Total War thread

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Shogun 2 is brutal, as Otomo and Chosokabe I got wiped out in one year and even as Shimazu the Shoni are on a rampage. I’ve learned from Empire how to fight more intelligently, but every faction seems to start at war menaced by enemies that can fling huge armies around.
Otomo is straight up hard mode, my man. You're Christian so everyone hates your guts and thanks to how guns work they get hilariously outshot by archers. They're not even cheaper unlike IRL. Matchlock samurai have low numbers and stats, too. If you're trying to play Sengoku Jidai period, snag Master of Strategy. Sadly the FotS version is a bit out of date, but its a much more involved and thought-out game on both the campaign and battle map, and it does a nice job representing things like you know, the actual professional ashigaru that were being deployed during that timeframe.

Its complicated to set up and run on account of all the files necessary since the workshop wasn't updated to handle larger files like the newer games, but it definitely pays off once you assemble an army of elite matchlock ashigaru as Otomo and shoot everything to death.
 
I cannot wrap my head around how to play Atilla (in battles), and the game looks like ass.

Atilla leans very hard into extremes. Every faction is extremely good at something.

Germanics -> Usually infantry charge bonus that is obscene - little armor
Nomads -> Cav archers and Cav charges. Overpowered outside of sieges.
Desert -> Armor piercing
Romans/Iranians -> Armor and siege weapons. Romans have good infantry for sustained fighting, but there is little of that outside of a siege.

You can wipe a unit with a single charge because of the obscenity of the charge bonuses. 160+ with cavalry that is cheaper than infantry. Horse archers also get alot of ammo.
 
I cannot wrap my head around how to play Atilla (in battles), and the game looks like ass.
Don't worry about the graphics so much: the game looks dingy and bloody and miserable because it's supposed to, they very consciously went with the "end of the world" gimmick and played it to the hilt. Look at the Hun civ bonuses f/e.

As far as how to play it, cavalry is king, especially in the early game. Look for high charge bonuses and avoid obvious pitfalls like precursor javelins and braced pikes, and cav will trade upwards in almost every engagement as long as they get the charge. There's limits to this of course- your Germanic Riders hitting braced Hetereia Guard are not in for a good time- but this is overall true.

Also, general stats matter. Get a handle on what they do before you build your skill points, and remember that cunning 6 is one of the most important brake points in the game, because that's where you get night battles.
 
I always find it amusing that the core game hasn't changed significantly since Rome: Total War. Since then it's just been the same overworld/battle system, with various graphics updates and skins.
I hope CA one day shake things up a bit and make a game that's not a glorified DLC storefront. And Medieval 3.
 
You can wipe a unit with a single charge because of the obscenity of the charge bonuses. 160+ with cavalry that is cheaper than infantry. Horse archers also get alot of ammo.
Not just in Attila. Dear lord the Thracians got hit with the "Charge or Die" bat in Rome 2.

Never mind that historically they were incredibly Hellenized and so frequently fought in phalanxes and were so good at skirmishing the Greeks stole the idea of peltasts from them... nope, its charge with rhomphaias and then hope the initial slaughter is enough to cause a morale break before your no-defense no-armor troops get shanked.
I always find it amusing that the core game hasn't changed significantly since Rome: Total War. Since then it's just been the same overworld/battle system, with various graphics updates and skins.
I hope CA one day shake things up a bit and make a game that's not a glorified DLC storefront. And Medieval 3.
I really want an Empire 2 myself.
 
Finally got DarthMod installed for Empire. Just can't get into the other ones I own. It feels/looks great. Even the best strategy game music gets grating and boring compared to real world historical music, which is why I much prefer MEIOU and Taxes' Kaira soundtrack, or Kaiserreich's use of songs with lyrics, or putting on my own music, and this soundtrack it comces with is nice. Figure I'll do my starting run as the United States (limited scope of action, on the periphery). Really cool seeing both major and more obscure Founding Fathers as Gentlemen, Rakes, and cabinet members.
 
I'm gonna present you some hot take, so be warned.
Historical total war games have zero chance at rehabilitation and the future (if there is any) is fantasy setting. That's solely because there's only so much variety and interesting gameplay to be had with Historical stuff. And no amount of innovation\gunpowder\any other schmuck will be enough to make it gud again.
 
I'm gonna present you some hot take, so be warned.
Historical total war games have zero chance at rehabilitation and the future (if there is any) is fantasy setting. That's solely because there's only so much variety and interesting gameplay to be had with Historical stuff. And no amount of innovation\gunpowder\any other schmuck will be enough to make it gud again.
Judging by WH3, nothing CA makes will ever be good again.
 
Not just in Attila. Dear lord the Thracians got hit with the "Charge or Die" bat in Rome 2.

Never mind that historically they were incredibly Hellenized and so frequently fought in phalanxes and were so good at skirmishing the Greeks stole the idea of peltasts from them... nope, its charge with rhomphaias and then hope the initial slaughter is enough to cause a morale break before your no-defense no-armor troops get shanked.

I really want an Empire 2 myself.
Empire 2, if it happen (it won't, kill that dream now) should have a larger map. Unless for just balance or something I don't get why sub-Caribbean South America is missing, and Siberia/Central Asia, South Africa, East Indies, Philippines, and some more trading posts (Chinese and Japanese, California/Alaska/Oregon Country) deserve to be included. Wouldn't include China/Korea/Japan, though, or interior Africa, it's not relevant to what Total War depicts for that time period.

Why (real life logic is acceptable too) should I ever keep a reserve instead of committing it to battle for even more numbers? Is it so that if my units mass rout (since routs are contagious, there's a spillover in morale effects from losing) I still have troops I can pull in?
 
Why (real life logic is acceptable too) should I ever keep a reserve instead of committing it to battle for even more numbers? Is it so that if my units mass rout (since routs are contagious, there's a spillover in morale effects from losing) I still have troops I can pull in?
yeah, that's the idea. Or like if one flank is starting to slip, you can rush some cav or whatever over there.
Personally I don't really "keep a reserve" apart from my general and, depending on the game and the enemy, cav.
 
Oh dear, how did they fuck up Immortal Empires?
I don't really know how to put it. It's just... boring? Haven't played it in months, but there were some mechanics I didn't like as well.

It could be that I'm just bored with the Warhammer setting, but I just completed a campaign in WH2, so...
But then again it's JUST A BETA™ :optimistic:
 
Empire's Indians piss me off. I know it's not reasonable to expect much detail there, but something can be so far off that it's worse than not having it. Why call them Cherokee but give them Muscogees as a unit? Why put Pueblo in Texas and them have them be random non-Pueblo New Mexico tribes? It could easily have Muscogees treated as one people split off of Cherokees, add in Shawnees, make Plains be Comanches, Pueblo be Navajo/Apache.

I also wouldn't expect special maps just for certain regions (especially minor ones), but when you're fighting the Cherokee in the foothills of Alabama, seeing some vast plain covered in thick snow is very silly. Or you attack St. Augustine's fort - something I've seen in person - and it's just another star fort in the middle of a plain. I wish there was a map pack or mod to make map generation a little more sensible for certain parts of the world. Probably a sign I'd like Grand Tactician (that's one of its big gimmicks, a million historical maps if your battle breaks out close enough to the historical site).

What's the best Empire overhaul mod? I decided Darthmod sucks, I hate its naval warfare.
 
Empire's Indians piss me off. I know it's not reasonable to expect much detail there, but something can be so far off that it's worse than not having it. Why call them Cherokee but give them Muscogees as a unit? Why put Pueblo in Texas and them have them be random non-Pueblo New Mexico tribes? It could easily have Muscogees treated as one people split off of Cherokees, add in Shawnees, make Plains be Comanches, Pueblo be Navajo/Apache.

I also wouldn't expect special maps just for certain regions (especially minor ones), but when you're fighting the Cherokee in the foothills of Alabama, seeing some vast plain covered in thick snow is very silly. Or you attack St. Augustine's fort - something I've seen in person - and it's just another star fort in the middle of a plain. I wish there was a map pack or mod to make map generation a little more sensible for certain parts of the world. Probably a sign I'd like Grand Tactician (that's one of its big gimmicks, a million historical maps if your battle breaks out close enough to the historical site).

What's the best Empire overhaul mod? I decided Darthmod sucks, I hate its naval warfare.
You've now experienced what the rest of the world has experienced for years when playing Total War and having their countries look nothing like the battle maps. That's just how it goes, Rome 2 has basically one forest type for all of northern Europe and it's particularly funny there because the developers are located in England. I'd assume games that are hyperfocused on one area like Shogun 2 and Three Kingdoms are a bit more accurate, but still.
 
What about it? Map size, the ships, their accuracy or lack thereof? I've done some poking around in TW naval modding and might be able to help out.
It's more realistic but it's not fun. Real life battles last much longer than any viyda game, hours at least, sometimes days. It has to be sped up, stylized, to be enjoyable. Darthmod slows down the ships too much, it's more realistic but it's not fun. I actually saw my fleet lose all but one ship and then win because it ran out the timer, and I wasn't even doing any complex maneuvers, it just took that long for the two lines to do one pass of each other.

Rights of Man looks like it might be better.
 
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