Ubisoft: ‘Get Comfortable’ With Not Owning Games - You Will Own Nothing

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Insider Gaming said:
In a recent interview, Ubisoft’s Director of Subscriptions, Philippe Tremblay, spoke at length about the state of play in our increasingly digital global landscape. He laid out the present and future of streaming services, particularly covering the recent changes made to the Ubisoft+ service, which has undergone a slight rebrand.

In his words, ‘millions’ of users have flocked to Ubisoft’s cloud-based streaming service since it launched, and there are expectations that the number of users adopting these subscription-based models will swell as time goes on. He stressed that gamers should get comfortable with these services and that despite some users still clinging to physical games, a consumer shift ‘needs to happen’.

Digital Is The Future

In recent years, we’ve seen the concept of cloud gaming and subscription services explode. From PlayStation Now to Xbox Game Pass and from GeForce NOW to EA Play, it seems like there are countless services that you can pay a monthly fee for to unlock a host of ever-changing games. There are tens of millions of people – if not more – with multiple subscriptions, covering the field and gaining access to hundreds of titles.

Ubisoft recently amended its service – Ubisoft+ – with a slight rebrand. The core offering is now known as ‘Ubisoft+ Premium’ and it operates alongside other tiers, such as ‘Ubisoft+ Classics’, which gives players access to back-catalogue games – but nothing brand-new.

In the interview with GamesIndustry, Philippe Tremblay spoke about the usage of Ubisoft+ and how consumer trends have evolved:

There are multiple behaviours. There are definitely a lot of people who come in for one game and then decide to buy it after the subscription ends. That’s part of the reality and that’s ok with us.

He referenced the ‘tremendous value’ of subscription services, pointing out that subscribers of the Ubisoft+ Premium service get access to the latest games from the moment they’re released – and that typically means they’re getting the highest tier of that game, too.

There’s still room for more gamers to get on board, though, as Tremblay explained:

One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen in games. As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.

Soon, Ubisoft will onboard Activision Blizzard games to its subscription-based offering as part of the recent deal with Microsoft to acquire streaming rights for the games. Over time, subscription services are soaking up a staggering portion of revenue in the games industry – will this peak soon, or is the growth of these services persistently exponential?

For more Insider Gaming coverage, check out the news that GAME in the UK could stop trade-ins
 
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Show me the chucklehead who'd be willing to pay for gamepass but only Ubishit titles and I'll show you someone in dire need of a swirly. Ubisoft hasn't put out a good game in what feels like over a decade now. Does all their revenue come from Siege and The Division 2?
 
I've been comfortable not buying ubislop shit for the past 10+ years. God, how the mighty have fallen.
 
The ISO folder on my NAS says differently. I still do buy the occaisional game, but I never without pirating first and I often just play the pirated version so I don't have to deal with DRM or steam or whatever.
 
Show me the chucklehead who'd be willing to pay for gamepass but only Ubishit titles and I'll show you someone in dire need of a swirly. Ubisoft hasn't put out a good game in what feels like over a decade now. Does all their revenue come from Siege and The Division 2?
I skimmed their release history and I think the last game I bought from them anywhere near release/at full price is either Anno 2205 or The Stick of Truth. That was 2015.
Like, I've played 1/3 of AssCreed Viking Edition after picking it up for like $5 during a sale, and realizing the grind that was going to turn into ended any interest I still had in that series, even after it was already relegated to "game I play mildly baked on a controller while watching TV on the second monitor" status.
 
Get comfortable with piracy
Modern game developers are lesser than their predecessors in every way. Truly new games are rare; and polished, optimized games are dead outside of Nintendo and some Sony first party games.

I don't need to buy games anymore. The old ones are still great.

*spelling
 
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I had a game, Steep. Didn't have it real long, because I got it LONG after release for real cheap. It's okay. It's basically just Tony Hawk but with snowboards, skis, and some other extreme sports. The new version is called Rider's Republic and it looks like ass. Now Steep doesn't work because it was an always online game even in singleplayer. I mean, you can boot it up and fuck around in free roam, but you can't do any of the missions - races, challenges, structured things - in it without the Internet connection.
 
One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen in games. As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.
What an awkward jumble of words.
  • "They got comfortable not owning their CD collection or DVD collection." Aren't vinyl records bigger than ever now? And aren't video streaming services on the downtrend? I've seen plenty of articles about how they're losing money hand over fist, and customers aren't happy with having to maintain several of them to watch their favorite shows. So as a result, piracy's rising faster than ever. Out-of-print DVDs for TV shows are also now worth a handsome chunk of change, just look up the prices of The Simpsons boxsets.
  • "That’s a transformation that’s been a bit slower to happen in games. As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game." What the hell is this non-sequitur? Why does he start talking about cloud saving in the middle of discussing trying to pull customers away from ownership? I don't even know how to address this. He starts talking about gamers growing slowly comfortable about foregoing ownership of their games, and then jumps to cloud saving, and then caps it off with "So it's about feeling comfortable with not owning your game." What on Earth? Did that Ubisoft robot glitch up? Does he need new batteries?
 
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