I have this sinking feeling that Bloodlines 2 is a shallow Hail Mary attempt by Paradox to salvage the World of Darkness brand after V5 essentially killed it (with the Chechnya fiasco in November 2018 being the straw that ultimately broke the camel's back) and yet despite V5 having such a backlash that Paradox essentially killed White Wolf as a studio and pawned off the remaining unreleased-yet-funded V5 books to Modiphius Entertainment for release (presumably to fulfill contractual obligations) it appears Paradox learned nothing.
The biggest red flag is the fact that Bloodlines 2 is explicitly using the setting of V5 and continuing to pander to the same SJW crowd that crucified them less than a year ago.
I'm a hardcore World of Darkness fan and V5 was a disaster from beginning to end. The setting changes and mechanical changes alienated a lot of the old crowd and combined the worst aspects of old Masquerade and Requiem.
See, the people who liked the mechanics of Requiem didn't like the metaplot of V5 while the Masquerade metaplot purists didn't like the Requiem-inspired mechanical changes. The setting changes were so drastic that even the metaplot fans felt that it wasn't the Masquerade setting of old, while those who didn't like the metaplor or liked Requiem didn't like the fact that Nu-WW even decided to continue the metaplot to begin with, especially after the acclaimed and fairly successful 20th Anniversary Edition of Vampire, which was explicitly metaplot-neutral while still updating the setting to be less dependent on 90's counterculture.
I get the feeling that Martin Ericsson and the Paradox guys hated the old Masquerade and wanted a game similar to Requiem even though they also hated Requiem because it "wasn't Masquerade" and Martin Ericsson himself made public statements where he expressed his disgust at Vampire: The Requiem and the New World of Darkness/Chronicles of Darkness
In a lot of ways, it felt as if V5 was deliberately abandoning the old fans who kept the brand from dying out completely and wanted to court the SJW dangerhair crowd, which despite being a vocal minority in the actual hobby, dominate the narrative on both RPG.net and Onyx Path Forums (the successor to the old White Wolf Forums) to the point that RPG.net has its own thread in Community Watch and keep in mind that there is a lot of overlap in the moderation and admin staff of both websites.
White Wolf was always left-leaning, even in the 90's. But the free-spirited counter-culture Gen X leftists of the 90's were still problematic and not "woke" enough by the standards of your average Millennial SJW leftist. So in their vain and desperate attempt to win the SJW's over, Paradox made a lot of mistakes.
First was the fact that they hired Zak Sabbath as a freelance artist for V5 and Onyx Path Forums had a massive meltdown over it, to the point that many users preemptively decided to boycott anything to do with Paradox and the Classic World of Darkness. Keep in mind that Zak was not an actual full-time employee of White Wolf/Paradox and had no creative input in the development of V5. He just did some artwork for them.
While it did turn out that Zak Sabbath was in fact a degenerate rapist, this was not known to the public at the time and it looked like he was hated by the SJW's and the RPG.net/Onyx Path crowd solely because he made the mistake of disagreeing with a troon on the internet, even though he himself had more in common politically with the SJW's, albeit in the creepy male feminist sort of way.
The Zak S. debacle had already marked the new edition of Vampire as a target for the SJW's to attack, and then you had some furfag make a wide and sweeping accusation of Paradox being Alt-Right Nazi types and that the new version of Vampire was full of Alt-Right dog whistles, solely because one of the previews for the game used the word "triggered" in reference to the Clan Brujah flaw (for those not familiar, the Brujah are a clan of vampires whose primary weakness is that they are extremely prone to frenzy and rage)
Suddenly, Paradox began doubling-down on the virtue-signalling and appeasement to the point that in the final release of the core rule book, they had a whole section saying that anyone with right-wing opinions wasn't allowed to play the game.
Even then, sales were fairly low and there was a lot of criticism over the changes to the setting and the rules, especially when compared to previous editions (most notably, the 20th Anniversary Edition from 2011) and Paradox was stuck in a position where the old fans didn't like the game and the very demographic they were marketing the game towards weren't going to buy the game at all to begin with.
After the backlash over the Chechnya chapter in one of the V5 supplements, Paradox dissolved White Wolf as a gaming studio and basically gave the remains of their IP to Modiphius and release the remaining books so the people who backed these books on Kickstater won't have grounds to sue them.
The fact that Bloodlines 2 is using the exact same setting and rules that killed the tabletop game AND are trying to court the same crowd that rejected them the first time and bitched so hard that they managed to kill White Wolf, it appears Paradox has learned nothing.
TL;DR-"Get Woke, Go Broke" is going to be proven true once more