That's the scifi rpg where the faction wary of the insane technology is protrayed as backwards and hypocritical, right? Where anarchism is portrayed as a viable form of government rather than a total shitshow?
In regards to the first, its a bit more nuanced than that, but it makes sense in-universe since Pandora's Box got opened well before things went to shit, and all the end of the world did was spread it around. Funnily enough, the Jovians are my favorite faction because of how relatable they are because of that, and Jovian characters can take advantage of everyone's misconceptions. A strong mistrust of nanotech doesn't mean they're bad with more conventional robotics or won't get augmented, after all, and its very easy to plug the plot holes the writers left with
Starship Troopers. You may have a bunch of fancy nanotech, but when the guys with combat exoskeletons hard-crash everyone's networks with white noise jamming and use EMP grenades and microwave guns to fry all your fancy kit to the point where it only half-works at best, not a lot you can do if you're not trained in old-fashioned soldiering. And that's them going easy on you. If you're a real danger they'll send in guys loaded up with more combat augs than a Spartan-II who will then proceed to unleash all the whoop-ass above and then some.
It's not just viable, it's seen as one of the better forms of government. Also a lot of horrible character ideas due to the whole transhumanism ability.
As to anarchism, most places that practice it are under that 150 population limit, or right around it, and those that are larger have an actual government-by-a-different-name. It wasn't handled as terribly as you might think. On the other hand, Titan definitely was, but that's because its a combo of Canada and Sweden, with all of the cuckery, forced egalitarianism, and unaccountable elites you might imagine from that combination. Oh, canonically they even have their own refugee crisis going on, too, although this one can rather firmly be laid at their government and society instead of the new arrivals. They're basically like that one planet from The Orville that does everything based on likes and dislikes, so they're a total clusterfuck of cliques nobody wants to admit is a ticking time bomb, especially since see above with the heavy handed intervention and elite rule.
Now, while there was nuance to all of the factions in 1e, even with the proudly
ubermensch faction run by a guy who's basically Monsoon from Metal Gear Rising, now with personality cult and big ass space station (no blackjack or hookers though), 2e threw all that out and just doubled-down on the idiocy and broad strokes, and their rule updates made any sort of play that wasn't murder-hobo-ing from one place to another almost completely impossible, whereas before in 1e you could have a game about quite literally almost anything, from exploring extrasolar colonies, underwater mining on Europa, gunning down people as a space pirate or mercenary, to even academic intrigue where you go (metaphorically) knives out against your fellow eggheads for funding and status.
Also, as far as horrible character ideas,
that's the best part. Who doesn't want Algernop Krieger, mad scientist, as part of their party? Just gotta make sure the players and characters are up for the interesting times that involves genetic abominations, random human drug testing, and Rush. As to SJW stuff, its much like Cyberpunk. Nobody gives a damn what your pronouns are, what's between your legs, or who you like sleeping with, just so long as you have a personality beyond that and can do your job. The current crop of assholes we have on Earth would get the airlock.