Valheim - Get your survival fix with this low fantasy game of the year candidate.

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I use a mace, but if we're being honest with their size and pathfinding the Draugr Fang, even when resisted will gradually chip them away without being in range of their pointy stone arms.
 
Is this game worth really worth $20?

It really depends on you as a player I think. My friend bought it for me, even though I told him not to. I've ended up playing way more than him and really enjoying it even though it's kind of bare bones.
 
Is this game worth really worth $20?
I think it absolutely is. The game is perfectly playable and fun the way it is now, so no usual Early Access fuckery, where you buy a defunct cashcrab that barely works and barely has anything to offer.
A couple of things are somewhat basic, but they are there and they are servicable at worst.

Gameplay is fun and feels rewarding, some things feel kinda grindy (especially when you play alone), but that is to be expected in a game like this where you need to gather resources to do stuff. If survival games and building stuff is your jam, the game should be totally worth it.

Also, if "sitting in my comfy longhouse next to a fire with the smoke slowly floating around the rafters while a storm rages outside" appeals to you, this is your game.
 
I think it absolutely is. The game is perfectly playable and fun the way it is now, so no usual Early Access fuckery, where you buy a defunct cashcrab that barely works and barely has anything to offer.
A couple of things are somewhat basic, but they are there and they are servicable at worst.

Gameplay is fun and feels rewarding, some things feel kinda grindy (especially when you play alone), but that is to be expected in a game like this where you need to gather resources to do stuff. If survival games and building stuff is your jam, the game should be totally worth it.

Also, if "sitting in my comfy longhouse next to a fire with the smoke slowly floating around the rafters while a storm rages outside" appeals to you, this is your game.
Ill just wait for a sale
 
Ill just wait for a sale
Can't go wrong with that. If you're into this genre, chances are good you'll like it and get your money's worth out of the regular price, but during a sale, I'd say it's a total no-brainer.

I think the game is in a pretty solid state, even though it's Early Access. I just hope they don't accidentally mess it up. There's some things they need to refine, some things to improve, and some things to add.
I'd like to see some critters like badgers, foxes, horses, etc. Being a Rancher is one of the comfiest jobs on Spacestation 13, it would be funny if this game manages to pull off some mechanics where taming and raising animals feels as relaxing as it is in SS13.

And to liven up the game, I think adding NPCs would be a neat thing. NPCs that could do menial stuff like keeping fires running, operating the furnace, roasting meat and so on. It would also make it necessary to build larger dwellings (so they get places to sleep, too), which could be an interesting aspect of the game. You can either be a lone hermit, doing all things alone, or you genuinely build up a little castle/town with retainers that make your life easier.
I dunno what other features they have planned, but I am pretty happy with what I got, so unless they introduce something that fucks with a game aspect that I enjoy, I think this game has good chances to be GOTY for me.
 
Can't go wrong with that. If you're into this genre, chances are good you'll like it and get your money's worth out of the regular price, but during a sale, I'd say it's a total no-brainer.

I think the game is in a pretty solid state, even though it's Early Access. I just hope they don't accidentally mess it up. There's some things they need to refine, some things to improve, and some things to add.
I'd like to see some critters like badgers, foxes, horses, etc. Being a Rancher is one of the comfiest jobs on Spacestation 13, it would be funny if this game manages to pull off some mechanics where taming and raising animals feels as relaxing as it is in SS13.

And to liven up the game, I think adding NPCs would be a neat thing. NPCs that could do menial stuff like keeping fires running, operating the furnace, roasting meat and so on. It would also make it necessary to build larger dwellings (so they get places to sleep, too), which could be an interesting aspect of the game. You can either be a lone hermit, doing all things alone, or you genuinely build up a little castle/town with retainers that make your life easier.
I dunno what other features they have planned, but I am pretty happy with what I got, so unless they introduce something that fucks with a game aspect that I enjoy, I think this game has good chances to be GOTY for me.

Have you played Midieval Dynasty? It's basically what you're talking about. I personally could not get into it but many have.

@ShitlordroltihS I dunno, it only has sold like 7 million copies now in about 40 days. There are AAA games on Steam for $59 that offer half the content with more bugs. Just buy it, if you don't like it refund in under three hours for a guaranteed refund.

I'm getting the hang of sailing like a pro scouting swamps and I have enough iron gear now to where I'm basically a tank. I will say the gameplay loop (and it is too linear for my liking a bit) of ---> Find new biome ---> get murked at first ---> keep upgrading from new biome mats ---> become tank in said biome ---> beat boss ---> progress to next biome and start getting murked again: works well enough. It is rewarding. I'm going to try and take on bonemass this weekend. I got plenty of good gear and potions just want to keep grinding a bit more.

But it's not really a true "open world" game. It would be nice if exploring led to more "shortcuts", although I'm not sure if that's something the devs will focus on.
 
Is this game worth really worth $20?

Probably not yet, but I do think it has potential. It needs a lot more quality of life tweaks than new content at the moment. Building is clunky, progression is alright but laborious, and resources are very limiting.

If you're familiar with the Survival Craft genre, I'd say it's midtier. Better than stuff that's inherently flawed like ARK, no where near as good as fleshed out stuff like 7 Days to Die. It has an obvious linear progression unlike a more sandbox game like Space Engineers.

If you want a very similar game that's pretty well fleshed out, try Conan. It's much less linear, the servers often have a PVP focus, but it's a gorgeous world, with mostly melee focused combat, building is adequate, and resources require some traveling, but replenish quickly enough to not require constant scouring.

And there's titties.
 
After building a lot more I'd say the building system is actually pretty damn good. It's clunky, but you can make so much variety. I still want a wheel system like Rust however.
 
Probably not yet, but I do think it has potential. It needs a lot more quality of life tweaks than new content at the moment. Building is clunky, progression is alright but laborious, and resources are very limiting.

If you're familiar with the Survival Craft genre, I'd say it's midtier. Better than stuff that's inherently flawed like ARK, no where near as good as fleshed out stuff like 7 Days to Die. It has an obvious linear progression unlike a more sandbox game like Space Engineers.

If you want a very similar game that's pretty well fleshed out, try Conan. It's much less linear, the servers often have a PVP focus, but it's a gorgeous world, with mostly melee focused combat, building is adequate, and resources require some traveling, but replenish quickly enough to not require constant scouring.

And there's titties.
Titties you say?

booba.gif
 
So I wandered out onto the plains in my quest to find a mountain area that had a locator for Moder.

Folks, those fulings are no joke. They are the goblins from hell. Be very careful if you decide to scavenge in the plains, especially as a large chunk of the resources can't be utilized without killing Moder first.
 
So I wandered out onto the plains in my quest to find a mountain area that had a locator for Moder.

Folks, those fulings are no joke. They are the goblins from hell. Be very careful if you decide to scavenge in the plains, especially as a large chunk of the resources can't be utilized without killing Moder first.
Oh, you havent seen the beserkers yet, have you?
 
So I wandered out onto the plains in my quest to find a mountain area that had a locator for Moder.

Folks, those fulings are no joke. They are the goblins from hell. Be very careful if you decide to scavenge in the plains, especially as a large chunk of the resources can't be utilized without killing Moder first.
eh, metal can kill them but it takes a while, you need to kill moder in order to be able to create the artisan table and have possibility to create the blast oven to cook blackmetal to do weapons/shields with it, at the moment it's the highest tier stuff but it deals low spirit damage, you need silver too for the wolfarmor fur but you need to use the funny bone from mass. you need a spare pickaxe to dig stuff to get into the stupid silver and iron+ in order to mine it, also silver deals higher damage to undeads because spirit damage unlike blackmetal.
Oh, you havent seen the beserkers yet, have you?
the shamans with the stupid energy shield... get ready to face them once you get to yag.

i saw some redditorian using 50 tamed wolves to make short work of him but it's the optimal route, else it's alot of anti-fire stuff, mine had a altar near a goblin village and the fucking shaman got into the fight. fucking shields...
 
Making castlewalls and towers that look nice is hard as is, making them actually useable is a whole different beast. Your own head oftentimes blocks view when trying to look or shoot through a window. And since every building takes damage in rain if it doesn't have a roof, you can't make top cranelations without regularly doing the carpenter mambo.

That's one of the areas that I hope they'll improve.
 
Bagged Moder. No deaths. They may want to tweak Moder's AI a touch, because she is awfully stupid.

She's got two modes: in the air, she fires a barrage of ice blasts that create crystal formations that later collapse. On the ground, she'll whale on you physically or hammer you with a dragon-breath beam of cold. The problem is that on the ground, she tends to fart around a lot and walk in circles if you don't get close enough to trigger her melee or breath weapon. So the ideal tactic is to pelt her with arrows.

That being said, you're gonna need a fair number of arrows. I burned through almost 200 obsidian arrows, using the draugr fang. The wiki recommends poison arrows, which might actually be a better option as you can stack on the DoTs.

Oh, and you might want to see if there are any critters on top of the mountain before you summon her. At one point I had to deal with a stone golem, and a couple wolves that had wandered over to see what the ruckus was, as well as a couple drakes that decided they wanted to play too. Thankfully, not all of these at once.
 
I died to bonemass, got pissed and haven't played in a about a week. Might just make a new character honestly I'm sorta sick of this one. Or maybe I'll push through. I did get a serious three troll attack at my main and they were deterred by my moat, which was fun. At least that worked.
 
Does anyone else here build elevated outposts? I got into that habit recently, and I've done it enough times to have a "standard" pattern for it already.

Whenever I'm setting up a coastal outpost, I go as far into the water as I can while still being able to hold tools (random rocks in the sea help with that), then use the hoe to raise the ground up about 4 meters above the average sea level (so it's always above the surface even when it's stormy), then expand that into a roughly 6x4 platform I can plank over with 8x6 worth of floors and build a small house on it. Inside there's a fire, cooking racks, a bed, workshop, forge, and as much storage as I can fit while still being able to walk around. In order to enter the outpost, I build a little wooden bridge to the land, with a jumpable gap in the middle so mobs can't walk over it.

So far it's been great for keeping random mobs off my stuff, and I can park the boat right next to it without danger of it getting beached or damaged during a storm. If I'm using the outpost long enough, I'll even build a platform a little further down the side of the stone pillar in order to make boarding, loading and disembarking easier.
 
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