Ughubughughughughughghlug
kiwifarms.net
- Joined
- May 14, 2019
In reference to the above post, picture a game where, since the unit is just a rectangle with perhaps an illustration of a soldier on it, you can add ANYTHING easily by just choosing the relevant numbers for its stats and what abilities/features it has (like direct vs indirect fire).
A game where you could easily code in and field things like Napoleonic horse artillery versus hoplites in the same battle.
I came up with some basic rules about construction in Shogun now that I finally really understand it. The game is very confusing at first in how it uses Japanese terminology and understanding how the building/unit progressions work and all that, but I get it now.
So it seems that if you're being efficient, first you have to account for the way Monasteries and Stables interact with other buildings. You've got four basic weapon chains (Yari, Katana, Bow, Matchlock). The Stables + a weapon chain gives that weapon chain's version of Cavalry, the Stables by itself just gives shitty light scout cavalry (perhaps good for raiding on the strategic map, maybe). The Monastery + Yari (Naginata) or Bows gives uber-elite monks, the naginata sohei being basically fanatical frontline troops crossed with supports (extreme morale and ability to inspire a whole front) and the bow sohei being snipers.
In general, you don't want to take up any more slots than you have to, so even if you plan to have multiple recruiting centers of a type, it makes sense to specialize a province around matching up buildings with some kind of synergy. So any Monastery province must have Yari and Bow (3 slots, one left over) and any Stables province must have 3 weapon buildings (your choice which you leave out).
On top of that, you can only set tax on a clan-wide scale but can exempt tax locally, so I have a suspicion - maybe wrong - that it is best to stack happiness/repression, farming, and economic buildings on the same provinces so I can raise the extortion as high as possible, even if I have to give up taxes from military provinces. If a province has gold or other valuable local industries it should be a dedicated economic province. This means that the entertainment/ninja building chain and the market/metsuke building chain should be built together, which also turns it into a joint intelligence and counterintelligence center.
So, ultimately, there comes the following dedicated province types:
- The economic/intelligence complex
- The war monastery
- The cavalry complex
- Other major recruiting centers, perhaps augmented with encampments and variant buildings that raise stats
And you NEVER build things you don't ACTUALLY need, including shitty farms.
I was trying this as Uesugi, but the playthrough got derailed real early on and then Ashina destroyed me. Sado managed to destroy my first army, Ikko-Ikki jumped me and it was repeated battles to get them to fuck off, Hatakeyama had a free run for a long time of repeatedly sabotaging my buildings with a ninja I couldn't eliminate, I wandered into Ashina (lesson learned: always have cavalry or agents scouting ahead) and lost a doomstack, and finally Ashina swung around while I penetrated their territory and captured my specialized monastery/military center so I had no way to recover...
A game where you could easily code in and field things like Napoleonic horse artillery versus hoplites in the same battle.
I came up with some basic rules about construction in Shogun now that I finally really understand it. The game is very confusing at first in how it uses Japanese terminology and understanding how the building/unit progressions work and all that, but I get it now.
So it seems that if you're being efficient, first you have to account for the way Monasteries and Stables interact with other buildings. You've got four basic weapon chains (Yari, Katana, Bow, Matchlock). The Stables + a weapon chain gives that weapon chain's version of Cavalry, the Stables by itself just gives shitty light scout cavalry (perhaps good for raiding on the strategic map, maybe). The Monastery + Yari (Naginata) or Bows gives uber-elite monks, the naginata sohei being basically fanatical frontline troops crossed with supports (extreme morale and ability to inspire a whole front) and the bow sohei being snipers.
In general, you don't want to take up any more slots than you have to, so even if you plan to have multiple recruiting centers of a type, it makes sense to specialize a province around matching up buildings with some kind of synergy. So any Monastery province must have Yari and Bow (3 slots, one left over) and any Stables province must have 3 weapon buildings (your choice which you leave out).
On top of that, you can only set tax on a clan-wide scale but can exempt tax locally, so I have a suspicion - maybe wrong - that it is best to stack happiness/repression, farming, and economic buildings on the same provinces so I can raise the extortion as high as possible, even if I have to give up taxes from military provinces. If a province has gold or other valuable local industries it should be a dedicated economic province. This means that the entertainment/ninja building chain and the market/metsuke building chain should be built together, which also turns it into a joint intelligence and counterintelligence center.
So, ultimately, there comes the following dedicated province types:
- The economic/intelligence complex
- The war monastery
- The cavalry complex
- Other major recruiting centers, perhaps augmented with encampments and variant buildings that raise stats
And you NEVER build things you don't ACTUALLY need, including shitty farms.
I was trying this as Uesugi, but the playthrough got derailed real early on and then Ashina destroyed me. Sado managed to destroy my first army, Ikko-Ikki jumped me and it was repeated battles to get them to fuck off, Hatakeyama had a free run for a long time of repeatedly sabotaging my buildings with a ninja I couldn't eliminate, I wandered into Ashina (lesson learned: always have cavalry or agents scouting ahead) and lost a doomstack, and finally Ashina swung around while I penetrated their territory and captured my specialized monastery/military center so I had no way to recover...