Total War: Warhammer 3

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https://youtube.com/watch?v=fix3FvsmplA
Feel like this is a nice way of addressing the community that isn't just dumb blogpost or having "influencers" telling you points while copeing. Speaking of whats everyone think of Legend of total war. Seems like a fag who either drums up fake rumors for views or is incredibly retarded
E-celeb grifter. Surprised anyone who isnt terminally brainrot poisoned even listens to him but I just dont get e-celebs as a whole.
 
nerfed
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The usual CA releasing a DLC with OP Legendary Lords then immediately nerfing them. It was fun while it lasted, having spawned 70+ BloodHost then steamrolling the map was pretty funny.

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I'm still waiting on CA to make playing as Franz actually fun. Everyone else gets neat mechanics but yours is running around as Chief Imperial Janny to get some useful, but relatively small bonuses, meanwhile Elspeth gets to conquer the Empire with no issues and shoot everyone with invisible mortars and OP super-handgunners.
 
I'm still waiting on CA to make playing as Franz actually fun. Everyone else gets neat mechanics but yours is running around as Chief Imperial Janny to get some useful, but relatively small bonuses, meanwhile Elspeth gets to conquer the Empire with no issues and shoot everyone with invisible mortars and OP super-handgunners.
It wouldn't be so bad, if you weren't literally fighting everyone at all times. I went an entire game always at war. Also I think the maps in TWW3 are set up to inconvenience range and arty heavy armies.
 
I'm still waiting on CA to make playing as Franz actually fun. Everyone else gets neat mechanics but yours is running around as Chief Imperial Janny to get some useful, but relatively small bonuses, meanwhile Elspeth gets to conquer the Empire with no issues and shoot everyone with invisible mortars and OP super-handgunners.
I actually like the Imperial Janny gameplay. Game still get's very easy once you get good artillery and tanks. Meanwhile Markus Wulfheart still can't get any fancy shit while being stuck in fantasy Brazil.
Speaking of neglected faction mechanics, the new mechanic for Arbaal should've been implemented for Wulfrik years ago. Malekith still feels like just another DE lord instead of their king. Many other OG lords from WH1 and WH2 like Ungrim, Kemmler, Skrolk, Queek, all the Bretonnian Lords etc. have less mechanics than the last FLC lords, while their factions should be aimed towards a more unique gameplay style.
Instead they wiill most likely just get another "win battles to get the Shitandcum currency, to make your infantry have +5 melee damage"
 
I'm still waiting on CA to make playing as Franz actually fun. Everyone else gets neat mechanics but yours is running around as Chief Imperial Janny to get some useful, but relatively small bonuses, meanwhile Elspeth gets to conquer the Empire with no issues and shoot everyone with invisible mortars and OP super-handgunners.
I play with a mod that unlocks the unique mechanics of everyone when you play as Franz then just restrain myself from using them until I've conforcerated them.
 
I play with a mod that unlocks the unique mechanics of everyone when you play as Franz then just restrain myself from using them until I've conforcerated them.
Yeah, I tried using that but for some reason the lua script that made sure you got the schematics never worked. Only for Franz, oddly enough, whereas I had no problems when it came to Gelt welcoming his gentlemen to Estalia Cathay.

And those guys did it the laziest way possible and only altered that, not the post-victory decisions or the army abilities you need to use to level up the gunnery school like the Bjuna Bombardment.
I actually like the Imperial Janny gameplay. Game still get's very easy once you get good artillery and tanks. Meanwhile Markus Wulfheart still can't get any fancy shit while being stuck in fantasy Brazil.
Speaking of neglected faction mechanics, the new mechanic for Arbaal should've been implemented for Wulfrik years ago. Malekith still feels like just another DE lord instead of their king. Many other OG lords from WH1 and WH2 like Ungrim, Kemmler, Skrolk, Queek, all the Bretonnian Lords etc. have less mechanics than the last FLC lords, while their factions should be aimed towards a more unique gameplay style.
Instead they wiill most likely just get another "win battles to get the Shitandcum currency, to make your infantry have +5 melee damage"
Thing is though last time the Empire was as fucked as it is in Warhammer 3 the Elector Counts decided this random dude from Nuln named Magnus should be Emperor on account of all the ass he had been kicked, and even the three different Counts who had declared themselves the one true emperor all standing down on account of his popularity and the battle-hardened army that followed him. Franz shouldn't need to be babying the Elector Counts and solving territorial disputes between Averland and Stirland, not when Mannfred is leading an undead army against both of those guys at once.

"Oh, Franz, Franz, I got kicked in the shins by that cunt Marius Leitdorf!"
"Bitch, I've been on the road campaigning non-stop from Averland to Nordland dealing with Orcs, Beastmen, the Undead, evil tree spirts, and multiple different servants of Chaos. I haven't seen my family in years, none of the men that marched out with me from Altdorf are still alive, and neither are their replacements or even their replacements, and you want me to intervene in this dispute?"
 
Even with a lot of power and feature creep in the factions new to 3, Ikit Claw still claps cheeks from Estalia to Cathay. Skaven in general and Ikit especially have held up very well, supported in part by their ability to almost always fight from an advantageous position using skulk. Maxing out ambush chance and spamming plague priests that hold the line for ratling guns is a blast that very few factions have an answer to.
 
Even with a lot of power and feature creep in the factions new to 3, Ikit Claw still claps cheeks from Estalia to Cathay. Skaven in general and Ikit especially have held up very well, supported in part by their ability to almost always fight from an advantageous position using skulk. Maxing out ambush chance and spamming plague priests that hold the line for ratling guns is a blast that very few factions have an answer to.
I'd go one further and say that most of the base races of TWW2 held up extremely well.

Dark elves need no introduction; darkshards and Arks continue to be powerful. Lizardmen similarly still has their fucking stacks of dinos and saurus to fuck shit up and even got access to every lore of magic along the way. High elves are still bland but you cannot deny their kit aren't effective either. (Fuck those helf archers btw).

The DLC races on the other hand... man, vampirates are in such a sorry state that they had to give them a pity unit in the form of a new variant of depth guard. Tomb kings are only slightly better in that they got substantial buffs via downtiering certain key units like ushabti but their early game still sucks. Volkmar and Markus got completely forgotten in the Empire rework too and are just sad at this point.
 
The DLC races on the other hand... man, vampirates are in such a sorry state that they had to give them a pity unit in the form of a new variant of depth guard. Tomb kings are only slightly better in that they got substantial buffs via downtiering certain key units like ushabti but their early game still sucks. Volkmar and Markus got completely forgotten in the Empire rework too and are just sad at this point.
I really don't know what can be done to drag the Vampirates up from the hellzone they're left in. TK largely face a much tougher early game in terms of local threats.

Volkmar at least has good starting stats and his campaign has a point that's fairly fresh. Marching around the world to seal the books of Nagash and shit on all the heathens who dare to pursue its magical might.

Markus has been left to suffer since it was released. I don't think there's any hope for him at any point beyond having a mod to recruit defeated legendary lords.
 
Finally got around to using creamapi to unlock all the DLC, just having everything unlocked without any worries is such a gamechanger. Can't recommend it highly enough. Fuck CA and their nickle and diming.
Been trying to get an Elspeth Empire campaign off the ground but am kind of getting my shit kicked in. Their front lines just fold so quickly compared to Kislev and Cathay which are similar in gameplay. Eventually the enemy's wide line just reaches my ranged units and it's gg. Not to mention Vlad having like 3 stacks near the start.

Also they should really port the campaigns from 1 and 2 to 3. 99% of the assets are in the game already anyway. Sometimes I just want to hang out in the proper versions of Lustria, Ulthuan or Khemri but I'm not going to install essentially the same bloated game twice for it.
 
Their front lines just fold so quickly compared to Kislev and Cathay which are similar in gameplay.
Yeah, the Empire as a whole is really lacking compared to Kislev and Cathay in terms of unit quality, and need some help with some extra late-game infantry since halberdiers and greatswords just cannot cut it.
 
Finally got around to using creamapi to unlock all the DLC, just having everything unlocked without any worries is such a gamechanger. Can't recommend it highly enough. Fuck CA and their nickle and diming.
Been trying to get an Elspeth Empire campaign off the ground but am kind of getting my shit kicked in. Their front lines just fold so quickly compared to Kislev and Cathay which are similar in gameplay. Eventually the enemy's wide line just reaches my ranged units and it's gg. Not to mention Vlad having like 3 stacks near the start.

Also they should really port the campaigns from 1 and 2 to 3. 99% of the assets are in the game already anyway. Sometimes I just want to hang out in the proper versions of Lustria, Ulthuan or Khemri but I'm not going to install essentially the same bloated game twice for it.
Empire just plays a little differently compared to either of those tbh.

Don't rely solely on hammer and anvil; you're just too squishy for that, as you found out. Leverage your superior gunline and artillery and mobility instead. Outriders are a massive gamechanger btw. The grenade launcher and state troop variants are fucking cracked too.
 
Been trying to get an Elspeth Empire campaign off the ground but am kind of getting my shit kicked in. Their front lines just fold so quickly compared to Kislev and Cathay which are similar in gameplay. Eventually the enemy's wide line just reaches my ranged units and it's gg. Not to mention Vlad having like 3 stacks near the start.
To build off what Kane Lives said, do not rely heavily on the actual melee State Troopers unless they're the regiment of renown Sigmar's Sons (they're unbreakable sword and board). They weren't very potent in Warhammer 1 and by now State Troops are largely anemic. Elspeth's entire schtick is gunpowder buffs so you want a good number of Handgunners or Nuln Ironsides. The latter will last as long or longer than default State Trooper units especially with redline buffs and her uniques. Early on if you really need a frontline consider Flagellants as they're default unbreakable but expect massive casualties as they're there for a good death not a successful career.

Bring Outriders with grenade launchers, good artillery, lots of guns, and a few cav units (or later on Demigryphs) to smash through enemies while they're trying to regroup. As the Amethyst units become available your offense will be so high the enemy will rarely be able to tangle with you long, which is good because you're extra squishy. Elspeth's death magic is solid for really hammering on top of it all or adding that extra pressure but she's rather fragile until she's on her Carmine dragon. Then she's mediocre but its not a nightmare to have her dive in.

Any army that isn't Elspeth's I'd suggest a similar build. Pepper in some Captains for an okay flying beatstick. If its a General of the Empire they're solid on a griffon. I've always found Arch Lictors to be pretty meh but they're not dire. Huntsman Generals can set up some good ranged combos but sacrifice their beatstick potential. Engineer generals (I can't remember their names) do similar to Elspeth but trade out magic for better artillery and gun support. They're dandy on their horse or in a tank.

Get the Theodore Bruckner ASAP he's an excellent beatstick and buffs demigryphs or cavalry in whatever army he's in. He'll quickly become a fire and forget ass-beater on normal difficulty. On higher ones paired with a Life (Jade) wizard he's even better. Bringing a good wizard in general will just compound strength. Metal (Gold) and Death (Amethyst) wizards aren't as good but unless you're playing legendary difficulty just use what you fancy.
 
Ngl I've quickly allotted ~300 hrs on this game and modding has made it that much more enjoyable. As a vampirate enjoyer myself mods have honestly saved them for me in a lot of ways, though I would still love to see a revamped mechanics system for them. Please CA let me sue for peace after sacking a port for a vampire cove we're pirates not an actual empireMy early Elpseth game is to just recruit a master engineer lord to reinforce and they do insane numbers with a good line of fire. Once you get her going it's so much fun to spam orb of xerxes for practically no cost
 
Surprised no one talked about the drama with the game, apperantly there was always a game breaking bug relating to some mini-faction AI in regards to a specific type of resource management. When the devs changed a faction to use that type of resource it completely broke that faction as well, ruining the in game balance since armies near those faction just auto won against them. CA rather than say they would immediately fix it seemingly cared more about making more DLC so the game for review bombed.
 
Surprised no one talked about the drama with the game, apperantly there was always a game breaking bug relating to some mini-faction AI in regards to a specific type of resource management. When the devs changed a faction to use that type of resource it completely broke that faction as well, ruining the in game balance since armies near those faction just auto won against them. CA rather than say they would immediately fix it seemingly cared more about making more DLC so the game for review bombed.
Nothing much to talk about. Just the latest in the long line of shit-ass patches that made the game worse.

It is, however, ironic that CA (Sofia) broke the Lizardmen and Tomb King AI in the very patch that was supposed to be bringing them up to TWW3 standards. Poetic, even.
 
Nothing much to talk about. Just the latest in the long line of shit-ass patches that made the game worse.

It is, however, ironic that CA (Sofia) broke the Lizardmen and Tomb King AI in the very patch that was supposed to be bringing them up to TWW3 standards. Poetic, even.
It is funny from a technical standpoint. It just made an existing problem worse, it's amazing that they didn't catch 2 entire faction not working.
 
Surprised no one talked about the drama with the game, apperantly there was always a game breaking bug relating to some mini-faction AI in regards to a specific type of resource management. When the devs changed a faction to use that type of resource it completely broke that faction as well, ruining the in game balance since armies near those faction just auto won against them. CA rather than say they would immediately fix it seemingly cared more about making more DLC so the game for review bombed.
Where are you looking at?
Since it's release, WH3 has been plagued with drama, due to lack of support, lack of content, dubious business practices, poor quality patches, slap fights with influencers and so on.
It's been nothing but a shit show from the start.

I personally gave up on this game, even after investing a lot of money over the course of a few years. I like the Total War formula, but CA has proven that being british is a fatal flaw and there's no salvaging it.

Maybe a competitor in the same field will arrive in the future and put them out of business, but until then, for my strategy needs, I'll just play Age of Wonders 4.
 
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