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My experience playing as Empire and Dwarfs is that everyone declares war on you right away, and you're always scrambling. The endgame scenarios being more varied is nice, but the AI and anti-player bias is insane right now.
That's my experience as well. You're going to get hammered from every direction if you're in the Old World. It's jam packed with craploads of random chaos factions, orcs, and skaven. Makes sense that Order is besieged but I never see them succeed now whereas the High Elf doomtide continues unabated despite more enemies being on their isle now.

I've had far more fun playing evil factions as they thrive in the cutthroat environment. There's usually still the High Elf tide that will show up if you take long enough but its no longer the Order mega coalition it was in 2. It's just fighting over scraps with others.
 
I was curious and checked total war sub today.
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I am not going to lie it is satisfying to see . Becauce they sucked CA dick as long as WH was doing ok. And if you didnt like fact that CA is shiting on non WH total war you are getting downvoted.
 
I cannot wrap my head around how to play Atilla (in battles), and the game looks like ass.
I know I'm 3 months late to this, but fuck it. Plus it's gonna be helpful for anyone who wants to play Attila in the future.
Here's what you want to do in Attila:
1) Get a bunch of cav
2) Snipe the enemy general ASAP
3) ???
4) MASS CHAIN ROUT

General sniping is fucking devastating in Attila, it turns battles from a slow, unit stat-based Rome 2 slugfest to a chain rout party similar to the classic titles like Rome 1 and Medieval 2. No joke, you can often see the entire enemy army rout just 10-30 seconds after you snipe the general, then you quickly need to cause a morale shock by charging a mass of units in the back with pretty much anything, even if it's pure gutter trash like the Nordic Band.

Cavalry is fucking king in Attila, just like in Medieval 2. Infantry is really just there to be a wall which is why you should only have defensively-minded infantry in your armies, offensively-minded infantry is often fucking trash unless they're something like Huscarls, Hetaireia Guard or Athar's Chosen because they have an obscene charge bonus. Plus contrary to what you'd think, Germanics and Nordics have much more cost-effective melee cav than the nomads. Sure their tier 1 Germanic Mounted Warband/Nordic Mounted Raiders are ass but once they get upgraded to Germanic Horsemen/Nordic Horse Raiders you'll be surprised at how much work they can get done. Hell, their tier 1 melee cav being shit doesn't mean that they're useless, for example that one garrison unit of Scout Equites you get are the fucking MVPs of the WRE and ERE campaigns with how much work they get done in siege defenses if you know how to utilize them, despite them probably being the weakest melee cav unit in the game. On the field where you'll be fighting most of your battles (unless you choose to suffer as the WRE or ERE that is), you just want to do hit and run tactics with your cav. Just have small groups of 2 cav units run around enemy lines, then when an infantry unit gets too separated from the rest of the army do a horse sandwich, you'll take minimal casualties. Also always have one 2 unit group run around the back since the AI loves hanging back their general for easy sniping. You can beat 2 full stacks of Comitatensis Spears with just mediocre micro skills, an army of 1 Alani Noble general and 10-12 lowly Alani Cavalry Warriors. Cavalry is just that powerful in Attila.

When it comes to non-cav, as I said you want infantry that is on the more defensive side to hold the line while the cav does all the work, there are a few exceptions though, those are shock infantry that I mentioned earlier and some units like the Hun Uar Warriors which for some reason just completely devastate most other infantry units in the game. The only other offensively-minded infantry that I think are decent are the Gothic Warband, but they fall off quickly after the early game. When it comes to ranged units they seem really underpowered across the board except if they're horse archers or crossbowmen. Crossbows are really powerful in the game both in field battles and especially in sieges. You put a unit of crossbows on a barricade, have them hold fire and order them to shoot when an enemy unit gets close - that enemy unit gets devastated in just 1-2 volleys and barricades make them shoot ridiculously fast. Germanic Archers and Elite Germanic Archers are also notable for having 200 range. Slavic Archers and Slavic Hunters also due to how balanced poison is and that's why you want to play the Slavic factions completely differently from other factions, but that's a story for another day. For sieges you also obviously want onagers. Large onagers can also devastate the Hun doom stacks that you'll face in the late game if you put the army in a fort and then let the Hun stacks crash into them. The regular onager should only be used to destroy towers and collapse walls since they can't really do anything against regular units.
 
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Started playing Empire recently, pirated it so sadly mods seem to not work for me, but liking it anyways, but i am desperate for a Late 1800s version of, i think that era of warfare is really cool and would be fun to play in.
 
If we ever get an Empire 2 I’d like CA to be some thought into how Indian fighting works. The best I can come up with for it is, you know how the fighting is basically just a giant light show, when a person dies it plays an animation of them getting killed, but the causality of it isn’t that one guy kills another so it removes a man from the unit, it’s that the game removes a man from the unit so it kills someone. A facade as opposed to actually having individual AI controlled soldiers literally fighting.

Well, the games already show the formation breaking when cleaved by cavalry, breaking up to garrison buildings and to scale walls. I don’t see why there couldn’t be formations in which the troops hide behind trees/cover and formations where there is no formation and it’s just a rabble. Boom, perfect Indians. Seeing a unit of Iroquois marching in lockstep rapes my eyes.
 
If we ever get an Empire 2 I’d like CA to be some thought into how Indian fighting works. The best I can come up with for it is, you know how the fighting is basically just a giant light show, when a person dies it plays an animation of them getting killed, but the causality of it isn’t that one guy kills another so it removes a man from the unit, it’s that the game removes a man from the unit so it kills someone. A facade as opposed to actually having individual AI controlled soldiers literally fighting.

Well, the games already show the formation breaking when cleaved by cavalry, breaking up to garrison buildings and to scale walls. I don’t see why there couldn’t be formations in which the troops hide behind trees/cover and formations where there is no formation and it’s just a rabble. Boom, perfect Indians. Seeing a unit of Iroquois marching in lockstep rapes my eyes.
Yeah the classics had something like this, from what I remember in Rome 1 and Medieval 2 there was a hidden stat which determined the unit formation, so a trained and disciplined unit like legionaries would be in a tight, ordered formation, some rougher barbarian warbands would stand in a very slightly disordered formation, while peasants or horde units would only stand in a disordered circle-shaped formation.
 
Hopefully whichever historical game they make next has playable MP. WH3 multiplayer sucks if you play random. Starcraft rejects and micro-ecelebs ruined TWW multiplayer for me. Getting repeatedly curbstopped on day 1 by guys who've had the game for over a month, or 2 weeks in the case of DLCs, burnt me out completely and I see no reason to give it another shot.

Had a lot of fun playing Rome 1 and Med 2 multiplayer back in the day. Mutually agreed upon community rules, game modes, etc. were actually fun. Even in Shogun 2 I felt like my shitty armies stood a chance against guys with vet units. Ever since Shogun 2 kickstarted the tryhard MP scene, CA has found more niche ways to appeal to a shrinking minority of players(and fucking up singleplayer in the process).
 
I just want another Shogun and Rome, the rest of the series are but mere pretenders (I'm kinda joking but kinda not...).
Having stopped attempting to make Warhammer enjoyable, and trying to not seethe at M2s jank, I have found Shogun 2 to be the best Total War. Rome and M2 are good. The remake for Rome is actually a good game since the fixes. But despite the lack of unit variety, factions have a unique flavor. Mechanics are clear and simple and the headache and AI bullshit are minimized more so than any other title.

I think the series really died with support for Three Kingdoms. The game has myriad issues that could have been solved. I liked it to an extent, I wish I could have stomached finishing a campaign. I've never had an issue finishing Shogun 2 or M2.
 
Started playing Empire recently, pirated it so sadly mods seem to not work for me, but liking it anyways, but i am desperate for a Late 1800s version of, i think that era of warfare is really cool and would be fun to play in.

Fall of the Samurai is the best you can get.
 
Yeah the classics had something like this, from what I remember in Rome 1 and Medieval 2 there was a hidden stat which determined the unit formation, so a trained and disciplined unit like legionaries would be in a tight, ordered formation, some rougher barbarian warbands would stand in a very slightly disordered formation, while peasants or horde units would only stand in a disordered circle-shaped formation.
Very late reply, but formation and discipline can still be edited in the Warscape games. It's just more visual than anything since units have no weight and cohesion is not even close to being nearly as important. In RTW in particular (because Med 2 is too jank), high mass cavalry in a tight formation can completely melt a squad, while high mass infantry in a tight formation can hold for days if you can't counter them effectively.
Hopefully whichever historical game they make next has playable MP.
It's been over 10 years since the last TW with good MP, it's time to let go.
 
It's been over 10 years since the last TW with good MP, it's time to let go.
How exactly has TW multiplayer ever been bad? I've been able to play campaigns and battles online with my buddies since Empire and that's all I ever wanted in the Rome/M2 days.
 
How exactly has TW multiplayer ever been bad? I've been able to play campaigns and battles online with my buddies since Empire and that's all I ever wanted in the Rome/M2 days.
General play with randos is geared towards appealing to ecelebs first and foremost and the rest of the community can piss off. All balance changes are dictated by a few and those changes, however bad they may be, affect the singleplayer as well for God knows why. Practically nonexistent barriers between newbies and vets. Insanely easy to cheat despite the push for esports faggotry. Not to mention a lack of customizability like speccing a unit a certain way or even just customizing a general.

Thankfully, mp with friends isn't impacted by any of the above aside from the balance changes so it's easy to ignore.
 
Anyone have opinions on Armchair Historian's Fire and Maneuver?

It looks like basically Victoria: Total War but turn based and cartoony. Has Civil War and Boshin War for whatever poorfag can't get Grand Tactician/Fall of the Samurai.


Edit: Unrelated, it would be sweet (Creative Assembly couldnt be bothered to do this, they have more chink/fantasyshit to sell) if they made an ability to take direct command of an officer at the ground level and direct your troops with vocal commands. Basically Battle Cry of Freedom built into it. I wonder if it isn't possible to just mod it, there is already an FPS view, just without control.

If you haven't played BCOF, it's really something, but it's super low production value. Commanding forces as the officer (actually riding your horse and making decisions through his eyes) is a unique and exciting experience.
 
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I started up another American run in Empire: Total War, last one was ended by hatred of Darthmod's naval changes but I decided to give it another try before trying a different AI mod. Darthmod also fucks up the graphics somehow.

The Revolution setup sucks ass. Mind-bogglingly bad. I'm not a Revolution dude but I could just kind of tell the map was fucked up, and it is, it basically starts you off controlling just New England sans Maine. But the thing is, the American Revolution actually had the colonies pretty much controlling themselves except for a British occupation of the Charleston area and Long Island/NYC. Basically, the British just had an army that kind of fucked around up there, fighting battles but not achieving anything, it wasn't like some grueling slog to liberate the countryside fighting city by city.

And the weird thing is, you could easily brush it off as low effort put into an event that's a sop to the American audience, but 90% of the loading screen scenery and quotes are America-related and they chose to make the Revolution the tutorial campaign. And it's such an easy fix, just have Act 3 and Act 4 be merged into one US Grand Campaign that starts the US at war with its core territory minus New York, or be a little anachronistic but give the British a leg up by giving them South Carolina too, but it's a Grand Campaign so running the British out is just the first step to their westward march.

I reckon they might have wanted to make the player learn the systems by starting them on a single province, but that's what the Virginia and French and Indian War acts are for...

It's also insane that the devs (or just Darthmod?) gave places like Maryland their own provinces, but France is a single province. I'd give the core Thirteen Colonies five max, Lowcountry (Charleston), Chesapeake (Baltimore), Delaware Bay (Philadelphia), New York (New York), New England (Boston). They really should have given every major power something like three provinces minimum and more around five, can easily make up a list of provinces off the top of my head for any one of them.
 
That whole USA campaign is CA's idea of a tutorial, from the initial guided scenarios to the broader open-ended independence campaign before finally unlocking them as a full country at a late start. I was looking around on TW Center out of curiosity but didn't manage to find a proper 1700's USA mod that worked with DarthMod.
 
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