuffs will be in the command phase, attacks will be in the shooting phase, and maybe other stuff will be abilities on the dataslate.

In general they are trying to remove the rules bloat where armies could have a multitude of rules from obscure releases and you can make a misplay cause you don't memorize each factions 30-50 stratagems.

Each faction will have all their Faction Tactics, stratagems, Warlord Traits, and Relics on a single sheet. Every faction will have only 6 stratagems and universal ones will be expanded. A lot of minor stuff will be shifted to each units dataslate.

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That's the 10th Edition Termagant dataslate. Some changes, each weapon has it's own strength and ballistic skill. We don't know how leadership works but probably succeeds on an 8+ from a 2d6? OC is objective controlled, and how much each unit is worth for holding a control point. Also the ability Skulking Horrors is an example of something that might of been a stratagem that is now an ability of the unit, allowing it to fall back from a potential charge.

I think the whole idea is to make it easier for you opponent to see all the abilities you have, being able to look at your dataslates and faction sheet and know all the tools you have in a fight instead of it being spread amongst several books.
 
Psychic powers are moving, there will be no psychic phase. Instead buffs/debuffs will be in the command phase, attacks will be in the shooting phase, and maybe other stuff will be abilities on the dataslate.

In general they are trying to remove the rules bloat where armies could have a multitude of rules from obscure releases and you can make a misplay cause you don't memorize each factions 30-50 stratagems.

Each faction will have all their Faction Tactics, stratagems, Warlord Traits, and Relics on a single sheet. Every faction will have only 6 stratagems and universal ones will be expanded. A lot of minor stuff will be shifted to each units dataslate.

View attachment 4869473

That's the 10th Edition Termagant dataslate. Some changes, each weapon has it's own strength and ballistic skill. We don't know how leadership works but probably succeeds on an 8+ from a 2d6? OC is objective controlled, and how much each unit is worth for holding a control point. Also the ability Skulking Horrors is an example of something that might of been a stratagem that is now an ability of the unit, allowing it to fall back from a potential charge.

I think the whole idea is to make it easier for you opponent to see all the abilities you have, being able to look at your dataslates and faction sheet and know all the tools you have in a fight instead of it being spread amongst several books.
On paper, this does sound rather easy to memorize and play, since you don't need to bust your ass flipping through books/using your phone 24/7 during a game. I do question the shooting phase and fighting phase merged into one, 'cause does that mean I can shoot my units and then try to charge 'em into melee combat or what exactly?
 
On paper, this does sound rather easy to memorize and play, since you don't need to bust your ass flipping through books/using your phone 24/7 during a game. I do question the shooting phase and fighting phase merged into one, 'cause does that mean I can shoot my units and then try to charge 'em into melee combat or what exactly?
I didn't catch that they were merging shooting and melee.
 
I mean, isnt Dorn pushing up daisy like Sanguious is? Id prob see Russ popping back up, maaaybe Vulkan making a dramatic return....or....who was the leader of the Black Templars?
Rogal Dorn was said to have died in the eye of terror aboard The Sword of Sacrilege. But they only have a hand to prove that so he is 100% alive considering the nuance of games workshop.
 
Smart of them to showcase the new datasheets with termagants. Had they shown space marines, with all the bullshit doctrines and bloated weapon loadouts that "clean" layout would look drastically different.
 
Imperial guard omnibus 1 and the original dawn of war should help you down the rabbit hole and help you visualize what you are reading.

View attachment 4873768
I need to give 15 Hours a read. I heard despite its name and grim tagline of "This is how long regiments last" its strangely inspiring and uplifting on account of how a bunch of rookies last longer than anyone had any idea they might.

Of course, to quote Leman Russ himself:
"Only in the Space Marines of the Legiones Astartes are courage and expertise perfectly blended. In other troops they are present in varying degrees and proportions, and many scholars have debated their relative merits. For my own part, I come down on the side of courage. For courage can sometimes make a virtue of inexperience. I myself have commanded Imperial Guard troops whose probitor units have achieved great things, because they were too inexperienced to realise that their goal was impossible."
 
I need to give 15 Hours a read. I heard despite its name and grim tagline of "This is how long regiments last" its strangely inspiring and uplifting on account of how a bunch of rookies last longer than anyone had any idea they might.

Of course, to quote Leman Russ himself:
"Only in the Space Marines of the Legiones Astartes are courage and expertise perfectly blended. In other troops they are present in varying degrees and proportions, and many scholars have debated their relative merits. For my own part, I come down on the side of courage. For courage can sometimes make a virtue of inexperience. I myself have commanded Imperial Guard troops whose probitor units have achieved great things, because they were too inexperienced to realise that their goal was impossible."

So an IG has a frontline life expectancy is 11 hours longer than Nato backed army in Europe.

The Imperium wins again!
 
So, I've been "away" from 40k for years. I like the setting, I like being a total sperg and yelling "praise the emperor" and quoting lines from the video games... But the last time I actually played the tabletop game was about 20 years ago. And I don't follow the setting suuuper religiously. I appreciate it, I don't worship it or anything. I play some of the computer games, mostly. I've read about 4 of the 9,000 novels.

But I've got a 3D printer, now, and I know Games Workshop throws a fit about 3d printed minis, but I don't give a shit. I thought about printing out a couple armies, or maybe just a couple kill teams, and playing with friends. I know they use proxies, so I know it wouldn't be an issue.

...

Then I fell down the rabbit hole of reading the current 40k lore.

Primaris space marines? Are these as hated by players as I hate them? They seem like nothing but an excuse to sell slightly tweaked space marine minis to players who already had space marines. And the lore behind them seems fucking retarded. The only thing that would redeem them to me is if they pulled a "Haha, they really are heretek abominations after all" plot twist, but I know GW won't do that, because they wanna sell more minis.

And now Squats are back. But they're called the League of Votan. Which, hey, cool, I like dwarves, I like space marines, dwarven space marines? Cool. But they don't seem to fit the 40k aesthetic. The Tau used to get shit for being insufficiently crapsack for the 40k lore, but the Squats/Votanians/whatever seem positivey utopian by 40k standards. They've basically got super pre-Dark Ages tech, they don't really deal with the problems humanity deals with, they've held their own against other threats, they live in a resource-rich area of the galaxy, and while they're socially... different... they don't seem like they're in any way "bad".

I dunno. Am I misreading things? What is the consensus among existing players about things? What other big changes have I missed?
 
You are the first person I have ever heard so much as mention the Leagues of Votann.
I think that's just a symptom of them being the newest race introduced to current 40k.

The tau had the exact same problem, they seemed out of line with the grimdark aesthetic and story beats of 40k. But over time they grew in popularity, and their lore expanded to show them to not be as noblebright as they initially started out. Ethereals are basically the 40k equivalent of ZOG, non tau species are discriminated or sterilised, in their psychic awakening book they literally cultivated a genestealer cult in one of their worlds to see what would happen.

With time, I see LoV catching up on the grimdark aesthetic they're missing out on, give them time to expand their lore, get more models. I can see LoV going down the path of being these emotionless merchants that they already kind of are, having no qualms with dealing weaponry and resources to any faction, no matter how evil, so long as they get paid.
 
I need to give 15 Hours a read. I heard despite its name and grim tagline of "This is how long regiments last" its strangely inspiring and uplifting on account of how a bunch of rookies last longer than anyone had any idea they might.

Of course, to quote Leman Russ himself:
"Only in the Space Marines of the Legiones Astartes are courage and expertise perfectly blended. In other troops they are present in varying degrees and proportions, and many scholars have debated their relative merits. For my own part, I come down on the side of courage. For courage can sometimes make a virtue of inexperience. I myself have commanded Imperial Guard troops whose probitor units have achieved great things, because they were too inexperienced to realise that their goal was impossible."
I heard it's like Catch-22 or Generation Kill, where the heroes keep getting into trouble thanks to the incompetence of the officers and bureaucrats.
£67.50! lol, lmao even!
Is that on Forgeworld? Even by GW standards, they're scalpers.
 
I heard it's like Catch-22 or Generation Kill, where the heroes keep getting into trouble thanks to the incompetence of the officers and bureaucrats.

Is that on Forgeworld? Even by GW standards, they're scalpers.
Nope not forgeworld at all it’s this weeks made to order minis direct from games workshop itself. Pewter cast heavy weapon teams for nearly as much and most centre piece models, anybody who actually buys these and not 3D print them they deserve to be homeless.
 
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