Total War thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
So there's been a bit of news about Immortal Empires and I'm quietly optimistic about it.

Map looks great, big grey black spaces for Ind and khuresh suggesting they'll do "something" which is a bit weird since no Nippon and you'd have thought appealing to weeaboos was a better bet than appealing to street shitters and whoever naga appeal to. At the very least even if they're only generic human and beast man small factions I expect some modders are salivating at the prospect of fleshing those areas out.

I like the starting positions released so far. Never got around to playing a volkmar campaign but he'll probably be my first IE campaign cause I like a good scrap in the desert. That or N'Kari, his starting position is nice too. Haven't invaded ulthuan in a while!


Still no news on my chaos dwarfs. GBoG and a couple other vids have suggested q4-22 at the earliest with all the pushing back of deadlines.


Need to build a PC between now and beta anyway because the laptop I had been using struggled a bit with wh3 before I uninstalled it anyway but has since died a death.
 
So there's been a bit of news about Immortal Empires and I'm quietly optimistic about it.

Map looks great, big grey black spaces for Ind and khuresh suggesting they'll do "something" which is a bit weird since no Nippon and you'd have thought appealing to weeaboos was a better bet than appealing to street shitters and whoever naga appeal to. At the very least even if they're only generic human and beast man small factions I expect some modders are salivating at the prospect of fleshing those areas out.

I like the starting positions released so far. Never got around to playing a volkmar campaign but he'll probably be my first IE campaign cause I like a good scrap in the desert. That or N'Kari, his starting position is nice too. Haven't invaded ulthuan in a while!


Still no news on my chaos dwarfs. GBoG and a couple other vids have suggested q4-22 at the earliest with all the pushing back of deadlines.


Need to build a PC between now and beta anyway because the laptop I had been using struggled a bit with wh3 before I uninstalled it anyway but has since died a death.
Hopefully Volkmar's campaign mechanics won't be stupid like Wulfhart's, just be nice to play an Empire faction without the Elector Count crap and not be a shit campaign.
 
Hopefully Volkmar's campaign mechanics won't be stupid like Wulfhart's, just be nice to play an Empire faction without the Elector Count crap and not be a shit campaign.
Here's hoping we get some big ol Southlander converts to Sigmar's Creed, wielding massive hammers hammers and having a love of fire. VULKAN VOLKMAR LIVES! STOMP STOMP

Order of Sigmar's Fire, perhaps?
 
Here's hoping we get some big ol Southlander converts to Sigmar's Creed, wielding massive hammers hammers and having a love of fire. VULKAN VOLKMAR LIVES! STOMP STOMP

Order of Sigmar's Fire, perhaps?
I just want something that is normal difficulty nothing too crazy. Empire on the Tabletop was a very noob friendly experience because they had a little of everything so you could learn the game. Just would like one Empire faction to be used as a possible training faction instead of the usual " play with these BS mechanics or Lustriabowl. Fuck you.". Maybe Wulfhart will not be so annoying with all these positions changing.
 
Is TW3 improved much? It's on sale and I'm thinking about diving in, but if the Daemon campaigns still suck I won't bother.
 
Is TW3 improved much? It's on sale and I'm thinking about diving in, but if the Daemon campaigns still suck I won't bother.
I mean its just 10% could wait till Immortal Empires has been out for a while and maybe can get it for cheaper. Granted if you can't wait IE Beta is coming in August and they are drip feeding the starting location changes, if any.
 
Is TW3 improved much? It's on sale and I'm thinking about diving in, but if the Daemon campaigns still suck I won't bother.
I did enjoy the narrative campaign/tutorial immensely. I hope they do a few more similar things like that in the future.

The daemon campaign was a fun play a time or three from different races. The realms feature can be turned off now anyway and you can play sand pit.

I probably should have waited if I'm honest but I'm not mad (anymore lmao) because I'll get full value for full price over the next few years. I doubt I'll play the realms of chaos again until maybe there's some new lords added that have a unique mechanic that might add some frisson ala Wulfhart in the vortex campaign

Just give me my fucking chorfs you bastards
 
Last edited:
you'd have thought appealing to weeaboos was a better bet than appealing to street shitters and whoever naga appeal to
Bit unrelated but I checked some videos for the Battle of the Hydaspes in Rome Total War so I can see what to do to beat it on VH and the video comments are infested with street shitters claiming that Alexander the Great lost the battle and that Indians are the most powerful race in the world. CA probably saw those comments and thought that this is a great new market they can expand to after they pandered to the Chinks with 3K and Cathay in WH3.
 
Immortal Empires is OK right now. Happy with the map generally but I'm going to sit it out until it comes out of beta.
 
I mean its just 10% could wait till Immortal Empires has been out for a while and maybe can get it for cheaper. Granted if you can't wait IE Beta is coming in August and they are drip feeding the starting location changes, if any.
To be honest I feel like they only made three kingdoms because of warhammer 3
 
Picked it up, it crashes a lot if I don't turn the settings down. :c Only played the prologue campaign, but it's pretty fun thus far. They really streamlined a lot of stuff. I guess that's a good thing. Love the idle reminders on the unit icons.
 
I've started to really enjoy Empire.

Since I got my first gaming desktop, I bought Shogun 2 and I can finally play Empire and Atilla. They ran on my old computer, but the graphics were so awful (horses would slide across the landscape) that it wasn't worth it. One thing I've noticed, and people confirm, is that Shogun 2 plays way faster than Empire, which I'm not sure I like. Apparently Total War games often emphasize things that highlight certain features of the era. Japanese samurai warfare was fast, so Shogun 2 is fast. Ching-chong mythology has ridiculous superhero-like characters, like you have over-the-top heroes in Three Kingdoms (how people raged about that when they saw the trailers). In Empire, morale is everything, it's super swingy, which I love. What got me interested in Atilla was Extra Credits talking about how it's "survival strategy," where the barbarians have to move or die as their agriculture collapses and the Western Romans are fighting to stay alive, not to blob. Sounded like a totally different experience than typical power-fantasies. And the really interesting idea of being forced to choose between hanging on to old technologies or to advance new ones, representing the decline of society with things like concrete being lost.

Empire is fun. I was confused with at first because I still had RTS (like Age of Empires) habits like wanting to spam focused fire from all my units on one unit. I didn't start to feel like I was actually waging a battle until I got to understanding that it's a game about positioning. Your units automatically shoot when things get close enough, so you think more about where you're going to put the unit (at far range) and stringing out your lines so that you shoot them from as many directions as possible without waste. Against artillery you want the lines thinner, against cavalry or charging infantry thicker. Artillery is usually too slow to be useful, but if it does come into play at close ranges it's devastating, I tried charging a battery once with infantry at close range and a single salvo sent the infantry fleeing. Cavalry is best charging in, but in general you don't charge unless you want to scare a wavering unit into retreat (particularly, because a typical infantry unit is way larger and will eat that cavalry alive in protracted fighting), or using it with cavalry to pin a unit while you maneuver with your others. The more I play the more I find myself using combinations of charges and tactical withdrawals. In naval the maneuvering is the same way, except things tend to stay in motion. Very nice using the basic set of tools (grapeshot to massacre crew for boarding, chain shot to prevent escape), though I think the ships tend to be overly cowardly compared to land units. I had to learn that with ships it's not productive to micromanage the sails and broadsides and all that, instead it's more about microing their turning so you're always pointing your guns towards them and your hull away from their guns. And closing in to board to capture a fleeing ship (like routing the fleeing infantry with cavalry), or boarding to tie up a ship that's already been softened.
 
I've started to really enjoy Empire.

Since I got my first gaming desktop, I bought Shogun 2 and I can finally play Empire and Atilla. They ran on my old computer, but the graphics were so awful (horses would slide across the landscape) that it wasn't worth it. One thing I've noticed, and people confirm, is that Shogun 2 plays way faster than Empire, which I'm not sure I like. Apparently Total War games often emphasize things that highlight certain features of the era. Japanese samurai warfare was fast, so Shogun 2 is fast. Ching-chong mythology has ridiculous superhero-like characters, like you have over-the-top heroes in Three Kingdoms (how people raged about that when they saw the trailers). In Empire, morale is everything, it's super swingy, which I love. What got me interested in Atilla was Extra Credits talking about how it's "survival strategy," where the barbarians have to move or die as their agriculture collapses and the Western Romans are fighting to stay alive, not to blob. Sounded like a totally different experience than typical power-fantasies. And the really interesting idea of being forced to choose between hanging on to old technologies or to advance new ones, representing the decline of society with things like concrete being lost.

Empire is fun. I was confused with at first because I still had RTS (like Age of Empires) habits like wanting to spam focused fire from all my units on one unit. I didn't start to feel like I was actually waging a battle until I got to understanding that it's a game about positioning. Your units automatically shoot when things get close enough, so you think more about where you're going to put the unit (at far range) and stringing out your lines so that you shoot them from as many directions as possible without waste. Against artillery you want the lines thinner, against cavalry or charging infantry thicker. Artillery is usually too slow to be useful, but if it does come into play at close ranges it's devastating, I tried charging a battery once with infantry at close range and a single salvo sent the infantry fleeing. Cavalry is best charging in, but in general you don't charge unless you want to scare a wavering unit into retreat (particularly, because a typical infantry unit is way larger and will eat that cavalry alive in protracted fighting), or using it with cavalry to pin a unit while you maneuver with your others. The more I play the more I find myself using combinations of charges and tactical withdrawals. In naval the maneuvering is the same way, except things tend to stay in motion. Very nice using the basic set of tools (grapeshot to massacre crew for boarding, chain shot to prevent escape), though I think the ships tend to be overly cowardly compared to land units. I had to learn that with ships it's not productive to micromanage the sails and broadsides and all that, instead it's more about microing their turning so you're always pointing your guns towards them and your hull away from their guns. And closing in to board to capture a fleeing ship (like routing the fleeing infantry with cavalry), or boarding to tie up a ship that's already been softened.
You should really try out DarthMod, since it jacks all that up to 11. Artillery will be shooting all the way across the map, too, so them being slow doesn't matter quite so much as having a commanding spot on the battlefield for them. And yeah, cavalry charges really don't do all that well when every guy with a musket doubles as a spearman thanks to having a bayonet.

Try out Fall of the Samurai as well, if you want an updated line combat experience with a more modern engine.
 
Apparently Total War games often emphasize things that highlight certain features of the era. Japanese samurai warfare was fast, so Shogun 2 is fast. Ching-chong mythology has ridiculous superhero-like characters, like you have over-the-top heroes in Three Kingdoms (how people raged about that when they saw the trailers).
Total War games highlight popular cultural interpretations of the period first and foremost. Shogun 2 is about as fast as Shogun 1/Med 1 and slower than Rome 1 on top of that. Three Kingdoms made the old audience upset because they thought CA were selling out to the Chinese and Warhammer audiences instead of pandering to them. Don't overthink it.

On a helpful note, I second Darthmod. Probably more in line with what you are looking for.
 
You should really try out DarthMod, since it jacks all that up to 11. Artillery will be shooting all the way across the map, too, so them being slow doesn't matter quite so much as having a commanding spot on the battlefield for them. And yeah, cavalry charges really don't do all that well when every guy with a musket doubles as a spearman thanks to having a bayonet.

Try out Fall of the Samurai as well, if you want an updated line combat experience with a more modern engine.
I was thinking I'd do a rotation of Satsuma --> Huns --> DarthMod Polish-Lithuania. Have to find time for Terra Invicta and Anno 1800 too, though. Big Steam winter sale but still have a shitty job I have to go back to.
From what I played of Empire wasn't it literally just form lines and keep shooting until someone runs?
Lol hell no. My post above rambles about it, but yeah, even against default broken AI there's way more you can do than that. You have choices of formation (like ordering your troops to form into an immobile square to protect against cavalry), melee options (plug bayonets will make your infantry melee-only for the rest of the battle) and charges, dragoons that can maneuver as cavalry then dismount and fight as infantry, and the naval warfare is very rich.

What determines when somebody runs is also not that easy, units seem especially sensitive to changes around them (other units fleeing or reinforcing them, being subject to withering artillery fire, being charged at, being flanked, etc.) so you can see an enemy on the verge of breaking suddenly rally and keep fighting on, or can make tactical decisions to quickly exploit breaks in confidence and chase off an enemy. I especially love when other enemy units are coming in but I have a unit worn down, so I order a bayonet charge or cavalry charge to flush them for the field before their reinforcements overwhelm me.
 
I still think Rome was the best overall game.
It's hard to beat perfection.
One of my favorite gaming moments was always fighting against impossible odds against the AI.
I think i spent like 2 hours in one battle cause my general was completely overrun by 3 different armies one time,i think it was against carthage, so i only had his bodyguard horsemen and some mercenary cavalry with 0 morale left.
I just kept sending him to the corners of the map until all the infantry was spent and tired and then made them wait atop a hill until they were fresh again and charge and charge again the infantry units until they routed,i think i had to do that like 5 times.
At the end i still won, lol.
 
What got me interested in Atilla was Extra Credits talking about how it's "survival strategy," where the barbarians have to move or die as their agriculture collapses and the Western Romans are fighting to stay alive, not to blob
For something completly broken and not in the same vein at all, you should try ERE.
>extra credits
yikes
 
For something completly broken and not in the same vein at all, you should try ERE.
>extra credits
yikes
As ERE all you need to do is raze 90% of your country to the ground, deal with the rebellions that pop up as a result, and then spend the rest of the game living off the 3% interest you get on your end-of-turn treasury.

Or in other words the most hilariously stereotypically Roman thing you could ever do.
 
Shogun 2 is brutal, as Otomo and Chosokabe I got wiped out in one year and even as Shimazu the Shoni are on a rampage. I’ve learned from Empire how to fight more intelligently, but every faction seems to start at war menaced by enemies that can fling huge armies around.
 
Back
Top Bottom