Ubisoft: ‘Get Comfortable’ With Not Owning Games - You Will Own Nothing

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Insider Gaming said:
In a recent interview, Ubisoft’s Director of Subscriptions, Philippe Tremblay, spoke at length about the state of play in our increasingly digital global landscape. He laid out the present and future of streaming services, particularly covering the recent changes made to the Ubisoft+ service, which has undergone a slight rebrand.

In his words, ‘millions’ of users have flocked to Ubisoft’s cloud-based streaming service since it launched, and there are expectations that the number of users adopting these subscription-based models will swell as time goes on. He stressed that gamers should get comfortable with these services and that despite some users still clinging to physical games, a consumer shift ‘needs to happen’.

Digital Is The Future

In recent years, we’ve seen the concept of cloud gaming and subscription services explode. From PlayStation Now to Xbox Game Pass and from GeForce NOW to EA Play, it seems like there are countless services that you can pay a monthly fee for to unlock a host of ever-changing games. There are tens of millions of people – if not more – with multiple subscriptions, covering the field and gaining access to hundreds of titles.

Ubisoft recently amended its service – Ubisoft+ – with a slight rebrand. The core offering is now known as ‘Ubisoft+ Premium’ and it operates alongside other tiers, such as ‘Ubisoft+ Classics’, which gives players access to back-catalogue games – but nothing brand-new.

In the interview with GamesIndustry, Philippe Tremblay spoke about the usage of Ubisoft+ and how consumer trends have evolved:

There are multiple behaviours. There are definitely a lot of people who come in for one game and then decide to buy it after the subscription ends. That’s part of the reality and that’s ok with us.

He referenced the ‘tremendous value’ of subscription services, pointing out that subscribers of the Ubisoft+ Premium service get access to the latest games from the moment they’re released – and that typically means they’re getting the highest tier of that game, too.

There’s still room for more gamers to get on board, though, as Tremblay explained:

One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen in games. As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.

Soon, Ubisoft will onboard Activision Blizzard games to its subscription-based offering as part of the recent deal with Microsoft to acquire streaming rights for the games. Over time, subscription services are soaking up a staggering portion of revenue in the games industry – will this peak soon, or is the growth of these services persistently exponential?

For more Insider Gaming coverage, check out the news that GAME in the UK could stop trade-ins
 
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I've not played anything since far cry 3. What a bold move for such a weak company... didn't they have their own failed version of steam?

Why would anyone want their shit ?
 
Is this a joke? I genuinely mean it. Is this a fucking joke? How do you plan on sustaining this model? Netflix vastly overestimates and goes to great length to hide their financial numbers from everyone, even investors. Hulu survives because Fox/Disney owns such a huge library of content. Disney+ isn't surviving. It's only around because they're throwing money at it. HBO MAX is dead. You can't do cloud gaming. You simply don't have the hardware. People will just move elsewhere. Video games have such a high cost margin vs. such a low pay-out you will NEVER recover. Gamefly tried this garbage and they failed and flopped.

Go ahead, try it you faggots.
 
Is this a joke? I genuinely mean it. Is this a fucking joke? How do you plan on sustaining this model? Netflix vastly overestimates and goes to great length to hide their financial numbers from everyone, even investors. Hulu survives because Fox/Disney owns such a huge library of content. Disney+ isn't surviving. It's only around because they're throwing money at it. HBO MAX is dead. You can't do cloud gaming. You simply don't have the hardware. People will just move elsewhere. Video games have such a high cost margin vs. such a low pay-out you will NEVER recover. Gamefly tried this garbage and they failed and flopped.

Go ahead, try it you faggots.
If I remember correctly Ubisoft survives off of corporate welfare from the Canadian gov. If the leafs weren't subsidizing these morons they might have gone belly up already, so with government fun bucks backing them they feel like they can go ahead with this moronic plan.
 
didn't they have their own failed version of steam?
They still do. It's called Ubisoft Connect, and it sucks.

They also force you to use it no matter where else you bought their games. Launching a Ubisoft game from Steam or Epic just acts as a redirect to Ubisoft Connect, and then the game launches from there. That also enforces always-online DRM, and most Ubisoft Connect games don't work on Steam Deck.

I blacklisted them on Steam because of that.
 
They still do. It's called Ubisoft Connect, and it sucks.

They also force you to use it no matter where else you bought their games. Launching a Ubisoft game from Steam or Epic just acts as a redirect to Ubisoft Connect, and then the game launches from there. That also enforces always-online DRM, and most Ubisoft Connect games don't work on Steam Deck.

I blacklisted them on Steam because of that.
It sounds to me like the Canadian government is going to force feed them full gibs and supplies to start this plan but it won't go how they think. Cloud gaming has been disastrous for anyone who's tried it, player or studio. There's just no money in it. The cost is absurdly high for server space so it'd be dedicated to one, maybe two games two top performing games and fuck everyone and everything else. What an absurd resource drain.
 
You WILL own nothing
and you WILL get comfortable
 
Its very simple, really. If you won't sell me the game, I won't buy the game. If you won't sell me the show, I won't buy the show. If you won't sell me the good, I won't buy the good. You can try to rent me the product, but I don't want to rent, I want to buy.

I don't buy internet required single player games, I don't buy games on platforms with DRM more complex than a single cracked DLL to bypass, and I don't play live service shit storms. Literally all you have to do is make a game, release it, and ensure that if the internet dies tomorrow, the game can still turn on. That's all I ask, and you can't even manage that. As expected of Ubisoft.

Ancillary, I'm absolutely craving the day there's a major, prolonged networked services outage in the US. Its simply a matter of when and not if, what with how janky half the web and the services on it are. If we could have a commercial network outage that just lasted a week or two, every single live service, online only game, streaming platform and subscription bullshit would die as consumers remember the internet isn't guaranteed.
 
Last Ubisoft game I bought full price was Rainbow Six Siege. They'll ride that title out for as long as possible since it's a successful online title.
 
as many people have pointed out, Ubisoft has been cringe for a long ass time, pushing their awful anti-consumer DRM and online services is nothing new. it also means basically nothing because Ubi doesn't publish any games that are worth a shit. in case anyone forgot, Ubisoft was actually the company that led the charge for always-online DRM with the PC release of Assassin's Creed 2, where the game assets were installed on disk in a fragmented state and required an internet connection to temporarily download the missing pieces every time you hit a load screen. it was loathsomely effective and took forever for the scene groups to crack. a lot of wailing and gnashing of teeth ensued, with even now-cucked outlets like PC Gamer aghast, showing shocking screenshots of a "connection lost" error screen in a single player game. back then, Ubisoft was one of the top companies in the gaming industry. their competitors watched their experiment carefully and derived their own similar solutions as a result. now, Ubisoft is barely a wet fart in the wind and actively fighting hostile takeovers from multiple companies. their games still move plenty of units but their consumer base is not growing, nor do their releases make waves culturally in the industry. this retard's buzzword salad is nothing but a robotic signal to shareholders.
 
Ancillary, I'm absolutely craving the day there's a major, prolonged networked services outage in the US. Its simply a matter of when and not if, what with how janky half the web and the services on it are. If we could have a commercial network outage that just lasted a week or two, every single live service, online only game, streaming platform and subscription bullshit would die as consumers remember the internet isn't guaranteed.
I think a two-week outage of all internet across the world would be an incredibly healthy thing for everyone.
 
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