Warcraft III: Refunded General - How one company managed to mess up a remaster of a 17 year old game.

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But don't write malice off completely, especially when we're talking people as pure malice filled as SJWs.
The problem with conspiracies is they require competence and secrecy to pull off, neither of which SJWs are capable of.
 
Conspiracy theory time, things are getting so fucking bad because the dangerhairs that have infiltrated the industry are purposely trying to sabotage everything purely out of spite.

I can't imagine the climate of fear that must exist in the western game development world where no one wants to be the guy that tells a dangerhair female "no" so why wouldn't they choose to abuse that power?

It may sound crazy, but they are crazy, deranged people, so I wouldn't put it past them.




Japan has always made the best games anyway so if the western development world has to falter so that gaming can become a Japanese dominated thing again I say bring it on.

Japan has already made great strides in recent years, everything is set for the 9th gen to be the 7th gen in reverse.

What I want to go back is that ideal in the PS2 days where some Japanese games were actually more technologically advanced than most western ones, compare Silent Hill 3 for example to a lot of western games of that gen.



It isn't just video games, there may come a time in which the only media worth consuming period is Japanese, which even for a weeb as big as me is a crazy idea, but it seems to be the direction we're headed in.



I'm not saying you're wrong, but people have been wishing for another 1983 style crash for well over a decade now.

However just because it'd be a long time in the making doesn't mean it won't still happen.

Listen to @HumanHive on this one, Dom.
This is not intentional sabotage. SJW entryism is just straight rarded.

The SJW tards often get in as diversity hires (often after extensive moron agitation), but a bigger reason they get in is because they're willing to work for cheap. The thing is, you get what you pay for, and in this case what you get is fucking dipshit with the right skin color or ideology that often struggles to accomplish the job they were ostensibly hired for and since all they know how to do is virtue signal, gatekeep, and whine on Social Media, they're not terribly good employees. Assuming they aren't fired outright or Jessica Price themselves, they quickly usually wind up showing their complete lack of talent quite quickly. Companies like Blizzard, that openly tout their progressive bonafides for social media points while at the same time avoiding any mention of homosexuality so as to appeal to China, are the minority and they get what they deserve for trying to play the dangerous game of kowtowing to outrage while cynically exploiting outrage.

They act like adding someone as badly-written as Mizhena to a game is a fucking radical addition in interactive storytelling when it's the same useless pandering we see in a thousand other works of fiction. And unlike other media, the hobbyists in Vidya won't tolerate that shit. They can wander into any company they want; they'll eventually burn out, the company will reorganize, and pick up on who needs to be appeased to make money.

The western market will recover in due time. Rest assured, however, that Blizzard will not be the one to make it happen.
 
Now you can argue about queuing up for dungeons was what started to bring the end of the classic WoW experience. However what they should have probably done was to erase the need to have 1 tank, 3 dps and a healer.

Remove required class types and have people do dungeons with any make up would have been more desirable. That way people can just recruit anybody and just head to the dungeon.

as much as I loathe matchmaking shit, I'll say this: if the whole point is just grinding your daily allotment of tokens, might as well make it piss easy so it only becomes an issue of time (while giving you some fake engagement before turning it into a straight up facebook game they did later).
it's one of the reasons the cata dungeons where fucking hated - suddenly it was not only time but also finding the right group, which increased the time even more for the longer dungeons.

classes wouldn't be an issue if WoW would have probably multi-classed their game similar to ff14/gw2/eso, where whatever you do you contribute to your account, not character (do they even have account bound items outside heirlooms by now?). but that that would require a level of competence they already lost at that point. they can't even properly copy someone else' shit anymore.

in return you can easily have higher challenging content that rewards according to the higher level, and not necessarily something that requires a whole raid, so it would come down to grind shit for an hour a day on your own or knock it out of the park in half the time with a premade that knows what it's doing.

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But don't write malice off completely, especially when we're talking people as pure malice filled as SJWs.
The problem with conspiracies is they require competence and secrecy to pull off, neither of which SJWs are capable of.

you're both wrong and right. look up the peter principle. the "malice" part comes in where people don't end up in the wrong position due to a flaw in the system but straight up putting people into positions not on their ability but hair color, imagined gender and twitter hot takes. so the inevitable "rot" that sets in in every company over time is accelerated to a degree it turns the decline into a nosedive.
sure, you might have people like curry thunder actively working against selling the product, but that can only happen due to the circumstances of people being straight up too retarded to recognize it affects sales.
 
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You mentioned FF14 being the top MMORPG right now, and I think a lot of that is because it might be that Square was very smart in building that game to allow PS3, PS4, and PC players to all play with each other. It's kinda kept that game to where it's pretty much always active. They've also been a lot better at rolling with the punches as far as problems go, and not waiting until the problems started to cause people to complain (I'm talking about post release problems unfucking of course). I remember that before the Dark Knight was introduced, it was a pain in the ass for a DPS player, or even at times a healer to get into a dungeon, or raid. For a short while after the release of the Dark Knight, it flipped, and it was a good wait to queue as a tank. After people stopped flooding over to the Dark Knight class, it became almost perfectly balanced, and was until I stopped playing at least. You, also have to consider that the game already highly encourages experimentation as you need other classes to get most of the advanced classes, and you can change between classes almost any time.

In a way I think this might really show where Blizzard is getting it wrong, and where other people in the industry are getting it right, and thus being both popular, and profitable. You really need to have business decisions built around what players like, and dislike first, and then consider other things like marketing later. This means your company needs to have an ear to the ground so to speak. You can really see that Blizzard, and Activision don't in this instance since if they did, they wouldn't be suppressing things like refund instructions, but would instead be posting in their fourms, and promising changes, while actively working to implement those changes.

It's really emblematic of Blizzard "getting it wrong" because Blizzard tried to copy a lot of what Square Enix is doing successfully - but they half assed it and got it really wrong. The real, main takeaway is that Final Fantasy 14 (for the most part, "PS3 Limitations" be damned) has PC/PS4 crossplay without negatively affecting the product. The game was 100% designed with cross-play in mind and the fact that there is a PS4 version does not affect the PC version negatively. There's also the fact that Square Enix seems to have a much higher level of respect for a FFXIV player than Blizzard does for a WoW player.

Diablo 3 was drastically watered down at launch compared to Diablo 2 - primarily that your character could learn every single skill in the game but could only access 6 at any given time - this was a drastic change from Diablo 2 where you could access any of them at any time (and then even skills your character couldn't learn). The skills were also broken down into groups (builders, buffs, spenders) and which also limited your options (as you needed at least 1 builder, 1 spender and would probably like a buff and some kind of mobility skill). The skills were so rigid that it really limited the builds that were possible. The game was clearly (despite not launching on) designed for consoles and it really hurt the main product.

Diablo 3 was later (fucking surprise) announced for consoles - and it didn't even fucking include crossplay. The PC version was really limited for seemingly no reason, because without crossplay there wasn't a reason for console-level restrictions. The console version also aren't great because the controls are a bit wonky and the inventory screen and play area become gigantic nightmares the more people you have playing locally.

Diablo 3 should have been another license to print gigantic stacks of money - but they didn't know how to get to their goals, fucked up the gameplay and gameplay loops, and ate shit instead. Diablo 3 was so bad at launch that they basically had to "relaunch" it two years later and most of the "really good changes" were removing dumb shit that was forced into the initial release and focusing on things that were fun.
 
Was moving stuff from storage and I found my old eMachine(lol) that I used to play WC3 on. Which made me wonder, could you even play nu-Classic on an older PC without the reforged engine either not working or bursting your computer into flames?
 
The problem with conspiracies is they require competence and secrecy to pull off, neither of which SJWs are capable of.
cancer doesn't need competence, it just needs to outnumber and wreck the system it's in
 
Blizzard Community Manager Kaivax said:
First off, we want to say we're sorry to those of you who didn't have the experience you wanted
I've heard some hilarious shit from community managers in video games. I have no idea why they're so prone to that. but this is genuinely the best one I've ever seen. I literally burst out laughing the moment I read the sentence. Thank you blizzard. thank you for this beautiful shitstorm.
 
Good lord. What a fucking atrocity. Starcraft invented being offensive on the internet with its hilarious custom games, bots running off Diablo CD codes and hilariously stupid roleplay channels. It also invented DotA, incedentally, as AoE. How the mighty have fallen. What was once a whole palette (that's even what the tool to draw in Staredit was called) is now so locked down its literally DeviantArt.
 
But don't write malice off completely, especially when we're talking people as pure malice filled as SJWs.

Lets say 40% malice and 60% Incompetence.
Everything being done (even on something so simple as this remaster) is done in literally the most incompetent way, and the fact that no one performed oversight on this or any form of quality control shows how extremely fucking lazy they were.
 
It's really fucking amazing that Divinity Original Sin 1 and 2's console ports play just as well as their PC counterparts.

like despite some gay shit rearing it's head during the campaign, it was a solid campaign and they didn't fuck people over with the changes. It was also published by Bandai Namco.
 
as much as I loathe matchmaking shit, I'll say this: if the whole point is just grinding your daily allotment of tokens, might as well make it piss easy so it only becomes an issue of time (while giving you some fake engagement before turning it into a straight up facebook game they did later).
it's one of the reasons the cata dungeons where fucking hated - suddenly it was not only time but also finding the right group, which increased the time even more for the longer dungeons.

classes wouldn't be an issue if WoW would have probably multi-classed their game similar to ff14/gw2/eso, where whatever you do you contribute to your account, not character (do they even have account bound items outside heirlooms by now?). but that that would require a level of competence they already lost at that point. they can't even properly copy someone else' shit anymore.

in return you can easily have higher challenging content that rewards according to the higher level, and not necessarily something that requires a whole raid, so it would come down to grind shit for an hour a day on your own or knock it out of the park in half the time with a premade that knows what it's doing.


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you're both wrong and right. look up the peter principle. the "malice" part comes in where people don't end up in the wrong position due to a flaw in the system but straight up putting people into positions not on their ability but hair color, imagined gender and twitter hot takes. so the inevitable "rot" that sets in in every company over time is accelerated to a degree it turns the decline into a nosedive.
sure, you might have people like curry thunder actively working against selling the product, but that can only happen due to the circumstances of people being straight up too exceptional to recognize it affects sales.
Multiclassing will never be a thing because WoW’s engine is fucking ancient and likely doesn’t have people with enough granular knowledge of it to port that functionality in, and no one on the team has the clout to force the issue. Ion isn’t YoshiP. He didn’t go before Acti/Blizz’s board, swear he could resurrect WoW, and do it. He’s a lawyer-turned-raid designer who fell into his position because a fuckload of people left or were fired and the raids were the only content Warlords of Draenor had that was worth a shit. WoW is stagnant and can only decline now that Illidan is gone for good.
 
This is it friends, western gaming is dead.
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Pray to whatever god or african warlord your worship, because a long night is ahead of us.
 
WC3 modding has been my hobby for the past 10 years. One of the only things I'm good at. So this is a lil concerning. Only a lil tho.
 
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