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You go firstTalk about video game writing here.
eeeeeehhhhhhhh.......Mega Man has examples of both simple and complicated stories done well
It's funny, I liked the first Borderlands, but in terms of what it did to industry writing and gameplay it might have a case as one of the worst franchises to ever hit the scenePlease for the love of God do not do the following. Excessively quirky does not mean good.
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Remember even Otacon shouting at Snake a similar phrase Zero shouts with Iris in his hands is more memorable.eeeeeehhhhhhhh.......
MMX4 kinda did a shitty job with Zero's story. Iris' death is supposed to be a sad and touching moment, and yet I really didn't give a shit about her because the game really didn't give me a reason to in the first place. Like "Oh, it's implied Zero and the Conol have some history", then why not fucking SHOW that, or at least explain it better. And it's not like they couldn't either... it was a PS1/Saturn era game that had animated cutscenes like a crap-ton of other games did back then and they went to the effort of showing Zero when he was under Wily's control, so what was wrong with everything else?
Also you don't use the voice actor for regular Mega Man to give X Mega Man the same sounding voice. That's just retarded.
no uYou go first
I generally think RDR2 is the better actual game, but will forever prefer RDR1 because setting that game at the dead end of the Western era was a brilliant writing decision. That's the trick that makes all the themes of the characters snap into place.The writing in RDR1-2 is a bit deeper than that summary and you play characters with a coloured past that catches up to them, starting the game's story. All of the named posse members have a clear personality with clear motivation, they're all flawed in some way and you get to explore most of the cast as you do the main storyline. None of the featured characters are clear villains, except for one who's a blaring red flag from the second he's introduced but he's not a boring obvious villain. Even the guy who's the big bad in Red Dead Redemption 1 is shown to have different sides in both games and you can't really reduce him to one single trait.
It's SO needlessly verbose. As I've said in the past, you could cut half of the flavor text out and lose absolutely nothing.Pillars of Eternity had a cool setting and plot but the actual writing left a lot to be desired. It was definitely a product of its time where everyone was in love with "haha grimdark so edgy."
Planescape: Torment is not wordy. It's highly economical. I suppose it comes from having a wealth of material to draw from, so it only uses what it needs to. You'll never open a Planescape: Torment dialog to see a "tell me about..." option for each layer of the Abyss. Pillars, Tyranny, etc want to put everything they have into the game, for the #fans.People talk about Planescape Torment being wordy, but it has nothing on Pillars of Eternity.