- Joined
- Jun 4, 2018
So coming back to this thread, the devs need to kinda pick up their feet a bit on adding new content. Admittedly I've only seen the Mistlands biome briefly, but still -- time to kick it up a notch.
Anyways, more things to note and complain about:
The drop rate on draugr elite trophies is ridiculously low. They don't spawn often to start with (usually from draugr monster generators) and I killed like twenty of the stupid things before one FINALLY dropped a trophy. Which if it was a 'braggin' rights' thing wouldn't be so bad -- but you need it to craft an iron sledge. Why? Who knows?
I'd like to see a system where you can sacrifice unwanted items to the gods in exchange for other things. It'd be nice to dispose of the bazillion critter trophies I've dumped into one of my chests and forgotten about.
Saw a clever trick on a Youtube vid. You can imbed a floor section into a wall, and put a chest on it. I didn't think of that, and it's a great way to take advantage of unused vertical space. Especially good as you can set two chests on a single 'tile', easily accessible if you turn them so the sides face you.
If a stone formation in the meadows looks suspicious, it might just be artificial. There are semi-unmarked burial sites there, where you'll see narrow stones in a kind of boat outline or altar-like setup. Once you have the antler pickaxe, you can dig into them for some minor goodies (they can also be detected with the wishbone, but honestly once you've got the wishbone the items aren't as useful).
In the late game, hunting lox is fun, but beware if the group decides to stomp you. One lox is manageable, but two or three can ruin your day even if you're fully kitted out. Let's not even think about fulings hiding behind them and tossing spears (remember what I said about some critters being able to use others as cover?).
Anyways, more things to note and complain about:
The drop rate on draugr elite trophies is ridiculously low. They don't spawn often to start with (usually from draugr monster generators) and I killed like twenty of the stupid things before one FINALLY dropped a trophy. Which if it was a 'braggin' rights' thing wouldn't be so bad -- but you need it to craft an iron sledge. Why? Who knows?
I'd like to see a system where you can sacrifice unwanted items to the gods in exchange for other things. It'd be nice to dispose of the bazillion critter trophies I've dumped into one of my chests and forgotten about.
Saw a clever trick on a Youtube vid. You can imbed a floor section into a wall, and put a chest on it. I didn't think of that, and it's a great way to take advantage of unused vertical space. Especially good as you can set two chests on a single 'tile', easily accessible if you turn them so the sides face you.
If a stone formation in the meadows looks suspicious, it might just be artificial. There are semi-unmarked burial sites there, where you'll see narrow stones in a kind of boat outline or altar-like setup. Once you have the antler pickaxe, you can dig into them for some minor goodies (they can also be detected with the wishbone, but honestly once you've got the wishbone the items aren't as useful).
In the late game, hunting lox is fun, but beware if the group decides to stomp you. One lox is manageable, but two or three can ruin your day even if you're fully kitted out. Let's not even think about fulings hiding behind them and tossing spears (remember what I said about some critters being able to use others as cover?).