Valheim - Get your survival fix with this low fantasy game of the year candidate.

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Hey @TVStactic how do you have your portals setup? Will mobs attack them outside even in a workbench zone? Tonight my goal is to get super baked and just do a nice chill boat ride in search of the swamp biome and to get a portal and aux base setup there. I only have 3 portals right now and all are inside. It's kinda a POA tho.
you can follow the portal zones build tips, i don't set like a billion portals on the same spot but rather go for base-orientation types of portal so the north plains portal takes to a different location than to my meadows north portal for example, less confusing to me and they end up looking similar to a nexus in certain ways, they are set far from aggro ranges meaning even during invasions they won't be targeted because the AI when in a invasion only targets you or more "valuable" buildings, build a outside workbench/forge as it aggros monsters to it and leaves "less" valuable buildings in peace.
 
So the one question I have about this game having watched a little bit of it...
since Medieval Engineers was “finished” without ever actually implementing most of its features, is this a decent replacement?

I saw that it has a similar structural inegrity system. But all I saw was people building cottages. Could you actually build a stone castle, or even a town? Are the enemies strong/smart enough that there’s a need to? Are they planning to add NPC’s so you could make a village?
 
So the one question I have about this game having watched a little bit of it...
since Medieval Engineers was “finished” without ever actually implementing most of its features, is this a decent replacement?

I saw that it has a similar structural inegrity system. But all I saw was people building cottages. Could you actually build a stone castle, or even a town? Are the enemies strong/smart enough that there’s a need to? Are they planning to add NPC’s so you could make a village?
The building is simply a part of Valheim, rather than the core of it, if that makes sense. Valheim's best aspects are its random encounters (they do get a little less exciting as you progress) and the sheer amount of things you can do relatively glitchless on EA launch day. In 30 hours I have yet to experience a single bug other than maybe some clipping issues, if you consider that even really worth pointing out, and it certainly doesn't impact the gameplay in any substantial way.

The combat system is rather simple, but keeps you on your toes with the stamina system and you can level up various skills to tailor your combat style. I use bow almost exclusively with a little sword and spear and thrown in occasionally. I haven't bothered much with shields, other people play heavy block style.

Building is...hit and miss. The buildings fucking look cool, there is no doubt about that. There is just something incredibly satisfying about how they sit in the world, how the fire looks as you relax inside after a hard day's gathering as a massive thunderstorm rolls overhead and your campfire smoke wafts up and out of your chimney. It's cozy AF. Until a Troll attacks at least.

The miss part is how things go together and how cumbersome terrain leveling is. I hardly even bother with the levelling tool anymore I just use the pickaxe. Quicker and easier. Snapping building parts is a chore too, and often you have to build ladders and shelves (to be fair not unique to Valheim) and then tear them down when you're done to make it look pretty. It can take an hour to do something that should with just a little better UI would take 30 minutes.

Luckily when building you're encouraged to try things as you can destroy pretty much any item in the game at any time for full resource recovery. That is nice. Repair is also free. So once something is made, it's yours forever without additional grind, provided you don't die and can't get the body. But there is a huge buff called "corpse run" that will help you get your shit back. You do take a skill penalty at death, that is fairly substantial if you keep dying.

There's also the sailing system and the water and wind physics. They are incredible. Maybe the best in any game with sailing. The feeling off riding waves and the margins sometimes when you're sailing between disaster and success hits hard and sucks you into the moments. In general the physics in this game are excellent. Trees tumble into each other and roll when cut and trolls will destroy three or four trees with one swing of their mighty club.

In sum, atmosphere, gameplay, imo graphics are all A+, building is like a B-, and combat is a B (it gets repetitive quick and some monsters seem smarter than others). Overall A game, obviously I'm a huge pumper of it. Swear I'm not getting paid. It's grindy, but in the best way.

My humble home:

20210310192553_1.jpg
 
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I have to concur with @thejackal and his assessment. Oddly, I actually find the game somewhat easier than other survival games (I played 7 Days to Die for a while, and holy balls was that a pain in the ass).

You will at some point decide you don't like your house's look and want to renovate. The hammer's 'remove item' command (mouse-3) will give you back all the resources 99 percent of the time (there are a couple things, like fires and torches, that won't give you back wood/resin. Pfft, like those are hard to find...). Upgrade your workbenches and gear, you'll appreciate the results.

I went after the Elder and bagged him without dying. Much like Eikthyr, he's very intimidating but his abilities are NOT all that effective. Pack fire arrows for the DOT (I actually went through eighty of the fucking things, sheesh. Had to kill him with flinthead arrows when the fire arrows ran out). Be aware that his animations shift his hitbox around, and he has an infuriating tendency to turn his torso sideways as he winds up to throw vines at you -- which can cause your bow shots to miss.

Speaking of the vines, you can use the stone pillars at each corner of the square where you summon him to hide from the vine throw. He'll toss to one side or the other; pop out and tag him with an arrow. His root-summon attack is pretty ineffective; just sprint to another corner when they spawn.
 
loop hero
Flavor of the month card battle game. God damn streamer tastes are lame. The devs better at least be paying the shameless whores a decent chunk of change to play what looks like a dreadfully boring game.

At least this way hopefully Valheim's player base settles down to something stable and consisting of people who actually enjoy playing it.
 
At least this way hopefully Valheim's player base settles down to something stable and consisting of people who actually enjoy playing it.
I'm seeing some people bitching they only got 100 hours out of it. Come on now. Any game you get 100 hours of at $19.99 is a steal entertainment wise. There are AAA games at $49 with 20-30 hours of content. That said, the next update isn't supposed to hit until summer. That's...a bit of a wait.
 
I'm seeing some people bitching they only got 100 hours out of it. Come on now. Any game you get 100 hours of at $19.99 is a steal entertainment wise. There are AAA games at $49 with 20-30 hours of content. That said, the next update isn't supposed to hit until summer. That's...a bit of a wait.
you can draw many cocks with the 1/2m poles till then.

the re-run sthick is kind of annoying because bonemass is such a annoying tank where he'll tank axes but get his ass beaten by fucking fists and the pleb cudgel, stagbreaker has too much wind up time for solo run. and wishbone being the only way to propely get silver and digging through a whole mountain is not fun to do again because you need to keep sifting through wishbone and the strength belt if you found the damn merchant to buy.

hope they add more stuff like minerals with armor/weapons from them.
 
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Finally killed Yagluth just before day 150 and after 70 hours of playtime. It's a pretty intense and fun fight if you do it without any fire resistance like I did. Also I wish there was a blackmetal armor set considering that you can easily obtain far more of the stuff than you could ever use.

Overall I had a pretty grand time with the game, and I'm looking forward to seeing what they do with updates in the future. There are several things that could use a balance pass such as two handed weapons and Moder, but overall it feels like a very polished and complete game for an EA survival title, lack of an end aside. Hopefully the update adds some more structures to build, since I think that's the one aspect of the game that needs the most fleshing out.
 
Well I found the swamp, fug. Was swarmed right on the edge by leeches, slimes, skeletons and a draugr. Luckily the draugr got stuck in the water and I was able to kite the slimes. Almost died tho. One mechanic that drives me nuts is BOAT DECAY. So I was trying to throw down a sat base at the swamp area, and I'm getting swarmed with mobs of course, and it's storming like a mofo, of course, so I go check the boat after like 5 minutes of in game storm after I've been defending my base and it's like 80% HP, so I fix it and go back to finishing off the sat base. Still storming. Suddenly another 5 minutes passes in game, still storming, and I hear my boat getting absolutely fucked so I run over to it, and of course it despawns just as I get there. So anyways luckily I had a portal back to my main setup by that point but that's now the 3rd boat I've lost to storms. Can't we just have some sort of anchor so I can dock it somewhere a bit safe? Or even a fucking "dock" that you can tie it down on so it doesn't get fucked?

That should be a priority. Oh well, great game, day 80 now and about 40 hours or so. Going to go cook up some sausages and shit with these new "entrails" (sounds delicious), make some anti-poison mead and go explore the swamp.
 
Finally getting back into this game. Binged it on release, then got burnt out and started duping items and ruined the game. I took about a month off and now im doing a legit run through, the game is fucking fun, just do yourself a favor and never looks up the cheats
 
Finally getting back into this game. Binged it on release, then got burnt out and started duping items and ruined the game. I took about a month off and now im doing a legit run through, the game is fucking fun, just do yourself a favor and never looks up the cheats
Cheating is the quickest way to lose all interest in a survival crafter like Valheim, yeah. I felt tempted to cheat in a bunch of core wood for a huge build I had planned in a friend's server, but in the end I decided against it. Doing it would be opening a Pandora's Box for me.
 
Cheating is the quickest way to lose all interest in a survival crafter like Valheim, yeah. I felt tempted to cheat in a bunch of core wood for a huge build I had planned in a friend's server, but in the end I decided against it. Doing it would be opening a Pandora's Box for me.
Interesting discussion to be had here. Unlike you and @Reginald Fairfield I get a great deal of fun and enhanced play out of "cheat runs" in most games. Different strokes for different folks and all that. But a cheat run is effectively an entirely different game to me, despite being something I played before.
 
Interesting discussion to be had here. Unlike you and @Reginald Fairfield I get a great deal of fun and enhanced play out of "cheat runs" in most games. Different strokes for different folks and all that. But a cheat run is effectively an entirely different game to me, despite being something I played before.
I mean, I'm fine going into Creative mode in Minecraft if I'm trying to test a build or come up with a new design that would be too time-consuming to trial and error in Survival. But in a new game where like Valheim? I'd rather not be tempted until I've already got all I wanted out of it. Once the game is fully developed and I have everything in the game acquired/defeated, then I'll feel good playing around with cheats.
 
I mean, I'm fine going into Creative mode in Minecraft if I'm trying to test a build or come up with a new design that would be too time-consuming to trial and error in Survival. But in a new game where like Valheim? I'd rather not be tempted until I've already got all I wanted out of it. Once the game is fully developed and I have everything in the game acquired/defeated, then I'll feel good playing around with cheats.
I can understand that. When using codes and trainers and editors I usually do what you say and enjoy the game to the fullest extent first.

Though some games (especially RTS and FPS) I find myself learning a lot about the game's systems playing around with things and it ends up making me a better player on subsequent plays without cheats.
 
Cheating is the quickest way to lose all interest in a survival crafter like Valheim, yeah. I felt tempted to cheat in a bunch of core wood for a huge build I had planned in a friend's server, but in the end I decided against it. Doing it would be opening a Pandora's Box for me.
it depends for instance if you don't cheat you'll need to setup roads/boat routes only for you to transfer minerals, something the valheim CEO said they wouldn't fix (to be honest why since mods can fix it), once you start getting at the mountains you'll start collecting dragon eggs which are a fucking pain to carry around even with the belt. two eggs and you are past 600 weight and you need 3 eggs to summon moder which is a incredibly AI broken retarded tankish dragon...
this dude being whacky with the "creativity" is kind of his thing, i know it might seem a bit cynical or smug but dude does that for a "living", one thing he nails is that campfires simply murders the framerate easier than anything else.

on another note some people finally figured out how to insert more functions in valheim with the items due to mods and there are planned effects to be added because unity functions can be easily called. valheim can get to minecraft tiers mostly because of the mods, expect a industrialization buildings soon.
 
Is there a mod that removes the 'no portaling' bit from ores/metals?

Hands down one of the most annoying bits for me.
 
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